Review of the game The Last Guardian. The Last Guardian: Walkthrough Game review the last guardian

Released in 2005 a magnificent Shadow of the colossus, command ICO took on a new adventure. Who would have thought that the game that for many fans was the reason for buying PS3 will never appear on the new console from Sony, and will be released only after 10 years already on Playstation 4.

From the very first minutes it makes it clear that we have in front of us exactly the project that everyone has been waiting for for so long. A giant castle, a little boy and a huge unknown creature - everything speaks of the heir to the cult adventures from Fumito Ueda... The developers, in their usual manner, serve the story in small portions, introducing the characters and showing the development of the relationship between the boy and the beast through the gameplay, and not cut-scenes.

Game designers masterfully shuffle past concepts and create something new on their basis. Unlike Jorda, Triku(this is the name of the amazing beast) is not a helpless companion. He is an active participant in the events taking place - with his own character and capabilities. At the very beginning, a half-dead monster, which at the same time resembles a dog, a cat and a bird, does not trust the boy and is rather aggressive. Only gradually, through care and affection, will you earn a little trust in order to start a joint and very dangerous adventure.

Using switches, dragging objects and luring the bird with new portions of magical food, you solve spatial puzzles and slowly move through the vast expanses of the abandoned castle. Sometimes you need to hang the bait on a chain - in this case, Tricu, in an attempt to tear off the prey, will pull on it and thus open a huge gate. In other cases, when luring the animal to the required place, you use it as a platform, climbing up the detailed plumage. In one place, I was struck by a physics puzzle where you have to make Trica jump into the water, which creates a huge wave that throws the boy up, allowing him to reach a previously inaccessible ledge.

The dimensions of the castle are truly monumental. A complex system of towers, bridges and fortresses is located in the middle of inaccessible rocks. Being on a gully near the clouds and observing the birds flying nearby, you notice somewhere in the distance the places that you visited many hours ago. Nature in this abandoned place has long begun to take its own, so dense grass and trees sprout right through the stone, filling the gaps between the shabby slabs. Ivy picturesquely covers the walls and, together with the trees, effectively responds to the wind. Combined with completely divine sunlight, it all creates a truly unforgettable atmosphere.

But this beautiful in every sense legacy of a lost civilization still remains a prison for the main characters. Getting out is possible only by air. Since the wings Triku have not completely healed, then you will have to look for a way to climb the central tower, which proudly rises above the entire valley. This is what will become the main goal of your free journey.

The detailed environment is interactive. The boy can not only grab the edges of objects, rise and swing chains, as well as carry and throw various objects, but also receives an ancient artifact, a magic mirror, with which he projects a green ray onto the environment. This, in turn, activates a deadly laser, and then energy projectiles in the tail. Triku that burn everything in their path, including opponents and obstacles, opening up new sections of the world. And although in the story you will visit old areas, gaining access to previously unexplored territories, the study of the valley takes place in a strictly linear sequence.

Is a new adventure game from Fumito Ueda being developed by Team Ico studio (developers of Shadow of The Colossus and ICO). The game tells a heartbreaking story about a little boy and a strange feathered creature named Toriko. Teamed up as a team, they seek a way out of a huge, dilapidated castle that continues to collapse.

The gameplay of the game is based on the interaction of heroes. The boy can climb into hard-to-reach places and solve all sorts of puzzles, interacting with the world around him, and Toriko must use brute physical force to deal with opponents and save the boy in difficult times for him.

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Reviews and reviews of the game "The Last Guardian"

Stratege

The Last Guardian is a game of emotions that sends the player into his childhood dreams and dreams. Who has not dreamed of going on a real fabulous journey with their pets? This game embodies such a dream in the virtual world, offering us an adventure full of feelings, joy and pain. Almost without words, but with a lot of gestures that say much more than words. Yes, the project is terribly awkward ...

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Playpress

The Last Guardian is a sweet and dramatic story about a completely unusual friendship between two completely different creatures. But it is precisely due to these differences this story and working. You feel joy and anxiety for this couple equally sincerely. Perhaps it was precisely to “endure” the concept of these relationships that became the most difficult task for the developers, which put spokes in the wheels.

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GameMAG

The Last Guardian is one of the kindest and most beautiful games we've ever seen and one of the best adventures this year. The combination of gorgeous animation, detail, environment and storytelling with deep experience creates a fantastic immersive experience. The story of a boy and a huge beast makes you believe in what is happening on the screen and find yourself somewhere in the middle of an abandoned castle, will leave a mark on your heart.

