Mod for creating mods in minecraft. ModEZ application - we independently create mods for Minecraft PE. Intuitive interface

Minecraft is still one of the most popular games in the world, the excitement around it does not subside, and this is largely due to the fact that the game has an open source. What does this mean? This means that anyone can take the game code and improve it in any way they want, thereby making their own mod. How to make a mod for Minecraft? It's not that easy anymore, and that's why you'll need this article. In it you will find all the necessary information regarding how the process of creating modifications for this game looks like. Naturally, this is not a complete guide on how to make a mod for Minecraft. To figure this out, you will have to read entire books and manuals. This is a brief introduction to the world of mods for this game, which will help you decide which direction you want to go.

Where to start?

If you are wondering how to make a Minecraft mod, then you should start by determining the level of your skills. Firstly, you need to know the basic concepts of programming in general, and secondly, you need to know the Java programming language at least at a basic level. If you do not have such skills or inclination, then you can not even dream of creating your own mod. Many gamers see modding as an exciting and fun process that will allow them to effortlessly improve the game that the developers have been working on for several years. In fact, this is difficult and painstaking work, so it’s not enough just to desire and desire to learn how to make a mod for Minecraft. You need actual knowledge and skills to get started on your own modification. If you have them, then you can proceed to the next step.

Creating Mods with the API

So, it's time to consider specifically how to make a mod in Minecraft. Without mods, the game does not look dull or boring, but everyone wants to bring something of their own to their favorite project. And the easiest way to do this is with the help of special APIs. What it is? An API is a set of programming tools that makes it easier to work in a specific environment. There are several different APIs for Minecraft, such as Forge or Sponge. With their help, you will be able to create mods quickly and efficiently, since there will be a lot of things in the toolbox itself that you would otherwise have to work hard to do on your own. Accordingly, this approach has solid advantages, among which the main ones can be distinguished, such as simplicity and efficiency, convenience, as well as compatibility both with other versions of the game (and not only with the one for which the mod was developed), and even with other modifications . The only negative is that every player who wants to use your mod has an installed API. However, this is not the only way available to you.

Development without an API

This process is much more complicated than creating mods using the API. In this case, you are not using any toolboxes, but working directly with the game's source code. Accordingly, you need to have a much deeper knowledge of programming, as well as a detailed understanding of all aspects of the game that you will be editing. The advantages in this case are obvious: you do not need to install anything to create or run mods, and you also get complete freedom of action. However, there are also a lot of disadvantages, because your mods, for example, will not be compatible with other modifications, and they will not work on versions of Minecraft other than the one for which you wrote them. And, of course, the main disadvantage is the high complexity of the work. But if you are good at programming, and it is an important part of your life, then these difficulties will not be new to you.

What to choose?

Naturally, it is recommended to use the Forge API, as this is the most common set of tools that is compatible with almost everything that is available on the network on the subject of Minecraft. To make it more clear for fans of the game, you can make out an example. How to make a portal in Minecraft without mods? You need to collect the necessary resources for a long time, combine them in the correct order, follow the sequence of actions, and so on. What about mods? You just need to select it and install it. The advantages of the API in this case are obvious.

In this chapter, we will learn how to create technology branches

Using the example, we will create a branch for improving the speed of moto divisions

Create a separate branch

Create a folder \interface\ and copy countrytechtreeview.gui
What is this file? This is the whole technology interface.

We also create folders along this path - \common\technologies\
Copy from \common\technologies\ file infantry.txt

We open infantry.txt, and if we want to create a new branch, then we write the following. If you want to continue a branch, then go to the subchapter " Branch continuation"

improving_logistics= ( motorized = ( #Increase the speed for the entire category "motorized" maximum_speed = 0.1 ) research_cost = 1.5 #Cost start_year = 1938 #When you can research without loss folder = ( name = infantry_folder #Which tab position = ( x = 2 y = @1938 ) #Position ) categories = ( #Motorized_equipment categories ) ai_will_do = ( #AI factor factor = 1 ) )


