Dragon age inquisition passage mital temple. Passage of Dragon Age: Inquisition. The fruits of pride. How to Defeat a Dragon - Abyssal High Dragon

The sixth part of the passage Dragon age Inquisition could be called Dragon Slayer. For the first time I killed a dragon, and not even one, but four at once. Although it is worth noting that the most difficult dragons are yet to come. We'll also go over the plot a little. I did not record some episodes: the quests of Serah and Vivien, the cleanup of the area " Brown bog", Collecting fragments, etc. So if something is not in the passage, it does not mean that I missed some points. But the most important thing in the description, of course, will be.

Storm Coast - Dragon Vinsomer

At the command headquarters, I activate a new task - "Red Templars". Now at the westernmost point of the map Stormy coast the entrance will open. Inside, as you might guess from the name, there are templars ... red ... Here you can also find the Black Lotus plant, as well as a locked door (the door requires the "key of the red templar", but where to get it is unknown). We interrupt vrazhin, which are not so many, and we go out to the shore with a boat. This transport can be used to get to the "Dragon Island".

Vinsomer settled on the island. This dragon, despite the 19th level, is a rather formidable enemy due to strong electrical damage. My party of Rogue (Main Persian), Mage (Dorian), Archer (Sir) and Tank (Blackwall) flew rapidly. Sure, Blackwall showed miracles of resilience, but with his damage, it would take a week to kill the dragon. As a result of the confrontation, it was decided to return to this animal later. You need to get an advantage in the level, craft equipment not only for yourself, but also for your allies, and also pump over the tincture of protection from electricity. Then we will definitely win.

How to Defeat a Dragon - Northern Hunter

There are 10 dragons to be found in Dragon Age Inquisition. If it doesn't work out with Vinsomer or another strong dragon, then you need to find someone easier. A northern hunter from Crestwood would be great. This dragon also uses electricity magic, but it only has level 13, which is quite capable even without the use of protective potions.

Dragon loot is the best: in addition to weapons, armor and blueprints for crafting, unique items such as dragon iron, rich dragon blood, dragon tooth, dragon membrane (4th level cloth), dragon scales (4th level leather), dragon bone (level 4 metal).

Also in Crestwood are the Assassins Guild Leaders. I just lacked one sign to create a knife for the killer's path. In addition to the signs, you also need a special book, which can be found next to Cole. There should be another one in Val Royeaux from the bookseller, but in my case it was not (I bought all the books).

Warden Crestwood, Josephine, Leliana

No, this is not a love triangle, but only short retelling video content. We try the elder Crestwood, build relationships with Josephine, consult with Leliana, who for some reason does not like the whole story with Josephine. At the same time, Leliana herself does not want to enter into a vicious relationship. It's a pity, I expected to see a serious showdown between the girls for the Inquisitor! In general, the options are as follows.

Possible Romantic Interests for Female Inquisitors:

Blackwall, Serah, Josephine, Iron Bull

Possible romantic interest for female Inquisitors (only for characters of the Elf race):

Cullen, Solas

Possible Romantic Interests for Male Inquisitors:

Cassandra, Josephine, Dorian and for those who like stronger Iron Bull! OMG.

Forgotten Temple of Dirtamen

Here full walkthrough mission "God of Secrets". Collected all the runes and remains. At the end, we perform the ritual, summon and kill the demon, collect the loot from the chest.

Whistling Wastes

The first of several videos of the new large location - The Whistling Wastes. Here I also did almost everything, including the search for the mosaic elements (except for the quest "Notes in the Wasteland"). The main task is to find 5 gnome graves, in each of which take a part of the key. The first grave found at 25 minutes. The main thing in correct order light torches, and there will be happiness.

A map of the area with all the graves can be viewed on the video "Whistling Wastes - Tomb of Fairel" (from 30 seconds).

Whistling Wastes - Part 2

We continue the wasteland. I found a shop with weapons and armor, where for just 6100 I bought a very good level 22 helmet for the rogue class - Draska's Helmet. Armor level 44, as well as bonuses for defense and agility.

