Frosty mountains. Dragon Age: Inquisition - Walkthrough: Brown Bog - Non-Story Quests Free the road through the Frosty Mountains

: Solas, well what for

Summary:

"My second playthrough". Cast: Erialanna Lavellan, she is Doe, she is Gnu Antelope, she is Lomayu Antelope (Shinkuyu and Tydy) and other heroes who were not lucky to meet her

Chapter Text

In the Frosty Mountains

Cassandra: - What are you here portraying all the grief of the elven people? It doesn't work for me.
Doe: - Shshshshshsheleny! Brrrr ... Oh, glory Mital, someone with normal ears.
Solas: * grabs Lan by the hand and closes the gap in the Worker and Collective Farm Woman pose *
Doe: - What uuuuum! And I look like a blonde! * Runs to the Black Store for hair dye * That's better.

Into the Vault
Cullen: - Hello, I'm in command of the troops here.
Leliana: - Hello, I'm here on espionage business.
Josephine: - And I'm the chief diplomat here!
Lan: - Work, shemlen, the sun is still high! * sharpens and polishes ears to shine * Solas, tell me something interesting * lifts a blizzard into the Vault with eyelashes *
Solas: * recounts *
Lan: - How uuuuum you are! And the hair, probably, fell out from the load of knowledge ... You should have a hat .... * runs to get Solas a hat and armor *

Cullen: - Let's call the Templars for help!
Lan: - Since you are proposing this, I went for the magicians. * ends up with Dorian in the basement waist-deep in water * Dorian, you are so cool!
Dorian: - Inquisitor, I really like you too, but in the next quest I have a coming out planned.
Doe: - Damned shemlens! Just meet a cute magician and immediately such a bummer! Everything, I'm tying up with interracial hobbies.

On the road to Skyhold
Solas: - By the way, the ball is ours, elven.
Lan: - We won't tell anyone. How awesome you are! You even know where there is a useful fortress!

In Skyhold
Lan: - Oh, these shemlens, how difficult it is with them. Okay, I think I blurted out something on the topic of general unification, so I'll have to negotiate. By the way, Blackwall, you are a moron.
Blackwall: * disapproves *
Lan: - Cullen, and you seem to be doing pretty well, but about lyrium ... But by the way, okay, I already respect you a little, so do as you see fit. * runs to Solas with questions *
Solas: - What are you all the same curious! Well, let's go talk. By the way, what did you find in me?
Lan: * without explaining anything, climbs to kiss * You are so interesting! And your ears are normal. Well, see for yourself, who else is there to love? Bearded, horned, templars, ill-mannered, too educated ... Let's go kiss on the balcony! Also, you are uuuuum, you saw the locomotive, and tell me more about the Shadow.
Solas: * sigh * I've already TOLD EVERYTHING, go for a walk honey, I'll think of something else. And in general, all this is in vain.

Lan gallops off to become a Jedi and knocks down the first dragon, after which he gets drunk with Iron Bull.
Iron Bull: - And then you can remember how we brought down the dragon and grow up ... in general, remember again.
Doe: - Figasse have horned fetishes.
Iron Bull: - No, well, you saw what shape that dragon had horns ?!
Lan: - Give one more, maybe I will forget. * facepalm *

Vivienne: - Welcome to our Jedi society. By the way, it would be good for you to sew an appropriate outfit.
Doe: * makes himself a beautiful outfit with dragon parts *

Doe companions fall into the Shadow
Solas: - Whoa! Cool, cool, cool!
Lan: - Well, you generally seem to be an expert, maybe you can tell me something.
Solas: - In this place, whatever you think of, so be it.
Lan: - Really cool ...

Nightmare: - Muahaha! Fear! Fear!
Doe: * intently shreds the spiders with a spirit blade * - Yeah, now I'll just kill everyone and get scared ...

Doe: * takes the Guardians to the Inquisition * - Let it be useful. Since they obeyed Blackwall, then I will be like silk.
Solas: * disapproves and doesn't call it sunshine a couple of times *

Cullen: - I want to quit, but I'm suffering a lot.
Doe: * in facepalm * - Hey, shemlen, well, correspond to the rank of a soldier. I decided to chew snot so nefig. This is an order, if anyone did not understand.
Cullen: - Yes, my lady.

Doe is going to the ball

Lan: - So, since we are going to the arrogant shemlen, we shock them in full. So, Sera, Solas and Bull with, you are me.
Herald: - Lady Inquisitor Lavellan! Solas, her elven servant in a stupid hat!
Lan: - Damn it, what an INTERESTING version ... So, the empress had an elf mistress ... Surely it was violence against a sharp-eared person. So, Briala, here's the reins from Gaspar, excuse the rest. * dancing with Solas * Hoho, by the way, I'm in fashionable armor, so we even look decent in the dance!

Solas: - I missed the intrigue in high society so much ...
Lan: - WTF?
Solas: By the way, I do not consider elves to be my people. I'm so special ...
Doe: - WTF? !!!
Solas: - But you are the only one who appreciates and understands me ...
Doe: - Oh, Solas!

Dorian: - You went to the Shadow without me!
Doe: - Yeah. Come next time with me.
Dorian: - Found a fool.
Lan: - Uh-huh ...

Cullen: - Thanks for yelling at me.
Lan: - I can repeat. Get down to business.
Cullen: - Yes, my lady Inquisitor.
Lan: - How to explain to all of them that I HATE THIS "Inquisitor" ... GRRRRR! My ears are rounded from the sound of this Shemlen title!

Josephine: * holding her nose * - They sent you the corpse of the duchess in a box, so that you judge her, so to speak.
Doe: * holding his nose * - Still, shemleny idiots. Send back and tie with a bow with the emblem of the Inquisition.