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GameGuru

It's a pity that over the many years of work on The Last Guardian, Team ICO has not been able to competently optimize their game. It works at 29-30 frames per second, but only until special effects and enemies begin to appear in the scenes, which quickly reduce these values ​​to 20, and sometimes 15 frames. On the PS4 Pro, things are a little more stable, and the diagonals can be stretched up to 4K. Without a doubt, The Last Guardian is Team ICO's greatest work and one of the best games for PS4.

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SIMHOST

The Last Guardian is a completely linear game that doesn't tell you how to move forward. Those. There is a way, and it is only one, but try to find it! In addition, the world is very contradictory - you can interact with some objects, but not with others. You can spend a lot of time trying to get to what seems to be the right object and solving a problem in order to find out in the end that it is nothing. And those hints that are usually given are already very obvious, and thus useless.

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gambling addiction

The Last Guardian is a unique game. It's not about a long wait or a florid plot with an open ending. It is about the smile that appears on your face while playing with an outwardly formidable, but infinitely kind beast inside. She's ... in your heart, if you will.
A fascinating journey through wonderful world... Fans of Shadow of Colossus and ICO should be sure to check it out.

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3DNews

The Last Guardian is a worthy follower of ICO and Shadow of the Colossus. Like Ueda's previous games, this one is not for everyone - amateurs should be especially careful modern projects with thousands of tips - but this does not negate the fact that the Japanese game designer managed to create an amazing adventure that tells about the friendship between a man and a wild beast. And this person is you. You tame the animal ...

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Catonauts

Before us is an example of Japanese courage, when SIE Japan Studio released, albeit outdated, but long-awaited game, in the form in which it might have been expected in 2010, but have waited only now. For all those who waited, for all those who every year asked, "How's The Last Guardian?" Here he is, exactly the same as he was promised, and it is a little strange to expect a superblockbuster from him after all the twists and turns.

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Kanobu

Sometimes The Last Guardian still wakes up the same game that has lived in the minds of fans of Ueda's work all these years. When you and Trico first venture out into the fresh air, you see all this lush foliage and sun-drenched valley. When sitting on the back of a giant beast, you jump from one tower leaning into the sky to another. When you first encounter enemies and hear mysterious music, for some reason reminiscent of themes from the Soviet cartoon "The Golden Antelope".

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The Last Guardian is not at all the game that Team Ico fans have been waiting for for several years. It has moments of unearthly beauty and a swing at something great. The idea itself sounds very cool, but this idea was implemented not only unsuccessfully, but as a failure. Perhaps The Last Guardian really should have been canceled, as Sony is rumored to have done at some point. Then she would forever remain an ephemeral memory of something unfulfilled, but wonderful.

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IGN Russia

Anyone who played Heavy Rain probably remembers the scene where Ethan Mars crawled inside a long pipe strewn with broken glass... This is approximately how you feel when playing The Last Guardian - as if you are crawling on all fours over the fragments, it is dark around, and the pipe never ends. There is no doubt: Team Ico has got a reliable image of the animal, for which they can be praised. It turned out to build an emotional connection between the beast and the player.

Game development is a very time-consuming process that requires a lot of time, effort and money. Yes, some studios put certain episodes on stream, releasing them with such frequency that even loyal fans stop catching the thread of what is happening. But there are also developers who prefer to release their projects less often, devoting more time and attention to polishing their creation. Take, for example, the Grand Theft Auto series and her: in less than a week, she recaptured the amount spent on its development several times, instantly became a hit and still has not lost popularity. Or the Assassins Creed series: coming out almost every year, it was slowly but surely blown away, reaching such a state that even in Ubisoft decided to give the episode a little rest and turned off the conveyor - although in 2017 we will still be shown a film about the adventures of killers who love to dive into hay.

And there are projects that have repeatedly made even the most loyal fans doubt that they will see the light of day. , most likely only the grandchildren of your great-grandchildren will find it. A similar situation was with S, whose path to the shelves of real and digital stores was long and arduous. Let's say right away: the wait was worth it, although not everything went smoothly with the game.

- this is a touching and kind story about a small tattooed boy and a giant ugly creature, which at the same time looks like a mixture of a cat and a horned parrot. The duo will have to work together and help each other to survive and get out of the mysterious ruins of a long-lost civilization, full of traps, dangers, puzzles and merciless enemies.


The game from the very beginning takes a very measured pace: the boy comes to himself with a severe headache. Nearby lies a wounded Trico (feathered creature), chained to the ground. It doesn't give any hints as to what kind of place it is and what to do next, and it won't. Although this is not necessary, because artists and designers were able, without unnecessary words and arrows of markers, to create a world that itself leads the heroes, directing them in the right direction.

