Passage - Act III: Secondary quests. Walkthrough of story missions Dragon age inquisition quests related to sulfur

(You get this quest from a letter in your estate. Return home the daughter of an aristocrat, Orlanna, kidnapped by bandits.)
In version 1.01, the quest is buggy and cannot be completed. The Bandit Leader spawns in the Ragged Shore in a small cul-de-sac along the northern road, but is not marked with a quest marker and cannot be spoken to.

Beware of the Dog

(You only get this quest if you have the Black Emporium add-on installed, where you get your own mabari.)
Go to the bedroom in your house and you will see that your dog has stopped the robber. You can do with the unlucky burglar as you wish - let him go, send him to prison, set the dog on him - it has no visible consequences.

The Last Holdouts/The Last Holdouts

(We can only get this quest if, at the beginning of the third act, in a dispute between Orsino and Meredith, you sided with Meredith.)
The innkeeper in the Hanged Man will inform you that some gentlemen wish to talk with you. Head to the back rooms of the tavern. You will receive a task to deal with the fugitive Blood Mages.
Go to the Underbelly and deal with all the Blood Mages in the Sanctuary. After that, at home you will find a letter from Ser Mettin. Following the letter, go to the Shattered Mountain, namely, to its part with the elven cemetery. Deal with opponents with the help of templars and then decide how to deal with the surviving mages. If you disagree with Ser Mettin, then he will attack you (Agatha will help you in this case). This will complete this quest.

Noble Mission/A Noble Agenda

(In contrast to the previous quest, you will only receive this quest if you opposed Meredith in the dispute between Orsino and Meredith at the beginning of the third act.)
This quest gives you Ser Marlane in the High City. Go to the Underbelly, deal with the templars and mercenaries. Repeat the same in the Lower City.
After that, you will receive a letter asking you to guard Sera Marlane during a secret meeting in the Lower City at night. Go there and deal with the opponents attacking her. This will complete your quest.

King Alistair/King Alistair

A small quest, the main task of which is a cameo with Alistair and Bann Teagan. You can only get it if Alistair became King of Ferelden in the imported game.

You receive this quest from a letter in your estate. Go to the Viceroy's Palace, listen in on the conversation between Alistair and Meredith and talk to him after that.

Lost Swords/The Lost Swords

This quest gives you a Qunari named Taarbas in the High City. Find ten swords of the dead Qunari for him, which are scattered throughout Kirkwall and even beyond:
    1. Sold in the shop of the armorer Korval in the Upper City, under the label "miscellaneous".
    2. Sold in a gunsmith's shop in the Lower City, under the "miscellaneous" label.
    3. Sold in a gunsmith's shop in the Casemates, under the "miscellaneous" label.
    4. Lies in a pile of stones in the night Lower City, in the foundry area (the southernmost part of the map).
    5. Lies in a box in Anders' hospital.
    6. In the mansion of the Counts de Lance, where you go on the story quest "On the loose", in a chest in the northeastern part (command with traps).
    7. In Porto at night in a locked chest (master class) in the warehouse area.
    8. In Porto at night on a skeleton in the office of the Harbor Master.
    9. Ragged Shore, a skeleton near a merchant, not far from the former cave of Tal-Vashot.
    10. Lies in a pile of bones on the Ragged Shore, along the northern road.
If you refuse the reward, then for each sword you will receive 1200 experience points. If you demand money, you will receive 30 silver coins for each sword, but only 100 experience points.
If you did not demand money, then after handing over the last sword to Taarbas, he will reward you with a weapon that varies depending on the class of your GG (a staff for a magician, a bow for an archer, etc.)

The Pride Unbound

Find three Avergan scrolls pointing to the "secret lairs" of various undead - the so-called Aspects.
You can find a scroll indicating the lair of the First Aspect on the Ragged Shore, in the first cul-de-sac on the southern road. After finding the scroll on our map, an indication of the Secret Lair, marked with a cross, will appear. Go there and deal with a group of undead led by the Secret Horror of Medan.
A scroll indicating the location of the Second Aspect is located on the Shattered Mountain, from the side of the Dalish camp. Literally a few steps southeast of the entrance to the cave leading to the elven cemetery, look behind a low stone wall - the scroll is sometimes difficult to see unless you get very close to it. The place indicated by the cross is already on the side of the elven cemetery. Get ready for quite a long battle - in addition to several waves of undead, you will have to fight with two strong revenants - Beacon and Gyfr - and the revived dead man named Bismore.
The scroll pointing to the Third Aspect is located on the Broken Mountain, not far from the entrance to the Dalish camp - where the assassins attacked you during the "Killing the Ravens" quest. After that, go to the place marked with a cross, which is located on the same map, in the northern part of the eastern path from the Dalish camp. This time, you will have to fight the Secret Horror with no name and his minions.