Whistling Wastes - Part 3

We wander through the night desert, close the gaps, chop down spiders, loot the tombs of the cows, collect a rare plant - the aria of the vandal. It is found in such large numbers only in the Whistling Wastes. Useful for improving potions.

Whistling Wastes - Part 4

I think there is no need to explain what is happening here :)

Whistling Wastes - Part 5

At the 20th minute, there is a grave in which I did not immediately notice the door (why in Inquisition the doors of the gnomes are so narrow?). In general, always try to walk "along the wall" so as not to miss anything.

How to Defeat a Dragon - Sandmaker

Sandweeper is a level 20 fire dragon in the Whistling Wastes. The fight took a quarter of an hour (starts at the 7th minute and ends at the 21st). Quickly enough he took off all his health and relaxed a little, considering that the job was done. But that was a big mistake. At some point, the dragon knocked out everyone except Blackwall and spawned its cubs, which did not allow the Gray Guardian to revive his comrades. The situation became critical when Blackwall had practically no health left. The computer enemy seemed to have acquired a human mind and spitefully poured fire without stopping. The prospect of a quick reboot and wasted time was not at all pleasing, but the fight was still managed to pull out.

Whistling Wastes - Firerel's Tomb

Behind the dragon is the Tomb of Firel, which must be opened using the pieces of the key. But as I said above, I missed one part, so I had to return. In the tomb, you can find the "Excellent Rune Against Demons" blueprint.

How to defeat a dragon - Ferelden frostbite

Despite its name, "Frostbite" uses fire magic. This level 12 dragon can be found in the northeast of the location. Hinterlands(video 2:20).

Varric's story

This video is all about the walkthrough of Varric's quest. We return to Vallamar, kill the bad gnomes, watch the cut-scene. It all took 10 minutes. It took about the same amount of time to upgrade Bianca (Varric's crossbow). In one of the previous parts, I was already in Vallamar. At that time, it was not possible to open the 3rd level of the map. So he will be available only in this mission.

How to Defeat a Dragon - Abyssal High Dragon

This level 14 dragon can be found in the Western Reach (South). We approach the researcher Frederick and take the quest to lure the dragon. We set traps, we wait, we kill. The Abyssal High Dragon, like the Frostweed, belongs to the fire dragons, so if you plan to go to her early, then it makes sense to stock up on potions of protection from fire.

Arbor wilderness

The coryphaus plans to find and appropriate an ancient elven artifact - Eluvian (later it turns out that he needs a certain Source of Sorrow), and we plan to prevent him. The bottom line - we run through the forest to the desired marker, you can turn on invisibility and not be distracted at all by the showdown between the templars and the warriors of the Inquisition.

We run to the temple of Mital, watch the cut-scene and solve the first-class level puzzles primary school- walk on the tiles without stepping twice on the same tile. The task is simple, but the implementation is such that sometimes, for some unknown reason, the "double click" still works, so you have to repeat the procedure again.

Temple of Mital and bugs

So, we are still at the elven temple. The main task is to prevent the leader of the red templars Samson from getting to the Source first. The commander jumps into some kind of pit and then the first choice appears: jump after him or solve several puzzles with tiles as Morrigan advises. In this case, I took advice and went running on the tiles. I think that you can go through this episode in both ways, but if you do not pass the test of the temple, and immediately go after Samson, then he will most likely get to the source first, which is not very good from the point of view of the plot, besides, I would not have received the achievement " The fruits of pride. " But just in case, in front of the tiles, I decided to make a manual save, which later played a very important role.

The puzzles have been solved and the door to the inner hall is open. I go in and I don't smell any trick. But if I had passed this place not for the first time, I would have known that a cut-scene should be triggered right at the entrance, and battles between the templars and the ancient elves should take place inside the halls. In short, a serious bug happened. I ran all over the temple and even found a waterfall, where Samson should be located.