It is noteworthy that the game equally distributes responsibilities between the heroes, forcing the kid to carry barrels of food for Trico (the brute is sometimes just too lazy to go further until it eats), pull the levers and open the passages. Trico himself (herself?) Is left to jump high on the columns and rocky ledges with a kid on his back, beat enemies on the head with clawed paws, shoot lightning from his tail, destroying doors and incinerating enemies, as well as howling and moaning loudly. There is no feeling that someone here is an ordinary and unnecessary ballast, without which one could easily do.


Most of the puzzles in the game are extremely simple and you will not have any difficulties with them, but this does not mean that it will not make you brainwash. As a rule, when faced with another obstacle on his way, the little boy issues an evaluative comment about the current situation, which does not necessarily reveal the right decision, but instead elegantly nudges him towards it, furnishing everything as if you yourself came to this. It’s nice that the developers don’t think of the players as idiots (as the authors of many other AAA projects do) and don’t hang hints and red flags at every turn. But, alas, there were some difficulties.

At a certain moment, the heroes will get so close to each other that the kid will learn to give various commands to Trico, forcing him to jump and help him climb into hard-to-reach places at the snap of his fingers. But all the fun of controlling a giant beast instantly vanishes when problems with artificial intelligence surface. Very often, Trico will simply ignore commands or execute them with a huge delay.


So, in the game there was an episode during which it was necessary to make the monster dive under the water. We in the editorial office for 10 minutes in vain tried to convince Trico to plunge, and the little thing only howled and moaned in response. But when we dropped this case and got off Trico to look around, the monster dived and swam away, forcing us to load the previous save, since it was not even going to return ...

Visually, the game is amazing. Every pebble, the tiniest crack and the smallest pattern on the walls cracked from time to time are made with reverent love and attention to the smallest details. The whole world consists of many little things that you do not attach much importance to (it is easy to pass by a rust-eaten trolley or run on a creaking bridge), but together they create an amazing and addictive atmosphere and try to tell the story of a civilization that has sunk into oblivion. technology of its time - and even something like magic.

The whole action takes place in some kind of unimaginable citadel, surrounded on all sides by impregnable rocks. They will not tell us in plain text about who built it and why, what exactly happened to its inhabitants and why the only ones the heroes face are silent and empty armor trying to kill Trico and grab the boy. The player needs to figure it out on his own.


The game is technically great. The characters are perfectly animated and behave as if they were alive: what are the episodes when the kid climbs on Trico, and then together they jump over various gorges. Feathers on Trico's carcass sway in the wind and can crumble during fights with living armor and even from sudden movements, and the boy behaves exactly like a boy - he is a little awkward and runs very funny up the stairs.

The only pity is that for many years of work on, in Team ICO failed to properly optimize their game. It works at 29-30 frames per second, but only until special effects and enemies begin to appear in the scenes, which quickly reduce these values ​​to 20, and sometimes 15 frames. On the PS4 Pro, things are a little more stable, and the diagonals can be stretched up to 4K.

Without a doubt, The Last Guardian is Team ICO's greatest work and one of the best PS4 games ever. The world is magnificent, and the touching story of a strong friendship between a little boy and a huge beast is captivating. It's a pity that numerous technical errors do not allow you to enjoy the game to the fullest.

The game tells us primarily about trust and affection. At first, Triku is hostile and distrustful of the boy. He can even paw him and knock him out for a while if he doesn't like something. Well, what did you want? This is a terrible man-eating beast. In Japan, by the way, the game is not called The Last Guardian, but Triku the Man-Eating Eagle (人 喰 い の 大 鷲 ト リ コ), so that players immediately understand what kind of creature we are talking about. Over time, when Triku and the boy get to know each other better, help each other out of many dangerous situations and jointly overcome numerous obstacles, their friendship grows stronger. The beast even begins to whine quietly if the boy leaves him alone for a long time. He protects his new friend from magical warriors constantly attacking them. In fact, these are not really warriors, but just empty armor, moved by some kind of invisible energy. If such an armor grabs a boy, he will try to carry him to the nearest magic portal, after which the game will end (something similar happened with Yorda in the ICO game). The player must quickly press the buttons of the controller to wriggle out of the hands of the warrior and escape from him. Triku tramples this armor with his paws and tears them to shreds with his huge beak. Opponents, however, do not remain indifferent and hurl spears at the beast. After each such battle, the boy has to pull spears and arrows from the back of the beast, and also for some time to calm the wounded and agitated Trica, scratching him behind the ear or stroking his neck.