Emprise du Lyon
Lan: - I hate red lyrium, abomination, abomination !! Why should I go round and round Skyhold? From Dagna to Cullen, from Cullen to Council, from Council back to Cullen. I will sit on the throne, rest, judge someone ... Defendant, who are you and why? Go ahead and work.
Cullen: - Let's catch up with Samson, he, by the way, is now a lyrium cyborg.
Lan: - Okay, let's go. Tell me why you even have a letter on the table that says "To Cullen, ex-Kirk.hr." can't find it yourself? Is it some kind of crap .... eye damage or are they all like that? Can you tell me, by the way, why Samson licks lyrium bottles?
Cullen: - He's a pervert, my lady.
Lan: - Thank you, cap.

In Skyhold
Iron Bull: * throws the sent assassins off the wall * - Serving the Inquisition, boss!
Doe: - Well done! I am friends with you to the tips of the horns. Yours, not the dragon.
Sera: * breaks through the door with an arrow * - I have a trauma with Halamshiral!
Lan: - And there is no need to spoil property, state property.
Dorian: - Why do you always take me on a team with Iron Bull?
Lan: - I can stop.
Dorian: - Oh no, please don't stop! Please please!
Cole: - Solas, tie me up! And tie her up! Tie to yourself!
Lan: - Uh, Cole, can you go for a walk while Solas ties me up?
Cole: - I can run wild! Save! Bind!
Solas: * blushes and immediately proposes a plan *
Leliana: - I will cut everyone who is wrong!
Lan: - Listen, you seem to be a sister there, a church, all that. Well, at least correspond a little, or something ..
Varric: - There is still a possibility to cut red lyrium
Lan: - I already hate this rubbish so much that I'm ready to start making friends with the dwarfs! Or vice versa .. If it is they all the time getting to the bottom of all the garbage. * flee to Valammar * Varric, of your two Bianoks, I categorically prefer the one that is the crossbow!

In the Temple of Mital
Abelas: - These forest savages with tattoos on their faces are not true elves! Only we, who are either sleeping or fighting all the time - true!
Lan: - I am wildly sorry, but then a tree grows on your face.
Solas: * quietly * - And it doesn't grow with me.

Morrigan: - I'm smart, give a drink Source!
Solas: - You will drip it with your saliva now, predator!
Lan: - Don't you want to?
Solas: - NO.
Lan: - Then, honey, there are no options. Although I was called a shemlen here with all honest people, my ears are of the correct shape. * drug addict in the lake and gets divine shizu * Wow, now I have voices in my head!
Morrigan: - I would minus you, but I don’t have such an option in this game !!
Solas: - Honey, how are you?
Lan: - Oh, don't ask. The arrival is simply divine!

In Skyhold:
Samson: - All decay.
Lan: - How many options, what to do with you? Give Dagna to experiment? Cullen for a headache? Can't you divide you into several parts so that everyone will get it?
Cullen: * throwing daggers at the stuffed animal * - Milady, why me.
Lan: - Because. And write "Samson" on this stuffed animal. Allow me.

Sera: - Come on, who is coming! Are you the Inquisitor or her schizophrenia ?!
Doe: - Take the gun away, you fool.
Cole: - Something bad to me to remember * makes myself unsee myself *
Lan: - OH.
Varric: - Inquisitor, maybe you won't be the Inquisitor for the evening? Let's play cards?
Doe: - Hm. No, after I drank with Iron Bull, it's kind of silly to refuse. * eating popcorn while watching Josie undress Cullen *
Solas: - I told you not to drink from the source! You are now mated with Mital!
Lan: - You first explain why it is bad.
Solas: * Can't cope with explanations and offers a romantic outing with sadness, pain and the taste of parting. Doe is led and takes off the wallaslin * _ Now you are free, dear.
Lan: - Three kisses ... and EVERYTHING ?! And now what i can do? Change your name to "Abelas"? They warned me! No, I'm going to beat the Coryphaus. Although I was going to, without preliminary caresses, sorrow and parting.

Leliana: - Morrigan escaped through the looking glass!
Lan: - Morrigan, what the hell?
Morrigan: - My child has escaped to the Shadow! * run into the Shadow, catching up with Flemeth and Kieran *
Lan: - I hate Shemlen family scenes!
Flemeth: - Especially as a whipping girl? * hits Morrigan with the Inquisitor's hand *
Lan: - What was that now? Do I now have both hands living their own lives?
Flemeth: - Suprise!
Lan: - Okay, I understand, hello, my schizophrenia, how to defeat the Coryphaeus?
Flemeth: - Go there, now you know where, call that, now you know what.
Lan: - Send dragon to dragon? Do not say anything, original aaaaaa ...
Morrigan: - Mom, I want to be a good mom, not like you! Give the child back! Yes, I started him up for business, but now I'm sick!
Flemeth: - Okay, okay. Kiran, I'm taking your divine schizophrenia from you and depriving you of everything magical in your life.
Lan: - It seems to me alone that a Shemlen psychotrauma has just happened here in puberty, which can lead to undesirable consequences? It seems like I'm the only one ...

Battle with the Coryphaeus
Coryphaeus: - Muahaha?
Doe: * summons a dragon * - Please do not consider this a mating flight! I am a Jedi or who! * shreds the Coryphaeus *
Luminary: * dies quickly *
Solas: - Honey, we had everything. * dumps into fog *
Doe: - What a bad guy!

In Skyhold
Leliana: By the way, my agents looked for Solas and never found him.
Doe: * proudly * - I don't care.
Varric: * pounces on the Inquisitor *
Lan: - Will you give me a book later?
Cullen: * pounces on the Inquisitor, shakes the handle, his looks would make a normal woman smoke and melt long ago, but this one doesn't care *
Lan: - Do not forget, we still have a lot of work.
Cullen: - Yes, my lady.
Iron Bull: * pounces on the Inquisitor * - It's good that you are there, boss.
Lan: - Well, we chopped the Coryphaeus! Then we go to the dragons.
Blackwall: - Great we fought!
Lan: - You, excuse me, who? And, I remembered, you are the groom!
Cassandra: - I didn't believe in you, I was wrong.
Lan: - Mutually.
Vivien: - Well done, my flower.
Lan: - I know.