It gets worse. Not understanding the meaning of what was happening, I decided to jump into the waterfall ... And then suddenly I realized that all this time my mind was inside the matrix, and now it is free. Before me is a real, gigantic real world and an open field. With all my strength I ran towards the horizon, leaving the Coryphaus and the elves behind. And everything would be fine, everything would be fun, but here the autosave icon in the corner of the screen painted a not very rosy picture of the early completion of the passage. How well I was hand-preserved on the tiles ...

Against elves

I rebooted safely, ran the tiles again and entered the hall. This time the cut-scene is triggered! A pathetic elf with a tree tattoo promises to help defeat the enemy, but after that we must leave the temple and never return here. Morrigan advises to think carefully, since the Source, which the Coryphaus is hunting for, may come in handy ourselves. In the end, I choose the option against the elves - "We may need the source."

In this situation, I get a lot of negative reaction from allies. In the temple you will have to fight both elves and templars. And in the end, Morrigan kills the head elf so that he cannot destroy the Well. The option is not very optimistic, but if such is the price of an important elven artifact, then I am ready to accept it. Just in case, I save in this place and reboot to go through this episode again, but with the support of the elves.

For the elves

The third time I had to run through the tiles. We go into the hall, listen to the elf. I give up my claims to the Source and choose the pro-elven version - “Let's help each other”.

In this situation, I get approval from the allies. In the temple, you don't need to fight with anyone at all, since the elven guide will lead you in a different way. At the same time, you can find runes on the walls and chests that are inaccessible when passing against elves. In addition, Morrigan does not kill the elf, since he allows the source to be used. In short, this variation is carried out under the hippie slogan - "Make Love Not War".

The fight with Samson itself is very simple in any case. This boss has a 21st level and a very painful blow, but in both cases he aggroed Blackwall's tank, which he cannot inflict damage in principle. We calmly stand aside and watch Sera cut arrows into a carcass. On the video it may seem that the fight is difficult, but in fact, I just did not try very hard, since the outcome was known in advance.

Samson's trial

He turned on the recording, as he planned to carry out the first execution and chop off Samson's head with his own hands. I haven’t executed anyone yet, but it was precisely when I decided to do it with a notorious villain that I was not given such an option. But once the video has been recorded, then let it be. That's all for now.



Cost: 40 points

This story mission becomes available after completing the quests There Lies The Abyss And Evil Eyes And Evil Hearts.

Do not embark on this mission until you have completely completed either Cullen's mission for Samson (if you have formed an alliance with the mages) or Leliana's mission for Calpernia (if you have formed an alliance with the Templars).

After discussing the plan of attack with your advisors, you will be transported to the Arbor Wilderness. You will be informed that the enemies are desperately resisting, and they will also explain what exactly behind the ruins are located here. After the end of the conversations, go forward - before you reach the temple, you will need to destroy several blockades of the red templars that protect it. Morrigan will join you for this mission, although he will not be a member of the group.

Follow the road down. Who exactly fights on your side will depend on how you resolved the quest Evil Eyes and Evil Hearts. Selina and Gaspar will give you Orlesian soldiers, and Briala will give you elves. The head of your allies (Selina, Gaspar or Briala) will be right there in one of the camps, where you can talk to him if you want - this is not necessary for the quest itself.

The first blockade is located at the destroyed bridge - destroy a large group of red templars there and move on.

Between the first and second blockade, you come across an entire camp of red templars fighting some strange elves - definitely not Dalish. However, they are clearly not particularly friendly to you. Beware of their Shadows - they can be even more deadly than the Templar Red Shadows.

At the camp you will find a letter with instructions from one of the Luminaries' lieutenants and a chest to replenish supplies.

The second blockade is located across the river, and it will include two giant red templars (Red Monster in Russian translation).

The ruins south of your next quest marker contain another group of red templars, as well as a chest to replenish supplies.

The third, most numerous blockade is already at the actual entrance to the temple you need. Among your soldiers fighting there will be Cullen. At the entrance to the temple, you will find another chest to replenish supplies.