Over time, the trust and affection of the heroes moves to a fundamentally new level. Tricu begins to listen to the commands that the boy gives him at one point or another. It is enough to hold down the R1 button on the gamepad and indicate the direction, after which the beast will go in that direction. Gradually, you will teach him to jump in the right direction, dive, attack opponents and much, much more. the game is arranged in such a way that one gets the impression that Triku is really a real living creature. He may not immediately understand what you are trying to tell him, in this case you will have to teach him by repeating the same command many times, or he may just be capricious and refuse to fulfill your request. All this is incredibly harmoniously fits into the gameplay, although it can upset those people who are used to responsive controls in video games. But this is not about management. We are talking about an almost real living creature, and it's just amazing. If all modern artificial intelligence were equipped with such a charming interface, maybe people would finally stop being afraid of Skynet?

The pronunciation of the name of the beast Trico has three variations. In Japanese it is called Toriko (the Japanese simply do not have a separate "t" sound, but there is a syllable "that"). In the American version, he is simply called Trico. And in the Russian version of the game, the localizers preferred to get rid of inappropriate associations with a tracksuit and named it Trick. Personally, the Japanese version is closest to me, since it is a combination of two words "TORI" ("bird" - Japanese) and "neKO" ("cat" - Japanese). After all, it is these two animals that most accurately describe appearance Triku. Triku is a kind of chimera that combines fragments of several different animals. As a result, we have a mixture of a bird (feathers, paws, wings, beak) and a cat (ears, tail, habits, movements) interspersed with some elements of dog behavior (the way Triku jumps for joy). Triku vaguely resembles griffins, but looks much prettier than these mythical creatures. However, with supernatural beings he also has something in common. For example, horns glowing with blue light, illuminating especially dark rooms, as well as a tail, from which the beast can shoot lightning. At some point in the game, the boy will find a magic mirror shield that focuses the light, with which you can order Trick to shoot at an obstacle on the way or at the enemy.

Trick's fantastic procedural animation deserves a special mention. His movements are not prescribed in advance, but are programmed with a huge number of rules, which allows the creature to move as naturally as possible, depending on the current situation. I have to admit that Toriko's animation is generally the best animation that exists in the gaming industry today. For example, I have "jersey" at home (as I jokingly call my three cats), so it was especially surprising to see how accurately the developers transferred the cat's movements and habits into the virtual world. Before each jump, Triku calculates the trajectory, groups, slightly warms up the muscles of the pelvis and hind legs (as cats usually do, wagging rear end body) and only then jumps. If there is a water obstacle ahead, Tricu, like any self-respecting cat, does not agree to flop into the water and wet his feathers for a long time. It is especially touching to see how the beast is trying to squeeze into some particularly narrow hole: it sticks its muzzle there, and then moves forward a little bit along the tunnel after the boy - it all looks so realistic that you unconditionally believe that in front of you are not a virtual character at all, but a real living creature.

Game locations are also an important part of the story we are told. Desert ancient ruins, in which the boy finds himself at the very beginning of the game, are fraught with many secrets. Who built such monumental structures? Who controls the magic armor? Who put Trica in chains and left him for dead? The player will have to find answers to these and many other questions on his own. The architecture of giant towers, spiral staircases, majestic bridges, long tunnels and high arches is familiar to fans of Fumito Ueda's games. Considering that the ruins are fenced off by a giant impregnable wall, the main characters have no choice but to try to climb the most high tower located in the center of the valley. Tricu's wings are too weak after being wounded, so he is not yet able to fly. That is why the journey to the mysterious snow-white tower becomes the main goal of the two friends. I am very pleased with the high destructibility of the surrounding world. Stone tiles burst under Triku's paws, and old rotten wooden walkways crumble like a house of cards under the weight of a giant beast.

I'll say right away: The Last Guardian is a game exclusively for adults. It includes some pretty violent scenes that I would not show to children. But these scenes are simply necessary in order to make the player believe in what is happening on the screen. I think that Fumito Ueda used cruelty not for the sake of cruelty, but in order to increase the emotional involvement of the player, to make him really empathize with Trick and the boy, to believe that the pain and suffering that he sees on the screen is not just part of the video game , but something more. And I must say, the developers have once again managed to achieve the almost impossible. You really dissolve in this fantastic world. During the passage of the game, I often found myself talking to the TV, referring to Trick. I had never noticed this before. Such is the revolution in the field of creating virtual characters in which you fall in love once and for all. And the touching ending of the game will squeeze out a mean man's tear even from the most callous player. Take my word for it.