Doe: * waking up in the morning after the party * - No, well, not only did almost all the comrades fled, so also someone took the throne with them! * dresses in a ceremonial suit and travels to the Winter Palace. *

In the Winter Palace
Varric: - Here's the key to Kirkwall Harbor
Lan: - Thanks, it will come in handy.
Doe * reads a letter about Blackwall * - Hm, but the groom's name was different. Six months later, he surrendered to the authorities. I wonder why six months later? However, the elk is with him.
Iron Bull: - All the same, you have a cool Jedi sword, friend!
Lan: - Thank you, bro!
Cole: * parith Mariden with Cram *
Lan: - Is it okay that both of them? ...
Cole: - Don't worry, they will have all the rules.
Cullen: * loves a dog *
Doe: - Cullen and the dog. Find ten differences. Which of you should I give the bones?
Vivienne: - You look awful, you urgently need a spa!
Lan: - No, well, let's try ... But cheese circles in front of our eyes ?!
Dorian: - I'm leaving to kill all the bad ones, but here's a Tevinter iPhone, call me if that. Or I'll call.
Lan: - Definitely, my friend.
Josephine: - Let me introduce you to the culture of Orlais!
Doe: * with eyes on his forehead and ears in a tube * - O SHEMLENA !!

At the Crossroads
Doe: * listens to his schizophrenia and negotiates with the spirits *
Dorian: - What did you tell them?
Lan: That we also respect the Dire Wolf, so they won't beat us.
Varric: - I would prefer to know exactly who we respected here, otherwise you never know ...
Doe: - Yeah. Moreover, the fresco about the removal of Wallaslin from the elves by the Wolf .. so evokes, evokes ... * squelch * and arouses suspicions, evokes ... * grr *

In library
Doe: * reads aloud * "imposing Gray Guardian played the minuet on the lute in the company of his lush Orlesian mustache. "- Varrick, what a ficbook?
Varric: - I didn't write that !!!
Lan: - Nda? OK. And the strange librarians here ... Arachnids. * kills librarians * Qunari roam like this beautiful place... * kills the qunari *
Iron Bull: - If anything, boss, then I'm not with them. Honest Tal-Vasgotsky! By the way, the place here is kind of dull.
Dorian: - Uh-huh.
Doe: * gloomily * - Poor shemlens, their eyes of beauty do not see ...
Varric: - On the Deep Roads, I feel more and more grim.
Iron Bull: - Flying shit, magic shit, demonic ... Better to beat the dragon! Spank me with a club, I can't do that !!
Dorian: - Okay, agreed.
Doe: - ...

In the Temple of the Dire Wolf
Doe: - Solas, WTF ???
Solas: - Forgive me darling, I still have to destroy the world here. Again. And now your hand will fall off. And the Inquisition is full of spies. I went.
Doe: * sobbing * - Soooolaaaaaaaas!

In the Winter Palace
Lan: - So, I don't need this bad Inquisition full of spies. All to the garden.
Everyone: * goes to the garden, Cullen hesitates next to Lan, throwing inviting glances, but she, as usual, in the elven shed *
Lan: - And I will still get to Solas. He's going to get me out of the habit of hanging cliffhangers at the end of the DLS! Maybe at least in the next part they will tell me why they hang everywhere

Subject quests

It is to this territory that you need to go in order to gain access to the dwarf city of Orzammar, where you have to persuade the dwarves to come to your aid in the battle against the Spawn of Darkness. A group of bounty hunters, which will include a mage, will attack you along the way if you come to this card the first time, but they are unlikely to pose a danger to you.

In fact, you do not need to do almost anything for admission to Orzammar - go to the gate, listen to the altercations of the guard with Loghain's envoy Imrek, declare your desire to enter the city, then either kill Imrek or drive him away - and the guard will let you into Orzammar ...

Non-story quests

At the entrance to Orzamar, not far from the merchants, one of the magician's apprentices is walking, to whom you need to hand over a letter of resignation.

In the Frosty Mountains there is one of the caches that you need to visit along the line of Denerim's quests "Services to Interested Persons".


ORZAMMAR

Subject quests

After passing through the Hall of Heroes and entering the residential part of the city, you will immediately witness a not too disagreeable scene between Belén and Harrowmont (which you may already be quite familiar with if you play as a noble dwarf). After talking with the chief of the guard after everyone scatters in different directions, you find out that you got to the dwarves at an unsuitable moment - after the death of King Endrin, the Assembly cannot decide who should inherit the throne, and without the presence of the king, there is no help from there is no need to wait for the dwarfs, for no one will take the responsibility of sending an army to the surface when an almost civil war is going on inside.

You don't need to be a genius to come to a conclusion - you need to do everything possible to ensure that one of the pretenders to the throne becomes the rightful ruler of Orzammar. Which one is up to you, it doesn't make much difference (although if you play as a noble gnome, you may have personal scores with one of the contenders).

Attention: you can talk to representatives of both applicants and receive initial tasks from both, but complete only one of them - the applicant you decided to support. If you complete them all, then both representatives will decide that you have taken the side of the opposite party and will not talk to you anymore.

Regardless of which side you decide to take, to begin with, you will be asked to prove your loyalty (and that you are not a spy of the opposite group) by completing a small assignment.

If you decide to side with Lord Harrowmont, then you should talk to Doolin. He can be found at the Harrowmont Mansion in the Diamond District or at the local tavern. If you decide to enter the Assembly before speaking with the representatives of both applicants, then Doolin will intercept you at the exit. To test your loyalty, you will be invited to compete in the Arena of Trials as the champion of Harrowmont. Several of his fighters unexpectedly refused to participate in the competition, so along the way it would be nice for you to find out what is the reason for this behavior (although this is not necessary to complete the task).