After you find all three scrolls, a new entry will appear in your journal - look for the Secret Lair in the Underbelly. The entrance to it is located near Anders's hospital - in the same place where in the first act you entered the basement of your estate.
In this lair there is practically nothing but a huge hall where you have to fight Hybris - the Demon of Pride - and several waves of demons and Shadows, which he will call to his aid. Keep a close eye on Hybris and try to avoid stepping on the light blue glowing circle he casts from time to time. This spell does a lot of damage, but luckily it takes time, so you'll have a chance to get out of the danger zone if you spot it in time.
Defeating Hybris will complete this quest and give you the Demon Slayer achievement.

Street Cleanup

Similar to similar quests in the first and second act. Clear Kirkwall of nighttime gangs from infesting it and get a reward from a Friend in the nightly Hangman.

Red-Red on the Streets/Red Run Streets

Once you've killed enough Crimson Weavers in High City at night, the location of their base will be revealed. Go there and destroy the leader of the Bloodletters with his minions. Be careful - there are many magicians among this gang.

Almost Need/Kind of Want

Similar to the previous one - clear the night Lower City from the mysterious "Her Followers", and then go to their base in one of the alleys. There are no magicians among the gang, but its leader is the demon of desire Hunker (you can remove a beautiful dagger from her, about which there is an entry in the Code).

Reigning It In

Deal with the slave gangs in the night Port and go to the alley where their leader Beater Jess Varvell is with the rest of the gang. It's a mage, so be careful.

If you dealt with all the gangs, then the mysterious "Friend", in addition to money, will give you a one-handed ax as a reward and leave, revealing in parting that she belongs to the Red Jenny Friends organization. If you've played Inception, you may remember this name.



Cassandra, Varric and Solas join you in the Prologue. You will not be able to refuse their company.

Unlike this trinity, you can opt out of recruiting any of the followers below.

Vivien


After the scene with Lord Seeker Lucius during the quest "The Danger Is Not Over" in Val Royeaux an envoy of the Circle of Magicians will appear at the Summer Market, who will give you an invitation to a party on behalf of a certain sorceress Vivienne. This will give you the Imperial Enchantress quest. Go to the indicated place (you need to go to the world map for this). After you watch the cutscene and decide what to do with your opponent, Vivien will offer her services to you.

Iron Bull


The quest "Captain Bulls" will appear in your journal after returning from Val Royeaux and talking with your advisors. Exit the Church and talk to the mercenary messenger - Krem. He will invite you to a meeting with the leader of their group, Iron Bull. The Iron Bull is located on the Storm Coast not far from your first camp. Talk to him and you will be able to recruit him as an ally, and the rest of his mercenaries will join the Inquisition as an additional military unit.

Sulfur


After you witness the strange meeting between Lord Seeker Lucius and Reverend Mother Evara, following the quest "The Danger Is Not Over", literally in a few minutes, while exploring the Summer Market, an arrow with a mysterious message will pierce the ground under your nose. This will activate the "Red Jenny's Friend" quest.

In accordance with the message, look for "red clothes" in the market, on the pier and in the tavern. Go to the marked places and look for a red handkerchief on the floor - for this you need to activate the search button. It's not as difficult as it looks - the right place is marked with a quest marker, so you will always have an idea where exactly to start looking. In addition, the red scarf is quite bright and attracts attention. (But you still need to press the search button to activate it.) The tavern and the marina are located on the same level, but the desired market is on the top - go to the map to be transported to the right place (map levels can be changed in the upper right corner ). After you find all three messages, you will receive a key and a new location that you can visit by opening the world map. Go there, watch the video, kill the enemies that have appeared and decide whether or not to take an unexpected ally as a permanent companion.

Blackwall


Upon your return from Val Royo, Leliana will share with you her worries about the strange disappearance of the Gray Wardens in Ferelden and Orlais. This will give you the Lone Guardian Quest. Go to the place marked on the map of the Inner Lands and help the Gray Warden with his "recruits" fight off the attackers. After that, you will have the opportunity to get him as an ally.

Cole


You meet Cole during the Defenders of Justice quest, although he will not join you during this quest. Cole himself will find you after completing the quest and you will get the opportunity to recruit him into your group.
If you didn't follow the path of the templars and chose the Whisper of Seduction quest instead, Cole will find you when you start the next story quest, tell you what happened to the templars, and offer his services.

Dorian


Recruiting Dorian is pretty much the same as recruiting Cole, except that you have to follow the mage path and choose the quest "The Whisper of Seduction" to meet him. (Theoretically, you can meet him and still choose the templars, as you can visit Redcliffe and talk to the mages before you get to the "point of no return". The point of no return for these two quests is the moment they both become available on your map of military operations.)