"An explanation of everything that is in the technology cell"

technologies = (<название_технологии>= ( # Any country modifier can be used here.<модификатор>doctrine = yes # This technology is a doctrine research_cost =<число># cost start_year =<год># In what year does this technology stop receiving premature penalties. # Effects applied to technology completion on_research_complete = ( ) show_effect_as_desc = yes # Show effects in description. # Change the property of units and sub-properties<юнит> = { <свойство> = <число># Necessary! = { <свойство> <число>) ) # Change object property for whole category<категория> = { <свойство> ) # Enable support (air defense/anti-aircraft support...) enable_subunits = (<поддержка>) # Unlock weapons (weapons/ships/tanks...) enable_equipments = (<название_вооружения>) show_equipment_icon = yes # Show equipment icon that is unlocked # Open building enable_building = ( building =<строение>level = 1 ) # Links technologies in corner. Used for variant technologies of base technology # sub_technologies = ( ) # Technologies that use this technology depend on other technologies. dependencies = ( = 1 ) # Limits technology visibility if trigger is false. Used for DLC checks. Used for focus-only technologies. allow=( ) # Limits technology (and linked technologies) visibility if trigger is false. Used for DLC checks. allow_branch=( ) # Multiple allowed. Controls the links between technologies. path=(leads_to_tech= research_cost_coeff = ) # Used to either-or with other technologies. XOR=( ) # Controls which folder (tab) the technology appears under. folder = ( name = # Found in countrytechtreeview.gui # Position in the tech tree interface position = ( x = 0 y = 0 ) ) # Which technology categories apply to this technology. categories = ( ) # Weighting for the AI ​​to pick the technology ai_will_do = ( factor = # Conditional modifier to the factor. modifier = ( factor = ) ) # Adjusts weighting depending on technology taken (uses technology tags) ai_research_weights = ( = } } }


Let's go now to countrytechtreeview.gui
Looking for the next

containerWindowType = ( name = "infantry_folder" position = ( x=0 y=47 ) size = ( width = 100%% height = 100%% ) margin = ( top = 13 left = 13 bottom = 24 right = 25) drag_scroll = ( left middle ) verticalScrollbar = "right_vertical_slider" horizontalScrollbar = "bottom_horizontal_slider"


Scroll down until we find it

gridboxtype = ( name = "support_weapons_tree" position = ( x = 140 y = 210 ) #size = ( width = 420 height = 500 ) slotsize = ( width = 70 height = 70 ) format = "LEFT" )

This is the start of a branch. For example, this is the code that determines the beginning of the "auxiliary weapons" branch

We write the following after all "gridboxtype":

gridboxtype=(name=" improving_logistics _tree" #Technology_Name_tree position = ( x = 140 y = 325 ) slotsize = ( width = 70 height = 70 ) format = "LEFT" )


Creating a picture for technology

For technologies that give effects - 64x64
For technologies that open weapons - No exact dimensions
All in .dds

Copy from folder interface file Technologies.gfx to our folder
Save the image to \gfx\interface\technologies

We open Technologies.gfx
I'm going to the very end

We write

SpriteType = ( name = "GFX_ improving_logistics _medium" texturefile = "gfx/interface/technologies/improving_logistics.dds" )



And here is the picture of the study itself

Branch continuation


Let's go to infantry.txt
And add to the structure improving_logistics following code

path = ( leads_to_tech = improving_logistics2 research_cost_coeff = 1 )

This code tells us that the study improving_logistics will lead us to the possibility of research improving_logistics2

After the improving_logistics structure, we write

improving_logistics2 = ( motorized = ( maximum_speed = 0.1 ) research_cost = 1.7 start_year = 1939 folder = ( name = infantry_folder position = ( x = 2 y = @1939 )) categories = ( motorized_equipment ) ai_will_do = ( factor = 1 ) )


We have a new study, but there is no icon.
So here's an icon for you, go ahead and add it using the top subchapter.