Go to the Arena. Baizil, one of Harrowmont's fighters, will share his problems with you if you have the Persuasion skill. As he confesses to you, he is in a love affair with a married lady, and representatives of Belen, somehow getting the letters of the couple in love, threaten to make them public. The letters are in a chest in the locked room of Myajala - one of Belen's fighters - right there in the Arena, and you can either simply pick the lock, if you have the appropriate skill, or steal the key from Myajala herself and thus open the door. If you give Baizil the letters, he will agree to fight for Harrowmont.

Harrowmont's second fighter, Guiddon, was informed that Harrowmont had decided to surrender his positions and cede the throne to Belén, and the competition was held only to allow him to "save face". You can persuade him to take part in the competition by convincing (with the appropriate skill) that Harrowmont is not going to give up.

After you are done with everything, go to the Arena Steward and announce that you are ready for a duel. You will have a series of battles, and the first three you need to fight alone. In the fourth, you will be allowed to choose one of your companions as a partner. In the final fight, if you've convinced Baizil and Guiddon to side with Harrowmont, they can join you if you so desire - or you can take your regular party.

When you've finished all the fights and you've been declared champion, you can finally face Lord Harrowmont face to face. Unfortunately, winning the Arena isn't enough to convince the Assembly of Harrowmont's right to the throne, so there is still a lot of work to do.


If you decide to support Prince Belen, then you can find his representative Wartag either in the palace or in the House of Assembly. As confirmation of your loyalty, you will be asked to deliver two letters, from which it follows that Lord Harrowmont promised the same reward to two different persons for support. It is to these individuals - Lord Helmi and Lady Dayes - that you are to deliver the letters. Lord Helmi is in the local tavern, and all you need to do is give him a letter. Lady Dayes, although she will be very upset by the news, nevertheless has no right to make such decisions herself, and therefore, after talking with her, you must find her father, Lord Dayes, who is located on the Deep Paths. Lady Days will give you a card so that you can get to the desired tag, namely the Edukan tag.

Lord Day is located in the southwestern part of the teig. To get to it, you have to fight your way through a significant number of Spawn of Darkness, Abyssal Pursuers (small animals with very sharp teeth that love to pounce on you from ambush in downright indecent quantities) and other inhabitants of the dungeons. When you get to Lord Dace and help him deal with the monsters attacking his group, you can finally give him a letter and receive assurances that from now on he will support Belen.

After that, return to Wartag and you will receive an audience with the prince in the palace. Unfortunately, your efforts have only won two supporters for Belen - which is not enough to convince the entire Assembly, and therefore you must take a few more steps to secure him the throne ...

Regardless of whether you sided with Belen or Harrowmont, your next tasks will be exactly the same, and the first of them will be to deal with the head of the local mafia named Jarvia, from which there is absolutely no life - especially in Dust City.

Travel to Dusty City. If this is your first visit to this remarkable place, then it will be marked by an attack by local bandits. If you play as a common dwarf, you can meet your old friend Leske here, but he will not tell you anything useful. For the information you need, talk to a beggar named Nadezhda, a local merchant Alimar, or a gnome named Radek. (Perhaps the most profitable thing is to talk to Nadezhda, since she does not need to pay - unless you yourself want to reward her - nor use special persuasions.)

Whichever you choose, you will find out that Jarvia's lair can be infiltrated with the help of special talismans that Jarvia's assistants carry with them. Go to the house in the southernmost part of the area (you might even have been there before and not find anything interesting). However, this time a whole gang of bandits will be waiting for you there. When you have removed almost all the lives of the leader, he will beg for mercy. You can kill him or let him go, but in any case, you will receive a talisman in the form of a bone finger, which is a kind of key to Jarvia's lair. Now go to the "Suspicious Door" north of the house with the bandits, and when you examine it, you will get the option to use the talisman and now you can safely go inside.

Jarvia's lair is teeming with bandits of all kinds, in some places - spiders, and also, like any self-respecting bandit den, it is filled with numerous traps, so I highly recommend going there with a robber. Jarvia herself is in the eastern room, and whatever dialogue options you choose with her, you will have to fight her as a result. Beware of traps - there are quite a few of them in this room, although in fact they are all concentrated in the second half of the room (you can see them from the numerous barrels placed around).

If you are playing a common dwarf, you will find Leske along with Jarvia. If you are playing with someone else, Leske will be sitting in a cell in one of the previous rooms, and you can free him if you want.

Having dealt with Jarvia, disarming the traps and completing the examination of the room, go to the corridor in the northeast corner - through it you can go to the Noble District through the trade shop, without returning through the entire brothel and Dust City.

When you report to Harrowmont / Belen on the success of your mission, you will immediately be assigned another task - to go to the Deep Paths and find Paragon (Perfect) Branca, whom you may well have already heard about from local residents... Branca is currently the only living Paragon of Orzammar, and her support will surely provide the candidate with support in the elections. (In the event that Branca met a sad end on the Deep Paths, you need to find at least her remains.)

At the exit from the city, you will be caught up by a certain Ogren, whom you may have already met earlier - or perhaps not, but this does not play any role. Branca is his wife, and therefore he decides to join your group. You don't have to take him with you right now, even if you agree with his proposal, but at a certain stage he will still automatically join your group. (Ogren is a berserker warrior who specializes in two-handed weapons.)

Non-story quests

Information about the city is scattered around Orzammar - collect it and you will discover the location of the treasure in the House of Assembly. Each area of ​​the city contains some of the information you need, that is, you need to visit: Hall of Heroes (near the entrance to Orzammar), Arena of Trials (in a room south of the main hall), Dusty City (near Alimar's shop), Diamond District (sign above the entrance) and Neznatny District (document on the bridge leading to the Arena). After that, go to the Assembly and in the niche next to Wartag you will find a chest with a reward - a ring that adds 2 to all characteristics.