The game will delight you with a variety of puzzles, when each new location challenges the player to find a way out of it. And if sometimes, to solve a problem, you just need to climb onto Trick's back and trust his instincts while the animal is looking for an opportunity to jump over an obstacle, then at some moments you will have to actively use your gray matter. From time to time you will need to find the hidden lever that opens the gate, and sometimes you will need to cross the abyss by jumping and climbing over the chains and the remains of the bridge overhanging it. Problems in which the tail of the animal can be used as a rope ladder, simply by lowering it wherever you need it, look very interesting. At one point in the game, I spent a good twenty minutes trying to climb the ledge, swimming around it in the water, until I figured out that I needed to tell Trick to jump into the water. The massive body of the beast created such a wave that I was simply thrown onto this very ledge. Surprisingly elegant and beautifully woven into the gameplay, puzzles decorate the game and make it even more distinctive. Sometimes you still get lost, not understanding where to move next. But the developers have placed numerous clues throughout the game, allowing the player to navigate and understand in which direction to think now. Sometimes even Tricu himself points out the most obvious solution to the problem. From time to time on your way you will come across stained glass windows in the form of eyes, which Triku is afraid of and immediately begins to hiss on them. You have no choice but to try to break these stained-glass windows with stones or throw them into the abyss so that they do not interfere with your further movement.

Visually, the game looks just great. No, the graphics are not without flaws. For example, some low-resolution textures migrated here from the original PS3 version. But this does not in any way affect the splendor that you have to see in the process. passing The Last Guardian. The most striking are the drawing range, the detailing of huge architectural structures, especially when they are destroyed right in front of your eyes ON SEPARATE BRICKS, bright wildlife with lizards running everywhere (hello, Shadow of the Colossus!) And fluttering colorful butterflies, as well as unrealistically cool lighting. I played the game on a regular PlayStation 4 console and a TV without HDR support, so I could not enjoy all the beauty of the picture. But those who are lucky enough to see all this splendor in HDR and 4K simply cannot contain their emotions. Triku himself is drawn in such detail that one is simply amazed. Each individual feather on its body behaves according to all the laws of physics: the plumage moves in the wind, gets wet and sticks together in the water, feathers fly to the sides if the animal decides to scratch itself. I have never seen such a detailed model of a virtual character. After him, any other 3D models of the heroes of other games look like just soulless, uncouth dummies. Triku is just a celebration of artists and animators.

I would attribute the extremely controversial camera to the serious drawbacks of the game. Sometimes she takes such an unfortunate position that you simply can't see anything. Sometimes it gets to the point of absurdity, the camera is immersed in a wall or other object, and you observe a completely black screen until you correct its position. But, all these are technical issues that have little effect on other aspects of a great game. From time to time, I noticed tiny framerate drops, but this practically did not affect my impressions of the gameplay in any way, since the frame rate drops most often occurred during cutscenes, in which the player was deprived of the opportunity to influence anything. The Last Guardian, by the way, lacks an interface. No, there are game menus, settings, but during the passage you see nothing superfluous on the screen: neither the life scale of the main character, nor the mini-map, nothing at all. Unless from time to time, hints appear, which button of the gamepad is responsible for what, so that the player does not get confused. In addition, nothing will distract you from the immersion in the atmosphere of the fantastic world created by the genius of Fumito Ueda.

Pros:

  • A story of friendship and affection, told primarily through gameplay.
  • A huge fantasy world full of mysteries and unexpected revelations.
  • Impressive game graphics and quality lighting.
  • The most lively and believable character ever in a game.
  • An incredible emotional bond between the adorable Tricu player.
  • An advanced physics engine that calculates every feather and brick.
  • Unusual artificial intelligence, which will be taught by the player himself.
  • Many interesting puzzles tied to the interaction of the main characters.
  • The lack of an interface allows you to better immerse yourself in the atmosphere of the game.
  • The kindest, most sincere, touching game of this year, which will not leave anyone indifferent.

Minuses:

  • The game camera sometimes behaves just disgusting.
  • From time to time, there are drawdowns in the frame rate.

The Last Guardian was definitely worth the wait. This game is a real work of art, and Fumito Ueda once again made a small revolution in the gaming industry, setting an unattainable bar in the field of creating realistic virtual characters. You truly become attached to Trick, he becomes that friend to whom you are ready to entrust your life. You miss this beast and worry about it if during the game something separates you for a long time. Such emotional involvement cannot be found anywhere else today. This game is a must-buy for all owners of the PlayStation 4 console, and, without a doubt, it will take pride of place not only on your shelves, but also in your hearts. I am ready to close my eyes to any shortcomings of The Last Guardian simply because such masterpieces are no longer made today. And they are unlikely to do something like this in the future. This is such a piece product that its very existence is truly surprising. I bet the game is unconditional 10 points out of 10 and immediately classify it as an immortal classic. I doubt that in the coming years we will see something more emotional and soulful.

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