If you have chosen the quest "Tempting Whispers", then Dorian will accompany you during this quest, and after it you will have the opportunity to recruit him permanently. If you chose the Defenders of Justice quest, then, like Cole, Dorian will show up in the Sanctuary himself at the beginning of your next story quest, tell you what happened to the magicians in Redcliffe, and offer his services.

Heavenly Wrath

Let's watch the video. We follow Cassandra to the gap, sometimes falling to her knees from the unbearable pain that the mark causes. The bridge will collapse and we will meet the first enemy in our hands with a weapon (it will lie next to the ruins of the bridge and depends on the character class). Deal with the demons and after a short conversation, break through to the outpost along the way, killing a couple of demons. At the outpost there will be Varric and an elf - a renegade named Solas, who uses our hand with a mark to close the gap. After the dialogue, break through further.

In the next battle, you will open a tactical camera and training on it. Deal with demons. Do not rush to run up the stairs. Better explore the two houses and go to the other end of the icy lake. After that, you can go to a meeting with Leliana to discuss further actions. There will be a second gap near the outpost. Kill demons and close it.

In the outpost, after a small skirmish with a clerk from the Church, you need to decide what to do next. Go through the mountains or go straight with the soldiers? There is only one difference. If you go through the mountains, you will save the soldiers fighting off the demons. And so everything is the same - make your way through the demons, close the curtain and come to a huge hole in the sky, where you have to fight the boss.

Demon of pride

We will have to fight this boss. We act with the Veil and remove the barrier to the demon. Now he is vulnerable and can be beaten. When his health drops to 75%, he will call a couple of demons to help and restore his shield. Deal with them, and then switch back to the boss, removing his vulnerability with the help of the Veil effect. He will still pull off such a trick at 50% and 25% of his health. After defeating the boss, click on the gap and watch the cutscene.

The danger is not over

We wake up in the Vault. We leave the house. There will be an enthusiastic crowd on the street, who consider us the Herald of Andraste. We go to the church to meet with Cassandra. Inside, Chancellor Roderick and seeker Cassandra will argue. Tired of arguing, Cassandra decides to revive the Inquisition.

Now you need to walk around the Vault and get to know its inhabitants during the side quest "The Best of the Best". After that, you can return to the church and take on the first task. We are introduced to our advisers and invited to the command table to accept the first task. We go to the side of Ferelden and select the task "Reconnaissance of the Hinterlands" for 1 point of influence. Here we will need to help mother Giselle, who asked Leliana to meet with us.

Hinterlands

The scout will bring us up to date. We go down to the Crossroads and help our soldiers fight off the magicians and templars. In gratitude for the help, she will give advice about the priestesses and advise you to visit Val Ruyao. To do this, we need to score 4 points of influence.

We speak with Corporal Vail on the hill and get a brief report on the situation in this location. First you need to visit the rider Dennett and ask for horses for the Inquisition, and after that you can take on side tasks, increase influence and gain experience for Val Ruyao.

Val Ruyao

Operation cost: 4 influence points.

Go to the strategic map and choose the side of Orlais, then click on the story mission and start it. In the city, read all the signs next to the stouts and go to the center of the square to listen to the churchmen. They will be interrupted by the templars, who will hit one of the ministers of the church and express disrespect to the Inquisition. Cassandra will notice that something is unclean here.

There's nothing for us to do here, so let's go. At the exit from the city, the supreme sorceress Fiona will turn to us and invite us to Redcliffe for negotiations with the magicians.

By secret

We return to the shelter and discuss the possibility of a magical union with our advisers. We travel to the Hinterlands and go to Redcliffe. On the approaches to the village, we destroy the demons and close the curtain. After that, we go into the opened gate and listen to the report of our soldier. Looks like no one was waiting for us here.

Go to the tavern and listen to Fiona. She will say that she was not in Val Ruyao and that the free mages have already sworn allegiance to Tevinter. In the middle of the conversation, Tevinter Magister Hermione Alexius will appear with his son. At the end of the conversation, his son will pretend to be unwell in order to bring his father out and give us a note.

We follow the advice from the note and go to the church. There will be a magician fighting demons. We help him fight off the demons, and then close the veil. The mage's name is Dorian and he's from Tevinter. He will tell about the plans of his former teacher, and from Felix, who came to the rescue, he will tell about a certain sect called the Venatori, which is making plans against the Inquisition.

After this conversation, the quest "Tempting Whisper" will become available on the strategy table.

Important! Go to the shelter and decide who to turn to for help. Wizards or templars? There will be a separate quest for each, but after passing one of them, you will no longer be able to take on the second.

Seductive whisper

Attention! After this operation, the magicians will take your side.