This quest is given to you by Horta in the Archives in the Diamond District. You need to go to the Deep Paths and find evidence there that her family belongs to a noble family. You can find the evidence in the chest in the Ortan teig in front of the bridges, near which spirits and golems are found. (He will be there even if you have not received the quest.) As a reward, you will receive 5 gold from Orta when you visit her in the Assembly Chamber. If you refuse the reward and return to it later (you need to leave Orzammar and the Frosty Mountains), you will receive 10 gold from it.

This quest is only available if your GG is a male dwarf of noble birth and if he spent the night with Mardi in the prologue. Now she has a son (yours), but since you were declared an exile and you lost your caste, her child is also out of caste. You can ask Belen or Harrowmont (depending on who you support) to accept your son into their family. Do this before you leave Orzammar after the election of the king (it is best to talk to him immediately after the coronation), otherwise the child will remain Out of Cast.

You will receive this quest from Rogek in Dust City. He will instruct you to deliver the contraband lyrium to Godwin in the Tower of Mages (if you have already passed the Tower, you can remember him - this is the frightened gentleman who was hiding in the closet on the second floor). To receive lyrium, you must pay Rogek 50 gold (40 with high conviction) and you must have the money. If you talk to Rogek without the required amount, he will be removed and the quest will be lost. Also, if you have already completed the quest on the Tower of Mages and sided with the templars, you, of course, will not be able to deliver the contraband to the addressee.

If you delivered lyrium to Godwin, then you can get 50 to 65 gold plus a dagger depending on how high your conviction is. Report to Rogek on the completion of the task, and you will receive a reward from 10 to 25 gold.
If you are unable to complete the quest (for example, if Godwin is dead), you can sell lyrium to merchants (although this will not fully refund your losses).

You can also kill Rodek. If you say that you cannot deliver the goods to their destination, because there are simply no magicians left in the Tower, he will decide that you are going to cheat him and attack you. He will also attack if you threaten to hand him over to the authorities as contraband. (Rodek can be killed right away without bothering with the quest, but in this case, you will receive only 20 gold from his corpse.)
If you feel a moral obligation to stop smuggling lyrium, another way to do it is to report it to Gregor in the Tower of Mages (And this can be done after you have received money from Godwin.)

In the Archives, one of the Guardians of Mildrath will complain to you that a valuable book has been stolen from them. Travel to Dust City and speak with Corebit. He will attack you. You will not find the book with him, but you will find a receipt on his body, from which we can conclude that he has already fused the goods to someone in the Arena of Trials. Go to the Arena and talk to Gredin. He will attack you. Having received the book back from his corpse, you can either return it to Mildrat, or sell a person named Gertrin right there, in the Arena, for a couple of gold pieces.

This quest is given to you by Naga Catcher Boermore in the Unknown District. After you get it, nagas will appear throughout the city - a curious cross between a rat and a pig. You need to deliver them to Boermore. The quest will be considered complete after the delivery of the very first naga, but you will be given money for each subsequent one, and if you find all ten, you will receive an additional reward.

In Dusty City, a beggar named Zerlinda will tell you her sad story, and if you want to, you can help her. You can advise her to try her luck on the surface, or talk to her father, who is in a local tavern, and convince him to accept his daughter and grandson back. If you have completed Brother Berkel's quest and a branch of the Church has opened in Orzamarr, you can send her there (or talk to Brother Berkel yourself and ask for help for Zerlinda). You can also convince her to abandon the child on the Deep Paths, as her family demands.

This quest is given to you by Dagna in the Unremarkable District. She dreams of studying at the Tower of Mages, but for some reason all her letters with requests for acceptance remain unanswered. Go to the Tower. If you have already completed the "Broken Circle" quest and sided with the templars, then Gregor will refuse Dagna her request. If you took the side of the magicians, then Irving will agree to accept her as an apprentice, and all that remains for you is to tell Dagna the news. Another option - you can persuade Dagna to stay in Orzammar, as her father wishes. If you help Dagna go to study at the Tower, her father, the gun shop owner, will be so upset that he will refuse to sell his goods to you.

You can get this quest sooner or later depending on whether you sided with Belen or Harrowmont. If you decide to support Belen, then you can go to the desired part of the palace immediately after the first conversation with him, and if you supported Harrowmont, then you can do this only after his coronation.

In one of the bedrooms on the west side royal palace you will find a sick woman, and the doctor who is nearby will explain that she is poisoned and only a very strong antidote can save her life. He will give you an antidote recipe (for which you need the most highest level Potions). All you have to do is prepare an antidote and give it to the patient. You will not receive any reward other than the antidote recipe itself (which can cure Paralysis and Sleep).

You will receive this quest from Brother Berkel in the Unknown District. Brother Berkel dreams of opening the Church of the Creator in Orzammar, which is somewhat difficult, since the conservative dwarfs revere the Perfect ancestors and are not too inspired by the prospect of some new religion. If you decide to help Brother Berkel, then talk to the Chief Guardian in the Archives and convince him to allow Berkel to open a branch of the Church in Orzammar. (You can also refuse to help Brother Berkel by stating that he should not interfere with the religious affairs of the dwarves.)

This quest gives you Field in the Unremarkable District. For several years, her son went on an expedition to the Deep Trails and disappeared there without a trace. He can be found in the Ortan teig, but over the years and the trials he has experienced, poor Rook has changed so much that he does not want to come back. You can lie to Filda that he is dead (this option is only available if you spoke to Ruk about his mother and he asked you to lie to her) or tell the truth. If Fielda finds out that Rook is alive, he will decide to go to him on the Deep Paths, but in any case, the quest will be completed on this. You can also kill Ruka if you like. If you leave him alive, he will act as a merchant for you.