Go inside and watch the video, in which it will become obvious that the victory over the Coryphaeus will not be reduced to a simple decision - to come with sufficient strength and beat until he dies. Which you may have already suspected from the stories of Varrick and Hawke. You will also learn that the Coryphaus did not come here for what you thought.

To follow Samson / Calpernia, you need to perform a small ritual to open the magically locked door. Find an area paved with large slabs that light up blue when you step on them. The puzzle is simple enough - you need to highlight all the tiles. Please note that they all go out if you step on any of the blue slabs a second time, so you need to walk over them without ever stepping on the same one. (Note - jumping will not help here, the blue slab does not matter will go out, even if you successfully jump over it.) You can ignore your companions-in-arms - only a controlled character can light and extinguish the stoves, even if they all follow you on your heels.

After opening the door, follow on to the temple. Pretty soon you will come across Samson / Calpernia, but they will be too busy to deal with you personally, and leave their minions for this. After fighting them, you must decide whether to follow Samson / Calpernia immediately - that is, jump after them into the crevasse - or, as Morrigan suggests, first perform an elven ritual that may open up some additional possibilities for you. Solas would be in favor of performing the ritual, while Cole would prefer a quicker solution.

The ritual that Morrigan talks about is the same as the one you did to open the door to the temple - you need to light the stoves in three places in the same way. They will be a little more confusing than the first riddle - in one place the plates are divided into two areas and you need to properly light both for the ritual to be considered completed, in another area with plates is divided by a grate and you need to use a lever to open access to its other half ...

After solving the riddles of the three rituals, go through the door that has become accessible and you will meet the mysterious defenders of the temple. The meeting can be peaceful if you are polite, agree to respect their traditions and promise not to touch the Source. If not, you will have to fight with them (which will not be approved by almost everyone except Sera. Vivienne and Varric have no preferences in this matter.). If Solas is in your party and / or your Inquisitor is an elf, you will have additional dialogue options, but not decisions.

If you do not perform the ritual, you will not be able to form an alliance with the guards of the temple.

If your meeting with Abelas ended peacefully, he will leave for the Source, and Morrigan will rush after him. So how to follow them in this moment you cannot, follow the elven guide. By following her, you can avoid almost all battles and go straight to the goal.

If you did not perform the ritual or did not agree to the terms of Abelas, you will have to fight your way to the goal through both the minions of the Coryphaus and the guards of the temple.

By following the elf or cutting through opponents, you will finally catch up with Samson / Calpernia. If you have made an alliance with the magicians and your opponent is Samson, you will have to fight with him and his group anyway. However, if you have completed Cullen's Before Dawn quest chain, then in a conversation with him you will have the option to destroy his armor, which will greatly facilitate the fight. Later, you can complete a mission at your headquarters and try Samson in Skyhold if you wish.

If you've made an alliance with the Templars and completed Leliana's Grudging Attention questline, then you can completely avoid the fight with Calpernia by telling her what you've learned and advising her to return to Tevinter. If you have not completed the quest or simply think that the battle is the best way, fight - and Calpernia will commit suicide by losing the battle.

After completing this part of the mission, you have to make an important decision. If you have made an alliance with the guards of the temple earlier, you can persuade Abelas to resolve everything peacefully - be polite and agree with him - then he himself will decide to allow you to use the Source. If you have not made an alliance, then you will not have any options - Morrigan will simply kill him when he tries to destroy the Source.

However, the most important decision lies ahead. Will you allow the Morrigan Source to be used or will you do it yourself? Vivienne, Cassandra, and Iron Bull approve of the second option, while Solas, Sera, and Dorian approve of the first. Varric has no preference.

After making a decision and drinking from the Well (or letting Morrigan do it), watch a video about what came of it, after which you will be transported to Skyhold, and this quest will be completed.