I'm starting to come up with a plan to help the mages. We need to personally meet with Alexius and distract him with "negotiations", and at that moment Leliana's scouts will penetrate the castle and deal with the master's guards. During the discussion of the plan, Dorian comes in and offers his help.

Alexius does not listen to competent arguments and will try to attack us, but the agents of the Inquisition will already kill all his guards and he will want to escape, and Dorian will prevent him. Something goes wrong and we end up in the lower chambers of Radcliffe Castle with one Dorian. Our satellites will disappear somewhere. We kill the venatori and ask questions to Dorian. It turns out that we have moved in time, and our companions most likely remained in the castle.

Pick up the key from the guard's corpse, exit the cage and go up to the upper floors. Kill two guards and go right. There you will meet Fiona from which lyrium grows. She will say that we have been away for a whole year, also, she will say that Leliana is here. Get out of here and go to the left side. Get down and there you will find your lost companions.

After gathering partners, return to the main hall. There will already be guards who will lower the bridge. Kill the guards, go into their room and replenish supplies. Go to the torture room and kill the magician named Hunley there. It drops a purple dagger "Spiritual Bloodletter".

Now you can go and save Leliana. Leliana has changed a lot, but she will still be glad to see us. We select the key from the floor and go to the throne room of Alexius. Along the way, we kill the demons and close the veil. There will be a couple more demons at the pier, and there will also be supplies. From the pier we go out into the courtyard. Close the two gaps there and move on.

In the upper wing, you can see Connor burning himself alive to exterminate the demon inside him (if you kept Connor alive in the first part). Replenish supplies and go to the lower wing. Kill venatori, demons and close the gap. The door to the throne room is closed by magic. To open it, you need to collect five fragments of red lyrium. Go to the marks, kill the venatori and take the fragments from them. Return to the door and open it.

Inside there will be a repentant Alexius who will attack us under any circumstances. When his health drops to 75%, he will hide under the barrier and make a veil. Kill demons and close it. He will repeat the same trick when his health drops to 25%.

After his death, we will receive a staff and an amulet, thanks to which we will get to our time. Our companions and Leliana will distract the enemy and, of course, die, but once in our time, we will cancel all the actions of Alexius.

Queen Anora will look into the light (actually it depends on who you transferred power over Ferelden to in the first part) and drive the magicians out of their lands. Now we can take them under our wing. There will be two conditions: we can make them almost slaves or make them willing allies. You decide.

After this task, Dorian will be asked to join our squad.

Defenders of Justice

Cost of the story operation: 15 influence points.

Attention! After this operation, the templars will take your side.

Leliana and Josephine gathered the nobles to force the templars to come out for negotiations. We go to negotiations in the citadel of Terinfal. On the approaches to the citadel, we will be met by a representative of the templars, who will have to take us to the lieutenant.

Also, he will offer to go through a ritual in which you need to arrange the banners in order of importance to you. You can not pass, but immediately go to the main. The Lord Seeker will not be in place, but his captain will come and attack us after the conversation. This is an ambush. We kill the enemies and make our way further, to the Lord - Seeker.

In place of the Lord Seeker will be the demon of Envy in his guise. The demon will send us to the Shadow. Once there, go to the marker on the map and watch the demon's obsession. Avoid the traps and after a while you will meet a kind spirit named Cole, who will volunteer to help us in the fight against the demon. We follow his advice. We go to the prisons and, on the advice of Cole, we light four curtain fires. It will work and we will go further into the forest. In the forest we reach the castle and pull the lever to open the doors. We pass in the castle to the place where the demon of envy attacked us in reality. After that, we will be freed from his influence, and he will run away.

Demonic dogma. Uncover the three secrets of the Envy Demon to increase your stats. The first is behind a closed door (only a robber can crack), the second is in a tavern on the second floor,

We need to find lieutenants and lyrium for the ritual. You also need to keep an eye on the hall hold counter and return as soon as it reaches the critical mark, otherwise the hall will fall and you will lose.

I advise you to go through the Upper Barracks. There you will find two lieutenants. Help them with the demons. For each lieutenant found, the status of the main hall increases slightly. Return to the Great Hall from the barracks, lower the ladders and help kill the demons. Wait until the hall is restored and go to the officers' quarters. Help the templar and go down. Clear the square and enter the room where you will learn about the demon's plans. Take the Lord Seeker's key and take the uncorrupted lyrium from the next room.

Return to the Great Hall, fight off the attack and talk to Baris, who will perform a ritual to remove the protective barrier. We protect him and the lieutenants during the ritual from the red templars.

After removing the barrier, replenish supplies and go to the fight with the boss.

After killing the demon, go to the templars and decide what to do with them. You can make them part of the Inquisition, or you can help them restore the order and become allies.

After this task, Cole will be asked to join our squad.