You will receive this quest in Jarvia's Lair. Almost at the very beginning of the map, you will find Jammer's diary, from which you will learn that he hid a treasure here. There are three chests scattered around the dungeon, and from each you need to take one - the cheapest - item (an iron knife for opening envelopes, a silver ring, a pomegranate trinket). If you pick up the wrong item, you will be injured. When you have all three items, you can open the treasure chest in the northern part of the map.

If you talk to Boermore with Leliana in the group, she will notice that she doesn't really like his naga. Talk to her after that - she will say that she would like to have her own naga. If after that you talk to the Idle Dwarf in Dust City, he will catch you for a few silver coins "cute naga", which you can present to Leliana as a special gift. After that, naga will be found in your camp.


In the throne room of the royal palace, you can solve a small riddle. Stand with your two companions on the tiles in the form of arrows in the southwest corner and place the third on the central tile in the previous room, then activate the throne as the fourth (be ready for battle). Deal with the monster that has appeared, and you will receive a two-handed sword as a reward. This quest must be resolved prior to the coronation of any of the applicants.

In the royal palace, in one of the eastern rooms, you will find a black bottle. This is one of the flasks that summon a revenant if you break it.

In the royal palace in the northeastern part, when you enter there for the first time, you will see a group of robber gnomes that appeared in this corridor by mistake. You will have no other option but to interrupt them, because they will attack you immediately.

In the Arena of Trials, you can take part in unofficial competitions (unlike the competitions for the honor of Harramont, here you will not fight alone, but with the whole group). If you win all four, you will receive a ring for the Blood Mage as a reward.

If you activate the Wall of Memory in the Archives and then find and activate the three Runestabs scattered across Orzammar and the Deep Paths, then when you return to the Wall of Memory and activate it again, you will receive experience as a reward. (The Runestones are next to the chief of the miners on the way out of Orzammar to the Deep Paths, in the southeastern cavern at Caridin's Crossroads, and in the west-central hall in the Dead Moats.)

After you choose the side of Belen or Harramont, you will be attacked several times by groups of supporters of the opposite party.

After you have dealt with Jarvia, if you return to Dust City, you will be attacked by Jarvia's supporters.

In a chest in one of the rooms of the royal palace, you will find the Love Letter you need to complete the Intercepted Correspondence quest.


DEEP TRAILS

Subject quests

In order to find Branca, you need to go through a series of tags and dungeons. First, go to Caridin's Crossroads, which should appear on your map after talking with Harrowmont / Belen. You will reach it at the northernmost point, and your goal is to reach the exit at the southernmost. The direct path is blocked by a rubble, so you can bypass it either through the western caves or through the eastern caves. The western caves are filled with the Fiends of Darkness, while the eastern caves are filled mostly with the Abyssal Pursuers.

Having made your way through numerous opponents and finding yourself at the southern exit, now, when you enter the Deep Trails map, a new place will open for you - teig Ortan.

Teig Ortan is filled with Fiends and spiders, as well as spirits, golems and other equally unfriendly inhabitants of local dungeons. Your goal is to make your way to the northeastern part of the teig, where Branca's diary is located. Be careful - when you reach the place with the diary, you will have a battle with the boss - the queen of spiders. I recommend running away after her appearance, because in this case she will follow you and you can avoid the simultaneous fight with other spiders that will appear later. The Queen will disappear a few times when you remove a certain percentage of her health, but will return to the battlefield pretty soon. Having dealt with her and the rest of the spiders, read Branca's diary. Now, when you enter the Dead Trails map, a new location will open for you - Dead Moats.

After enjoying the sight of the Shadow Fiend army as you enter the Dead Moats, you will soon come across the Death Legion, which is repelling the Spawn attack. Since you still need to go through the bridge and the attacking enemies in order to continue your mission, you can help the gnomes in the battle, or even run along the bridge forward and take the entire enemy on yourself (in this case, I recommend going carefully and with caution, for a group of advancing Fiends The darkness is overwhelming, and it might not be very wise to start a fight with everyone at once - although it all depends on your group and your level anyway.)

If you clear the bridge and the area behind it, the Death Legion will follow you to keep the defenses on a new line, but they will not advance beyond that, so you will have to rely on your own strength. Move along the map, fighting off hordes of Spawn of Darkness - in some places almost a whole army will be waiting for you - for example, in the south-central part you will meet an orange boss - the Forge Master - along with the elite Alpha Harlock and numerous "white" opponents. It is best to do the reconnaissance with your robber first - there are traps here too.

After overcoming all obstacles, you will stumble upon Hespit - Captain Branca. At first, she will simply appear in front of you from time to time, uttering rather creepy verses in an undertone, and then you can talk to her in person. From a conversation with Hespit, you can find out that Branca, apparently, is still alive, and that something extremely terrible happened to the gnomes accompanying her (especially to the women) - but, in general, you will not get particularly intelligible information from her ...

After passing through the cave with Hespit, you will come out into a rather spacious hall, where several ogres will be waiting for you. Having cleared the hall from the enemy, you will find that one of the doors is locked and requires a key. Go to the south door where you will see several Legionnaire Spirits and take the Legionnaire Key from the altar at the end of the corridor. The spirits will then become hostile, so be prepared for battle.

You now have the key to open the Evil Door. Go through it and the corridor and pretty soon you will come across a huge and extremely nasty looking boss of the area. So, now you know what the Womb of the Fiends looks like, which produces them.

The uterus cannot budge, but its tentacles (each one of the elite) can disappear and appear wherever they want, and besides, it can spit poison over a long distance almost anywhere in the cave. If you look around, you will notice two corridors on either side of the uterus - you can move your group there so that it does not get too much of you with its particularly powerful spits. If you stand at the very end, then the tentacles, which, for some reason, can only appear at the very beginning of the corridor, cannot directly attack you. Several times during the battle, the Matka will call for the help of the Fiends of Darkness - fortunately, ordinary ones, not the elite.