,
Not a fan of herself. I imagine a Tevinter slave who is like "ah, it all went to waste, I am taking off my post, do what you want with the master's property. Here is a chain, a key from a chain, a whip, dispose of." And this one took offense at everyone and left. This eternal fasting may have been strange, but it was clearly a strange act of goodwill. Probably Solas would not want such honors. However, he himself regrets that the temple of Mital could not be defended.
Yes, and Morrigan, in principle, tramples the ground, Flemeth's attempts to intervene were always cautious and beneficial.

If you ask, Abelas will say - only the source kept us here. You drink it and we have nothing else to do here. She kept them in one place, made them wake up, gradually losing this connection, forever holding on to some fragments (which was very bad. Aelas says all this in plain text!) - not only and not so much love and respect for the goddess (Abelas is nothing about this says), and their eternal "connection with the will of Mital. The key is precisely in last words.You are tied to someone else's will, by definition you are not completely free.

As far as I understand, from the conversation of the mourners, it was not at all like that. And it was not Solas who locked up and fooled someone there. Mital was betrayed, but not he. I would not be surprised that Solas saved the gods and hid him somewhere for reasons of not being finished off. There, obviously, everything was extremely ambiguous. And it is even more strange that Solas, in a dialogue with hysteria, kind of admits that GG is great and inspired him to try again.
Of course everything is possible, but I don’t understand why to come up with too much. I mean, why try to whitewash, is it to make the character something more interesting?
Mital was killed and not Fen "Harel. Nobody seemed to blame him for this. It is known from the Dalish legends (And this, for all its incompleteness, is still a more reliable source than" it seems to me. " Fen "Harel deceived and locked up the gods, both EB and Forgotten. From the words of Solas it is known that EB were those bastards, Wallaslin were slaves' marks (Fen "Harel, by the way, does not have Wallaslin), he unambiguously calls the connection with the source submission. Why should he save them, from whom? Salvation looks somehow strange, from which the "saved" themselves cannot be saved.

The dialogue about strength seems to be like it will be even if you don't drink. I don’t know for sure, I won’t lie. There is rather not the power of the source (what it will give something), but the power of the Inquisition. God knows what Solas is going to do and what his plans are. Returning to the moments above - if he is going to do something again, he clearly does not give a damn.

I take it everyone except Solas is passively uninterested. And Solas is kind of in the position of the offended. From the series "this new generation will not appreciate anything." After drinking the water, Solas leaves the position of the offended, pah-pah, so that it penetrates and does not let go, and GG clearly hints, they say, use the force alone. As I understand it, two simply will not interfere, the third can generally be incited to exploits, or at least outbid the deal. Yes, what is it, from one text it is clear that already the Coryphaus almost cries at the sight of the ancient elves.
Mital is only interested in revenge, Morrigan has only personal motives, Solas is a dark horse (he is either interested in doing something or not). And here is the moment: the voices said nothing that would not be beneficial to Flemital. They did not give out absolutely any information other than about the Coryphaeus, the dragon, they confirmed that Flemital was really Flemital. We did not receive any information outside the plot, moreover, it is not the Inquisitor who speaks with voices, these are the voices that speak to the Inquisitor (by order of the Flemital holding the leash!). The only noticeable plus is that we begin to understand Old Elven. Useful, but won't do much. The same letters in the church are fragments of information; you cannot restore an accurate picture from them. that is, again a distortion, again a lie, again theories passed off as reality.




Cost: 40 points

This story mission becomes available after completing the quests There Lies The Abyss And Evil Eyes And Evil Hearts.

Do not embark on this mission until you have completely completed either Cullen's mission for Samson (if you have formed an alliance with the mages) or Leliana's mission for Calpernia (if you have formed an alliance with the Templars).

After discussing the plan of attack with your advisors, you will be transported to the Arbor Wilderness. You will be informed that the enemies are desperately resisting, and they will also explain what exactly behind the ruins are located here. After the end of the conversations, go forward - before you reach the temple, you will need to destroy several blockades of the red templars that protect it. Morrigan will join you for this mission, although he will not be a member of the group.