Will burn in your hearts...

The cost of the story operation: 1 point of influence.

We watch a video in which we close the Breach using the forces of allies. On the occasion of such an event, a holiday was organized, which will be interrupted by the unattended enemy forces (magicians or templars, depending on whose side you took). There will be a messenger at the gate - Dorian (if you sided with the templars) or Cole (if you sided with the mages). He will tell about the leader of the attack, and we will also see the Elder, whose plans we have destroyed.

Defend the northern trebuchet from enemies and move on to the southern one to fix it. Kill the enemies near the installation and start spinning the wheel while your fighters fight the enemies. It turns out that the enemy has a pet dragon. We watch the cutscene and return to the gate. Along the way, you can help Harit get to his house so that he takes the necessary things. Once outside the gate, help everyone who is in trouble and go to the Church. Special attention I advise you to give it to those who are in a burning building or cannot get up. Because they can burn or explode.

Chancellor Roderick will tell you about the secret path that everyone can take. We need to distract the Elder and his Dragon to ourselves. We go to the trebuchets and begin to direct it towards the mountain in order to bring it down on our enemies. Sometimes we fight off the templars. When the trebuchet is scrolled by 50%, fight the boss (the boss depends on which side you took). After defeating the boss, finish the trebuchet and watch the cutscene.

We wake up in a cave. Here we will have a new ability “Mark of the Rupture”, which helps to immediately destroy weak demons or slow down and deal damage to strong ones. We kill the demons and exit the cave. We just go to the marker and thus we will catch up with our people.

Let's watch the video. Now we lead the Inquisition.

Talk to Varric on the ramparts and he will introduce us to Hawke. Before meeting Hawke, you will be able to customize her appearance or leave it the way you had it in the game. Hawk will talk about the gray guards and offer to find her friend Alistair (there may be another guard in Alistair's place, it all depends on your actions in the previous parts). After that, the story quest "There Lies the Abyss" will open.

After that, talk to Josephine and she will say that the Empress of Orlais, Selina, is in danger and we need to get to the Winter Palace to prevent the assassination attempt. After that, the story quest “Evil Eyes and Evil Hearts.

There lies the abyss

Cost of the story operation: 8 influence points (for opening Crestwood) + 8 influence points (for opening the Western Reach) + 20 influence points for assaulting Adamant Fortress.

We go to the strategy table and go to Crestwood for 8 influence points to search for the Guardian. The situation is complicated by the fact that to the Guardian's cave you will have to make your way through the red templars and the dead, crawling out of the lake.

On the approaches to the village gray guards fighting off the dead. Help them and find out that they have an order to capture the Guardian we are looking for. Hike, something strange is really going on with the order.

There will also be demons and the dead at the gates of the village. But we'll take care of that a bit later.

There will be wolves and robbers near the cave. We kill them and approach the cave. Hawk is already waiting for us. We go with him / her (depending on who you played in the last part) to a meeting with the Guardian. He will tell you that Corypheus somehow controls all the guards with the help of a call. And that the guard - Commander Clarel went crazy and is up to something. But for this he needs to visit the Western Reach and get more information.

We return to Skyhold and open the Western Reach for 8 influence points. We move there and go to a meeting with the Guardian and Hawk, who are waiting for us near the fort. In the fort we see that the gray guards began to engage in blood magic and sacrifice their people in order to summon demons. They were deceived by the promise that an army of demons would help cleanse the Deep Roads and thereby prevent future Pestilences from happening. Now, almost all the guards are under the influence of the Corypheus, and even the demons that can capture Orlais. We need to stop them. After the conversation, we kill the crazy guards along with the demons.

The most important blood magician - Erimond, was able to escape and we need to follow on his heels. The guard will point to Adamant Fortress. There will also be guards, demons and all the commanders-in-chief of this parade.

Return to Skyhold and use the command table to begin your assault on the Gray Wardens' stronghold.

We watch the video and clean the yard. After that, we speak to Cullen and rush to the walls to kill enemies along with Alistair. Kill enemies in another courtyard and go to the main courtyard. There, help the normal guards fight off magicians and demons, and then decide what to do with them. You can either kill them or leave them alone and move on to the walls. Further it will be linear. Kill enemies and move on. On the walls, you can capture the fortifications or go straight to Clarel. I advise you to grab, the experience is not superfluous. Near the first fortification there will be a demon of anger with guards. Kill them and move on.

Around the second will be the demon of pride and the demons of despair. Kill demons of despair and switch to a stronger demon. After that, Hawk will ask what she should do. To go with you or protect your soldiers? Make your choice and go either to Clarel or to the third fortification.

Around the third, there will also be a demon and ghosts. Kill them, collect rewards and go to Clarel. In a narrow passage, kill the last demons and go to the main square. Watch the video in which one of the guards is sacrificed.