When you deal with her tentacles (and they have a habit of disappearing when you inflict some damage on them and appear a little later, so it may take a while), then the uterus itself will no longer be such a dangerous opponent. You can finish her off from a distance, you can do it in melee (cu-de-gras - a blow of mercy - it looks very impressive with a melee weapon), just keep in mind that, like ogres, she can capture the enemy and start shredding him on pieces right in the air.

Having dealt with the Matka, go to the east corridor. If you need to stock up on potions or sell loot to free up space in your backpack, return now - after you cross the border of the next territory, you can not return whenever you want.

After you enter the Paths map, a new location will open for you - the Forge of the Void. When you enter it, Ogren will automatically join your group (if he was not in it before) and you will be able to change the rest of its composition if you want.

In the Forge, you will finally meet Branca and receive information from her about what happened to her and her dwarves. After talking with Branca, you will have to fend off several attacks of the Fiends of Darkness. Having dealt with them, go along the corridor to the room with the golems. It is filled with poisonous gas and to turn it off, you need to turn the four levers in the center of the room. The golems will come to life when you get too close to them, so it makes sense to retreat from the room as soon as the first golem is activated, deal with it, repeat the procedure until the room is completely cleared of the enemy, and only then turn off the gas and proceed further.

And then you will meet another room and again with golems - which, for a change, will be activated in pairs (although in this case not all golems will come to life, some will remain statues). There are also traps on the floor in this room.

Go further, and you will come across a rather strange device resembling a giant head, surrounded by four altars, near each of which is a spirit. When you are done with the spirit, you need to activate its altar. You need to repeat this procedure four times, after which four slightly stronger spirits will appear, but the principle will remain the same - after the death of each of them, activate his altar. When you deal with the second four, the device will finally fail and you can proceed further.

In the final cave, you will meet Karidin himself. He will explain how he was able to create golems in due time and why he now regrets it. At the end of your conversation, Branca will appear and you have to make a decision: take the side of Karidin or Branca. If you side with Branca and Shale is in your group, he will go over to Karidin's side and you will have to fight him. If you side with Karidin, then - as you would expect - you will lose quite a lot of approval points with Ogren (although he will nevertheless remain by your side in the battle).

Whether you sided with Branca or Karidin, look out for the lyrium veins scattered around. I warmly recommend using them as often as possible - firstly, this is a free increase in your mana and health, and, secondly, if you do not do this, your opponents can use them. Also, if you are having difficulties with the battle, I can recommend in some way to temporarily immobilize the main boss (for example, with a Force Field) and first of all deal with the golems. Do not forget that golems are usually very sensitive to magic, while gnomes are the opposite.

After the battle, Branca / Karidin will create a crown for you, which you can give to the contender for the throne. If you sided with Karidin, then after that he will ask you to destroy the Anvil of the Void and throw himself into the lava, thus ending his centuries-old existence. Alternatively, if you sided with Branca, you can convince her of the wrongness of her actions - in this case, after giving you the crown, she will rush into the lava, having previously destroyed the Anvil of the Void. You can now head back and present the crown to Harrowmont or Belén. If you give the crown to Belén, he will immediately order Harrowmont to be executed. If you give the crown to Harrowmont, Belén and his henchmen will revolt right in the House of Assembly, and you - with the help of the supporters of the new king - will have to kill them all. You do not have to give the crown to the challenger whose quests you completed - if you like, you can betray him and give the crown to his opponent.

Anyway after that new king will promise you support in the war on the surface, and your quest will be over there.

Note: if you chose Branca's side and she survived, then in the final battle a squad of golems will also join your army.

After you have chosen a king, upon exiting the Assembly, you will be greeted by Cardol, the commander of the Dead Legion. If you can convince him to help you on the surface, he will appear during your battle with the archdemon along with Eamon and others.

Non-story quests

Find three bags of demon body parts in the Deep Paths and piece it together. The first sack is located in the Edukan teige in a small cave with the Spawn of Darkness approximately in the center of the map, the other two are at the Karidin crossroads in the southeast and northeastern caves. When you have collected all three bags, go to Teig Ortan and activate the altar in its southern part in front of the bridge with spirits and golems. The demon that appears can be killed, or you can let go in peace, having previously demanded a bribe of 25 gold from him. If you kill him, then there is a possibility that he will drop a magic sword or armor, but in most cases you will receive nothing but moral satisfaction.

Scattered across the Dead Moats are four pieces of the Dead Legion's armor. If you collect them all, then you will discover the location of the sarcophagus, from which you can take the seal of the Dead Legion and take it to the Archives. If you do, Dead Legion will be recognized as a separate caste. Three pieces of armor are in the sarcophagi in the central and northern part of the Dead Moats, and the last piece is on the altar in the haunted room. You will find the seal in the sarcophagus in the corridor behind the Ominous Door.

Examine the four piles of stones at Caridin's Crossroads for a hidden treasure. The piles you need are: near the western entrance, southwest of the bridge with Alpha Harlock, in the central part, east of the cave with the Deep Pursuers. When you have examined all four, an icon will appear on the map indicating the location of the treasure in the southern part of the map. When you collect the treasure, this will complete this quest.

In the Anvil of the Nether in the cave with Caridin, you will find a wall with a list of the names of the dwarves who volunteered to sacrifice themselves and become golems. If you remove a copy from this list, you can give it to the Chief Guardian in the Archives to perpetuate the memory of the valiant dwarfs.