Localization

Equipment_l_russian.yml is responsible for technology localization
Copy and open

improving_logistics:0 "Moto Division Speed ​​Improvement - Title" improving_logistics_short:0 "Motor Division Speed ​​Improvement - Same name but in a different place" improving_logistics_desc:0 "Motor Division Speed ​​Improvement - Description" improving_logistics2:0 "Motor Division Speed ​​Improvement II - Name" improving_logistics_short2:0 "Moto Division Speed ​​Improvement II - Same name but different location" improving_logistics_desc2:0 "Moto Division Speed ​​Improvement II - Description"


You can also create different names for different countries

TAG_improving_logistics:0 "Improving the speed of moto divisions - a special name for some country"

The popularity of the Minecraft game is only growing every year, partly the players themselves contribute to this by developing mods and adding new texture packs. Even an inexperienced user will be able to create his own modification if he uses special programs. In this article, we have selected for you some of the most suitable representatives of such software.

First, consider the most popular program for creating mods and textures. The interface is made very convenient, each function is located in the corresponding tab and has its own editor with a set of specific tools. In addition, connection of additional software is available, which will need to be downloaded in advance.

As for the functionality, then MCreator has both advantages and disadvantages. On the one hand, there is a basic set of tools, several modes of operation, and on the other hand, the user can configure just a few parameters without creating anything new. To change the game globally, you need to access the source code and modify it in the appropriate editor, but this requires special knowledge.

Linkseyi's Mod Maker

Linkseyi`s Mod Maker is a less popular program, but it provides users with much more options than the previous representative. The work in this software is implemented in such a way that you need to select certain parameters from pop-up menus and upload your own images - this only makes the program more convenient and easier.

Available to create a new character, mob, material, block and even biome. All this is combined into one mod, after which it is loaded into the game itself. In addition, there is a built-in model editor. Linkseyi`s Mod Maker is distributed free of charge and is available for download on the official website of the developers. Please note that there is no Russian language in the settings, but even without knowledge of English, it will be very easy to master Mod Maker.

Deathly's Mod Editor

Deathly`s Mod Editor is very similar in functionality to the previous representative. There are also several tabs in which you can create a character, tool, block, mob or biome. The mod itself is formed into a separate folder with component directories, which you can see on the left in the main window.

One of the main advantages of this program is a convenient system for adding texture images. You don't need to draw the model in 3D, you only need to load images of a certain size in the appropriate rows. In addition, there is a built-in modification testing function that allows you to detect those errors that could not be detected manually.

There are not many programs on the list, but the representatives present perfectly cope with their tasks, provide the user with everything they need when creating their modification for the Minecraft game.

User modification of computer games is a fairly common phenomenon, which is the modification and addition of game files to get more content, variety of gameplay, and so on. Sometimes mods can be small, adding only a couple of items or features. And sometimes you can find global mods that almost completely change the gameplay. For Minecraft, one of the most popular computer games of our time, gamers make quite a lot of different mods. Therefore, you can learn how to create a mod for Minecraft - in fact, it is easier than it seems, but in any case it will take you quite a lot of time.

Mods for Minecraft

So, if you seriously decide to figure out how to create a mod for Minecraft, then you need to understand what exactly can be modified there. In fact, there are incredibly many possibilities - there are much more mods for this game than for all the others. This is due to the fact that Minecraft looks quite simple - accordingly, changing something in it or adding certain functions to it is easier than in a top project that hundreds of professionals have been working on for several years. Now there are already such mods as "Industrial Craft" or "Taumcraft", which can be safely attributed to the global ones, as they add an incredible amount of content to the game - the first one takes Minecraft to the industrial age, adding hundreds of new recipes and items. The second one adds magic and everything that comes with it to the game. Naturally, you should start with simpler projects, but in the end you can also create something serious. But first you need to learn how to create a Minecraft mod.

Creating a clean mod

If you want to learn how to create a mod for Minecraft, then you need to understand right away that it can be done in two completely different ways - with or without using the API. The first step is to break down the creation of a pure mod that does not require any additional software. In this case, you need to have a good understanding of the game mechanics and have certain design skills, as well as the ability to program at a high level. Then you can introduce something new into the game, as well as change certain items, functions and much more. In the end, you will be able to create a unique and unusual mod, but it is likely that it will be limited in use by other gamers, as it will not be standardized - accordingly, some gamers may have a problem with launch and compatibility, regardless of whether for what mode was created this modification of "Minecraft" - survival or creative.