This is interesting: remember the girl that the guards saved in Crestwood? If you talk to her in the village after that and allow her to join the guards in the Order, then she will be sacrificed instead of this old man.

Try to reason with the guards and Clarel. You can immediately pounce on them and then you will have to fight with guards and demons, or try to tell them the whole truth and then some guards will go over to your side in the battle with demons and mad magicians.

After the fight, run after Clarel along the way, killing demons. Having reached the place, watch the cutscene.

We are physically transported to the shadow. Turn right and use the search to activate side mission Dreamer's Fears. There will be fears of spirits in the shadows on the marks, we find them using the search, select and use them in the right place. For placing each fear in its place, we will be given an increase to the main characteristics. As a reward for the quest, which ends almost before leaving the Shadow, we will receive a "sketch of the staff of the archmage" and "essence of perfection."

After that, go to the left side, kill the demons and activate the mirror, which will increase your magic by +1.

Now you can go upstairs. At the top you will meet a spirit or someone similar to the High Priestess. She will say that first we need to return our memories, and then get out of the shadows by trying to kill a demon named Nightmare. After the conversation, kill the demons and restore the first lost memories. We watch the cutscene and go to the next location of the spirit of the High Priestess. On the way to it there will be a mirror that gives +1 to agility. There will be another mirror on a separate elevation. Cleanse it from demons and increase your dexterity by +1.

Go to the High Priestess, kill the demons and restore another piece of memories. We watch the cutscene, fight off the enemies and go to the Spirit, which will destroy the barrier. Along the way, there will be a mirror that grants +1 Willpower. Go to the next barrier and kill the demons to make the barrier sleep. Again, follow the Spirit, which will lead us to the boss.

Edge of Nightmare

Hawk and Alistair will be stunned in this fight.

The boss has a lot of health and deals very strong blows. Can teleport across the battlefield and sometimes summon spiders. Also, the boss puts barriers on himself, but not as often, so you can relax.

When the boss reaches 25% health, he will start to summon a lot of spiders and a couple of Horror demons. So be careful.

After killing the boss, there will be a couple of cutscenes in which you will have to make important choices. At the end of all this, you will be transported to Skyhold and the task will be completed.

Evil eyes and evil hearts

Cost of the story operation: 30 influence points.

We need to prevent an assassination attempt on Empress Celine. We have invitations, so we put on costumes and leave for the Winter Palace.

At the ball, you need to try to increase the location of the courtyard or keep it level. If the location of the courtyard drops to zero, you will be kicked out of the ball and the mission will fail. Various tasks will be scattered around the palace, which can raise your favor points. The first task will be at the very beginning. Help the girl find the ring and get +5 favoritism.

Notes: there will be secrets at the ball, coins - whims and stone galls. Secrets and coins increase your influence with the court. I advise you to leave stone galls for the imperial court in order to dig up dirt on Selina.

Don't rush to the ball. Hack the two side storages, the statuette and the key to which will be on the second floor (search with the V search). Also, eavesdrop on a conversation between two nobles. In one of the vaults there will be a secret and a coin - a whim, all this will be useful to us in the future.

After talking with Selina, you can eavesdrop on rumors and talk to your companions. After examining everything, go to Leliana and talk to her. She will talk about the apostate surrounded by Selina, so you have to be careful. Now you have access to the guest wing, go there and try to pay attention to everything suspicious. After that, go out into the courtyard, where you will be met by three noblewomen with a message from Selina. There will also be a fountain in which you can throw the coins you found. Climb the wall to the library and try to do everything quickly so that you are not lost at court and you do not lose points.

In the library, use the search to find the lever and open the secret passage. Read the documents and before returning to the ball, solve the riddle with the urns. Light the urns from the end of each row and go downstairs for trophies.

Exit the library through the back door and you will find yourself in the lobby. Go to the hall where you will meet the adviser to the empress. It will be Morrigan, who will tell about the Tevinter spy and give us the key to the human one. Let's go there.

There will be many corpses there. There will also be a statuette of Gauls and a book. To get them, jump on the boxes, and from there on the beams and take everything you need. We go out into the garden and find an adviser killed with a knife with the coat of arms of the house of Gaspar, and then we fight off the venatori. We need to find a jester who might be involved in this. We go to the noble chambers along the way, killing enemies. The jester will be on the second floor. We deal with him and his henchmen, and then we watch the video and talk with Briala, who acts on behalf of the elves.

We return to the lobby and talk to the guys near the Hall of Trophies. Say that Cullen would be happy to tell a couple of stories about you and they will go to him, and you will receive +10 to the location of the court and will be able to explore the Hall of Trophies.