Follow the road down. Who exactly fights on your side will depend on how you solved the Evil Eyes and Evil Hearts quest. Selina and Gaspar will give you Orlesian soldiers, and Briala will give you elves. The head of your allies (Selina, Gaspar or Briala) will be right there in one of the camps, where you can talk to him if you want - this is not necessary for the quest itself.

The first blockade is located at the destroyed bridge - destroy a large group of red templars there and move on.

Between the first and second blockade, you come across an entire camp of red templars fighting some strange elves - definitely not Dalish. However, they are clearly not particularly friendly to you. Beware of their Shadows - they can be even more deadly than the Templar Red Shadows.

At the camp you will find a letter with instructions from one of the Luminaries' lieutenants and a chest to replenish supplies.

The second blockade is located across the river, and it will include two giant red templars (Red Monster in Russian translation).

The ruins south of your next quest marker contain another group of red templars, as well as a chest to replenish supplies.

The third, most numerous blockade is already at the actual entrance to the temple you need. Among your soldiers fighting there will be Cullen. At the entrance to the temple, you will find another chest to replenish supplies.

Go inside and watch the video, in which it will become obvious that the victory over the Coryphaeus will not be reduced to a simple decision - to come with sufficient strength and beat until he dies. Which you may have already suspected from the stories of Varrick and Hawke. You will also learn that the Coryphaus did not come here for what you thought.

To follow Samson / Calpernia, you need to perform a small ritual to open the magically locked door. Find an area paved with large slabs that light up blue when you step on them. The puzzle is simple enough - you need to highlight all the tiles. Please note that they all go out if you step on any of the blue slabs a second time, so you need to walk over them without ever stepping on the same one. (Note - jumping will not help here, the blue slab does not matter will go out, even if you successfully jump over it.) You can ignore your companions-in-arms - only a controlled character can light and extinguish the stoves, even if they all follow you on your heels.

After opening the door, follow on to the temple. Pretty soon you will come across Samson / Calpernia, but they will be too busy to deal with you personally, and leave their minions for this. After fighting them, you must decide whether to follow Samson / Calpernia immediately - that is, jump after them into the crevasse - or, as Morrigan suggests, first perform an elven ritual that may open up some additional possibilities for you. Solas would be in favor of performing the ritual, while Cole would prefer a quicker solution.

The ritual that Morrigan talks about is the same as the one you did to open the door to the temple - you need to light the stoves in three places in the same way. They will be a little more confusing than the first riddle - in one place the plates are divided into two areas and you need to properly light both for the ritual to be considered completed, in another area with plates is divided by a grate and you need to use a lever to open access to its other half ...

After solving the riddles of the three rituals, go through the door that has become accessible and you will meet the mysterious defenders of the temple. The meeting can be peaceful if you are polite, agree to respect their traditions and promise not to touch the Source. If not, you will have to fight with them (which will not be approved by almost everyone except Sera. Vivienne and Varric have no preferences in this matter.). If Solas is in your party and / or your Inquisitor is an elf, you will have additional dialogue options, but not decisions.

If you do not perform the ritual, you will not be able to form an alliance with the guards of the temple.

If your meeting with Abelas ended peacefully, he will leave for the Source, and Morrigan will rush after him. Since you will not be able to follow them at the moment, follow the elven guide. By following her, you can avoid almost all battles and go straight to the goal.

If you did not perform the ritual or did not agree to the terms of Abelas, you will have to fight your way to the goal through both the minions of the Coryphaus and the guards of the temple.

By following the elf or cutting through opponents, you will finally catch up with Samson / Calpernia. If you have made an alliance with the magicians and your opponent is Samson, you will have to fight with him and his group anyway. However, if you have completed Cullen's Before Dawn quest chain, then in a conversation with him you will have the option to destroy his armor, which will greatly facilitate the fight. Later, you can complete a mission at your headquarters and try Samson in Skyhold if you wish.

If you've made an alliance with the Templars and completed Leliana's Grudging Attention questline, then you can completely avoid the fight with Calpernia by telling her what you've learned and advising her to return to Tevinter. If you haven't completed the quest, or just think combat is the best option, fight - and Calpernia will commit suicide by losing the battle.