Creating Mods with the API

An API is a special programming interface that already contains a lot of functions from the game itself, as well as textures, skins and much more. Thus, instead of writing all the code from scratch, you can use ready-made solutions that can be combined with each other, creating something new. There are a large number of different interfaces, and choosing among them something specific can be a problem. Here you need to take into account the specifics of the mod, for example, in relation to the "Minecraft" mode - survival, hardcore, creative, and so on. But if you are just starting to make mods and also want your mod to be available to as many people as possible, then you need to use Minecraft Forge. This is the most common API that currently exists - at the same time, it is the most functional, voluminous and in demand. Therefore, if you are going to add new mods to Minecraft, pay attention to it first of all.

Features of using Minecraft Forge

Many gamers who create or use mods are wondering why Forge is needed at all. After all, it is so inconvenient - you definitely need to install the API itself in order to be able to then run the modification. Is it really impossible to make pure mods that do not require anything extra to play? In fact, "Forge" has many more advantages than disadvantages (by the way, there is only one, which is precisely the need to preset the API to run the mod). Firstly, the process of creating a mod is simplified, and secondly, you have many more features that do not require any effort to use. But most importantly - your mod becomes universal. If you make a mod without an API, as mentioned above, there is a high chance that many gamers will not be able to install it. If you used Forge, then any gamer with the API installed will be able to install your mod without the slightest problem.

Features of use

The most important rule of modification, no matter which option you choose, is not to change the original files. For example, you decide to make a car mod for Minecraft - it's better to add new objects, rather than fix those that are in the game, in order to avoid conflicts.

Many computer games have mods - special programs that are written using the code of the original game. It would seem, why does Minecraft need this - a game with a completely open world in which you can interact with absolutely all objects and entities? But gamers will never be completely satisfied. And even in such a world, they manage to expand the possibilities. Therefore, in this article you will learn about the mods in this game as such, and most importantly, how to make a mod for Minecraft.

Mods for Minecraft

Before you deal with that with your own hands, you should immerse yourself in this mysterious world a little. So you can understand what exactly can be modified and how it will affect the game. So, first of all, you should take a look at the well-known existing mods that are recognized everywhere. An excellent example is "Industrial Craft" - a modification that adds a huge number of blocks, recipes for creating items and much more to the game. Thus, this mod is a titanic work that completely transformed the world of Minecraft. However, you should not immediately aim at this, as it will require many months of work, especially if you are going to do it alone. It's better to look at small modifications that add a few blocks and items that slightly change one or two aspects of the game. This mod can be done much easier and faster. This will be great practice for you and a way to see if you want to modify the game further on a larger scale. But how to make a mod for Minecraft? Naturally, you will need the material with which you will work, as well as the appropriate tools.

Training

If you want to learn how to make a mod for Minecraft, then first of all you should prepare your own. And the most important thing here will be downloading a special program called Minecraft Forge, in which you can do a lot for Minecraft. You can express your imagination without any restrictions, create new blocks, characters, and you can immediately import them into the game. You will also need textures to work with - you can either create them yourself, but this will require some knowledge of which textures are attached to which object, or download from thematic sites, and then modify it yourself to transform your " Minecraft". How to make mods 1. 7. 5, as well as other versions of the game, because so far you have only prepared for the process?

Creating a modification

If you are interested in the question of how to make mods "Minecraft 1. 5. 2" and other versions, then you will need to spend a lot of time in "Forge", as you will need to separately work out each block that you are going to add to the game, set its purpose, interaction with other blocks and objects. In general, the amount of work will be simply huge - even to create one new block with some basic functions, you will need several hours of painstaking work. What can we say about the modification - even the simplest of them will take you several tens of hours. Now you have to imagine how much time it took the creators of the same "Industrial Craft" to release a similar project.

Assembly creation

Once you've made a few modifications that you like and feel worthy, and that have been approved by a few people to avoid bias, you can try promoting them online. Naturally, you will not get profit for this, because mods for Minecraft are free. But you can get a lot of pleasure from positive feedback from gamers who try and appreciate your creation. You have several options - for example, you can upload your modifications to thematic sites separately so that gamers can choose what they are more interested in and download. But there is another option - you can make a Minecraft assembly with mods, and then users will be able to download a version of the game in which your modifications will already be installed. This method has its advantages, as it gives you access to all your mods at once.

Share with friends or save for yourself:

Loading...