Make a save after the conversation as there are tough choices to be made here. Also, you must complete all side quests, because you can't return to them again after infiltrating the imperial wing.

Visit the imperial wing to dig up dirt on Briala and Gasper. Remember, I said that you need to save stone galls? That's just for this moment. Open the first side door and there you will find the soldier Gaspar, who was framed by the Empress Selina. Climb the stairs and go to the first door from which you can hear screams for help. You will frighten off the killer and learn from the elf that Briala sent her here. From here, go to Gaspard's man and run into an ambush from Duchess Florianna. You will fight archers and demons. You can use the Break Mark ability to even the odds. After clearing the territory, close the veil and release the man Gaspar, who will tell all his plans.

Make your way to your advisors through a bunch of enemies and you will find yourself in the ballroom. Decide what to do. Allow Florianna to attack, arrest her, or publicize her plans.

In the first and second cases, you will have to fight with her and her minions.

But the third case will be available if you have achieved a high location of the yard (90 - 100 points). Then you can publicly accuse the Duchess Florian, and then let the guards take her away or execute her with your own hands.

After that, a conversation will take place with Selina, Gaspard and Briala. If you have done everything as written here, then you can grab them by the throat and make them work together for the good of Orlais.

fruits of pride

Cost of the story operation: 40 influence points. We need to go to the Arbor Wilderness to be the first to find the lost elven artifact to thwart Corypheus' plans to penetrate the Shadow.

Warning: The "Before the Down" side quest will automatically end when you start the "Fruits of Pride" quest. Therefore, complete this quest before starting Fruits of Pride on the strategy map.

arbor wilderness

You will be briefly introduced to the situation and sent into battle. Exit the camp and head southwest. There you will see your allies fighting enemies. Help them and move on. You will reach a river where there will be many enemies. After clearing the river outpost and go around the river. You will again go out to your allies. Help them and move on. Thanks to this, you will find yourself in the main camp of the templars. Clear it, and then read the note on the table, replenish supplies and take the loot from the chest. From the camp, go up the path and make your way through the forest to the temple, along the way helping your allies defeat the fighters and the forest elves who have come to the light.

Temple Mythal

On the approaches to the temple, we see that Corypheus is being torn apart by magic, but he is resurrected from the corpse of a dead guard and calls the archdemon for help. We run to the temple. Talk to Morrigan about what you saw and go to the huge door, which is sealed with a ritual. Get down back to the central platform and watch the cutscene.

You need to solve a small puzzle to go further. The essence of this puzzle: do not step twice in the same place. Turn left, then right and go to the end. After that, step onto the adjacent tile, and from there to the opposite one, and so on until you reach the final tile on that side. After that, go through the remaining tiles and the door will shine, which means that we can go further.

We pass through the door and deal with the minions of Calpernia. Then we will have a choice: continue the ritual or pursue Calpernia.

You can go down into the crypts even after performing the ritual. Just jump into the hole and fight the venatori. The only thing worth climbing here after performing the ritual is runes and a couple of sketches for armor. In the end, you still find yourself in a room with elves when you leave the ancient crypts. If you have not completed the ritual, they will not offer you an alliance.

To perform the ritual, you need to complete puzzles, like the initial one in the Mythal temple. The most difficult puzzle will be with the lever. Reach the lever, pull it and go along the left half almost to the end. It is necessary that two free cells remain on the right half. After that, pull the lever and go to the end. If you did everything right, then you will have four central cells. Step on the floor, which is not subject to magic, and from there to the remaining cells.

The second puzzle is very easy. Start from the upper left corner and go to the end, sometimes changing the trajectory.

The last puzzle is split into two areas with a non-magical area in the middle. The left side entrance is blocked by debris. First you need to activate the side without debris. Activate fully, but leave four cells on different sides at the end of the puzzle so you can go to the other side. On the other side, we reach the middle and jump down to one of the cells, activate the cells there and, moving to the other side, close all the cells and open the doors. Outside the doors you will be met by the ancient elves, who were destroyed by the shell of the Corypheus at the gates of the temple. They will appreciate your knowledge of the rituals and offer assistance.

If you accept their help, you will not fight your way to the source with the elves and venatori. The elves will give a guide who will lead us through the secret doors to the source. You just uncover the weapon once, near the entrance to the source.

If you refuse their help or wish to take possession of the source, then they will attack you and you will have to fight your way to the source fighting the elves and venatori.

In all cases, Morrigan flies after the leader of the ancient elves to prevent the destruction of the source.

After reaching the Well of Sorrow, get down from the balcony and fight with the boss. If you accepted the help of the elves, then they will help in the fight with the boss.

If you accepted the templars, you will fight with Calpernia. Calpernia will be with the red templars and venatori. The boss likes to teleport and throw fiery runes at the battlefield. Sometimes, she will summon demons to help her in her fight against you.