After completing this part of the mission, you have to make an important decision. If you have made an alliance with the guards of the temple earlier, you can persuade Abelas to resolve everything peacefully - be polite and agree with him - then he himself will decide to allow you to use the Source. If you have not made an alliance, then you will not have any options - Morrigan will simply kill him when he tries to destroy the Source.

However, the most important decision lies ahead. Will you allow the Morrigan Source to be used or will you do it yourself? Vivienne, Cassandra, and Iron Bull approve of the second option, while Solas, Sera, and Dorian approve of the first. Varric has no preference.

After making a decision and drinking from the Well (or letting Morrigan do it), watch a video about what came of it, after which you will be transported to Skyhold, and this quest will be completed.

Computer game in the RPG genre, the third part of the series Dragon age, was developed by the Canadian company BioWare. Published by Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedasa plunges into the abyss of internecine wars and political intrigue. In addition, unusual rifts open in different parts of the world, allowing demons to penetrate Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

The fruits of pride

After the capture of the Fortress Adamant Coryphaus lost the army of summoned demons. Moreover, the assassination attempt on Empress Celine did not bring the desired result, peace was preserved in Orlais and the Inquisition received the support of the upper strata of society in the neighboring state. The time has come to strike the final blow against the remnants of the Coryphaus army, which has now gone to Arbor wilderness... According to Morrigan, The Tevinterian Master is interested in an ancient elven artifact - Eluvian... Unusual magic mirrors connect with a place from which you can get into the shadow.


Moriggan reports the presence of the Temple of Mital nearby, where the ancient artifact is located. We pass to the location of the Arbor wilderness and move to the area of ​​the first cordon, simultaneously destroying small scattered groups of red Templars. We continue to move along the river to the area of ​​the second cordon (again helping the soldiers of the Inquisition in battles with the Templars and By the gray guards). Next, we clean up the head camp of the Red Templars.


We discover the ruins of the arches and eliminate the red monsters that have already entered the battle with the Templars. We continue to move along the river on the way to the Temple of Mital. Near the gate we help Kalen and the soldiers of the Inquisition to suppress the enemy's resistance and go inside.


The inquisitor and his associates witness another death Coryphaeus near the security system of the Temple (however, the master managed to be reborn using a body that was struck by the foul). Venatori and Calpernia managed to infiltrate the Temple, we move to the designated area to protect the source of sorrow.


To remove the enchant from the first locked door, you must go over all the stone slabs so as not to step on them again (the ritual must be performed near two stone monuments in the center of the hall).


In the ritual hall, the protagonist needs to decide which way to get to the source of grief (Venatori break through the walls, but there is a path of initiates). In order to use the door, you need to go through several rituals in different parts of the Temple (as in the previous room, you need to go over the slabs, stepping on each slab only once).


Further, the main characters enter the Hall of Petitioners and meet the guards of the temple under the leadership of the elf Abelas. Since earlier the choice was made in favor of observing ancient rituals in the fight against Corypheus and Calpernia, the Inquisitor will have new allies (the position regarding the source of grief will also have to be decided, the behavior of Morrigan depends on the choice).


We continue to explore the temple and clear the area from the presence of Venatori. The main characters get to the source of grief and meet Calpernia near it (using the thread of the conversation about the dark ritual, an armed conflict can be avoided).


Abelas heads to the source to prevent it from being used, but is stopped by Morrigan. Your new companion will propose his candidacy for contact with an ancient source, and the Inquisitor can also do this (since the earlier choice was made in favor of observing ancient rituals, Abelas will give up his idea).


After the source of grief is exhausted, the Coryphaus appears in the sanctuary, being late, the Tevinterian master can only make an attempt to catch up with the Inquisitor and his companions, who had already left the Temple through Eluvian.


This article is part of the Dragon Age: Inquisition Walkthrough series

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, fruits of pride, eluvian, mithal temple, source of sorrow, abelas, morrigan

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