Assemble the Sword of the Landlord. To do this, you need to find all three parts of it. One is at the Emissary of the Gerlocks at the southern end of Karidin's Crossroads. One can be found in a vase in Ruka Cave in the Ortan teig. The latter drops from the Ancient Darkspawn in the south-central part of the Dead Moats (It only appears there if you already have the other two parts. Sometimes - not always - for it to appear, you also need to first visit the warrior's grave at the most southeastern point of teiga Ortan ). When you get all three, go to the grave in the Ortan teig, which is indicated on your map, and when you activate it, you will receive a collected sword (a very good one-handed sword with three slots).


If one of your group members is wearing Armor of the Dead Legion (all four parts), then when you activate Relic of the Dead Legion in a room with ghosts and an altar, a monster will attack you.

Computer game in the RPG genre, the third part of the series Dragon age , was developed by the Canadian company BioWare. Published by Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedasa plunges into the abyss of internecine wars and political intrigue. In addition, unusual rifts open in different parts of the world, allowing demons to penetrate Thedas. The protagonist receives a mark and after closing several faults in Temple of the Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

Asylum. The best people

Asylum in Frosty mountains it is necessary to equip and improve, we go to the settlement and talk with artisans... Quartermaster Trenn asks the Messenger to get a small amount of resources to create weapons for the soldiers of the Inquisition (Quest Weapon applications). Next, the Herald should talk to the blacksmith. Harrit, NPC will tell you about the possibility of upgrading weapons and equipment (Quest Correct Armor). Finally, it is necessary to create several potions on the alchemical table of the apothecary Adan (Quest Composing Potions, your task is to use the table and make a restoration potion). Also the pharmacist will give one more additional task - Transferring Records.

Weapon applications

Moving to the target mark in the north, iron rock the main character can be found on large stone boulders. To obtain the forest, the Herald must take over the logging in the north.


After extracting the required amount of resources, we return to Trenn and order weapons for the soldiers of the Inquisition.


Correct Armor

At this stage, the main character must make himself armor, for this you need to extract resources. The Messenger should go hunting and kill some wild animals, but in this case, the materials can be found in the box. Next, we upgrade the armor and complete the task.


Transferring Records

We move to the target mark to the north and go to small house, further, we come to the table with records (point-blank) and press the search button. As a result, Teigen's records become active, we transfer the material to the pharmacist and complete the task.


The Path of the Inquisitor. The danger is not over

The Messenger wakes up in a hideout in the Frosty Mountains, you should pay attention to the box with a special delivery, inside which you will find a weapon. We leave the premises and move to Cassandra in the church.


After another verbal skirmish with the Chancellor, Cassandra Pentagast, guided by special instructions from the High Priestess, announces the revival Inquisition, the oldest organization, the purpose of which is to eliminate the chaos that has arisen.


After the ceremony, we return to the Church, at the headquarters of the Inquisition, the Messenger meets Commander Cullen and the ambassador. The main character must go to inland lands near Redcliffe and find Mother Giselle, which has a better understanding of the political environment. We carry out exploration of the internal lands and get a detailed report, after which we collect a detachment and move to a new territory.


This article is part of the Dragon Age: Inquisition Walkthrough series

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varrick, leliana, refuge, best people, frosty mountains, artisans, weapon requests, transfer of records, path of the inquisitor, danger has not passed

PASS IN FROST MOUNTAINS

x4 Warrior Rank 2, 3
Bounty Hunter x1 Magician Rank 2
Imrek x1 Warrior Rank 3 Optional battle (can be intimidated).
Bodyguard x1 Warrior Rank 3
Bodyguard x1 Duchovn. healer Rank 3
Tornas the Deserter x1 Warrior Rank 3 Quest battle Dereliction of duty.
Shady Thug x2 Warrior Rank 2
Brian x1 Duelist Rank 2 Quest battle False witnesses.


The guard before entering Orzammar advises you to discuss political issues with Chief Bandelor. Bandelor is located in the Council Hall (Diamond Halls mini-location).

Outcome:
-.


Blackstone Volunteer Quest (available at Lothering, Redcliffe or Denerim). It is necessary to take away the stolen Guild Supplies three deserters - in the Frosty Mountains, on Lake Calenhad, in Denerim (Port Backyards).

Outcome:
ring Frost blow a deserter in the Frosty Mountains;
175 XP and 2 gold coins for completing the quest.


Stan's personal quest. If the relationship with Stan is good, he can talk about the loss of the sword. You need to talk to the marauder at Lake Calenhad. Then - to find out from Farin in the Frosty Mountains, to whom he sold the sword. In one of the houses of the village of Redcliffe, you need to convince Dvin to give the sword, then - to give the sword to Stznu.

Outcome:
125 XP for talking to the marauder;
125 XP and two-handed Stan's Sword for completing the quest.


There are five lost documents to be read in Orzammar. The documents are located in the Hall of Heroes, Communal Halls, Diamond Halls, Dust City, in the Arena of Trials. A chest with a unique ring will appear in the Council Chamber.

Outcome:
50 XP for each document read;
100 XP and ring Key to the city for completing the quest.


Community of Mages Quest (available at Lake Calenhad). You need to hand over three Dismissal notices... The disciples are in Denerim (Thedas Curiosities Market and Shop) and in the Frosty Mountains of Orzammar.

Outcome:
175 XP and 1 gold coin for completing a quest.


The third quest is for those interested from D. (the quests of this series are given in Denerim's tavern). It is necessary to destroy three false witnesses: on Lake Calenhad, in Denerim ("Curiosities of Thedas"), in the Frosty Mountains of Orzammar.

Outcome:
6 gold coins for completing the quest.


The third quest for those interested from K. (the quests of this series are given in Denerim's tavern). It is necessary to carry four "bags" in the so-called Transmission(hiding places). Locations: Denerim Trade District, Lake Calenhad Tavern, Frosty Mountains Pass, Redcliffe Village. The last pouch will explode when placed.

Outcome:
175 XP and 3 gold and 98 silver coins for completing a quest.

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