If you accepted the magicians, then you will fight with Samson. He and his red templars are experts in close combat. They hit hard and have a lot of health, but no barriers. Samson is unaffected, and his templars cannot stand fire. So first deal with the templars, and then switch to Samson.

After the boss fight, you will find yourself at the Well of Sorrow. After listening to all the dialogues, you must decide who will drink from the source? You or the Morrigan? This will not change the gameplay and will not give new forces, but it will have a further impact on the story. Watch the last cutscene and be transported to Skyhold. The task will end there.

Last act.

Operation Cost: This operation will not be on the Strategic Command map.

First you must prepare your squad. You will encounter a dragon that is very strong in the element of fire, has a vulnerability to cold and a very high resistance to fire. So what should you do? Right. Make runes of cold and try to make armor with fire resistance and stock up on fire resistance potions, and also redistribute skills to the cold branch for one of your mages to make it easier to fight the dragon. Rogues are too soft for this fight. If your squad will consist of two warriors and two magicians, then good. If you yourself are a robber, then take one warrior and two magicians.

You need to talk with Morrigan and draw up a further plan of action. Instead of Morrigan, Leliana will be in place, who will say that the witch chased her son into the Eluvian. We go there and get into the Shadow. In the shadow will be Morrigan, who will ask us to find her son. Her son will be at the end of the shadow. With him will be Flemeth, who is actually Mythal. Yes - yes, such a confusing universe of Thedas. Flemeth will talk about the ancient altar of Mythal, which is protected by a dragon. If we defeat him, he will be on our side.

Note: The fight with the dragon can be avoided if Morrigan drinks from the well, not the Inquisitor.

We go to the altar and call on the dragon to fight. The dragon is vulnerable to cold and is immune to paralysis, stun, and fear. The dragon has over 200,000 health (depending on difficulty level and player level), but you need to remove 50% and the fight will end. The boss is similar to all previous dragons. He stomps and strikes with his paw in close combat. The only difference is that he very often jumps from one point to another during the battle. However, he has no armor or barrier, so all your attacks will go to his carcass.

His strong attack is that he leans on his hind legs and starts flapping his wings strongly. Try to get close to the dragon at this moment in order to receive as little damage as possible. If you have Vivienne, then put barriers to reduce damage.

Also, sometimes he flies into the air and spits from there fireball, which sets fire to the area in which it hit. Try to dodge him and don't stand in that area.

Try to pay attention to the legs of the dragon. Injure his legs so that he jumps around the map less, and then switch to his weak point - his head. After the dragon loses 50% of its health, the fight will end. Take the equipment from the chest and return to Skyhold.

Marvel at perfection...

Operation cost: 0 influence points. It is necessary to finish off Corypheus before he gains strength and gathers a new army.

Attention! You will be able to play after killing the last boss in this quest. All quests related to the Inquisitor's companions will be cancelled, including quests of a romantic nature. When you are ready for the last mission, go to the command desk and start the mission.

Now you need to talk to your advisers at the command headquarters. Corypheus will attack Skyhold during the conversation. It's time to deal with him.

He will have over 100,000 health (depending on difficulty and player level). First, he will hit you with spells, normal and area. He is immune to all types of stun, sleep, and so on. Try to use barriers more often. As soon as his health drops to 90%, he will call for help and teleport. From a height, he will attack with a spell. Try to quickly get close to him and knock down the barrier in order to impose close combat on him again. As soon as his health drops to 75% or lower, he will teleport even higher again. Go to him and don't forget to replenish supplies from the stash, and then go to the boss and fight him again. When his health drops to 50% - watch the video and fight with the second boss.

Red Dragon

This dragon is not very susceptible to cold, but is not particularly immune to fire. The tactics are exactly the same as with the Guardian of Mythal, but with one difference. The red dragon uses barriers every time it loses 15-20% health. As soon as the dragon has 10% left, we watch a video where we kill him, and Corypheus falls more and more into madness.

Corypheus again

Use the cache and go up to the boss. He begins to broadcast barriers on himself when he loses about 10-15% of his health. He had two more skills added to his previous ones. During the first skill, he teleports to one of the corners and emits two beams from his hands in our direction. Here, either hide behind the pillars, or go behind his back, or hang a barrier and catch it all in the face. During the second skill, he kneels in the center of the ruins and begins to cast a spell. You can beat him a little, and then hide behind the pillars so that you are not hit by a massive spell. Near the end of the fight, he will teleport himself to the center and heal for 50%. After that, he will not create barriers and teleport less often, and also loses most of his skills. The battle with him ends as soon as he has 5% health left.

We watch the video, talk with all partners, accept congratulations and rejoice that we were able to save Thedas. You deserve it!

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