Collision of the tank armoring model. World of Tanks armoring scheme World of Tanks armoring of tanks in wot 3d models program

The collision of the tank armoring model, or armoring scheme, allows the player to know where the enemy tank is most vulnerable.

Consider a collision model of armoring tanks using examples of vehicles of each type of equipment of the Soviet Union

Heavy armor has the thickest armor, that's why they are heavy, but even they are not impenetrable. The heavy Soviet tank of the sixth level KV-2 has an armor thickness of 20 mm to 115 mm, a screen of up to 110 mm. The screen protects the gun mask. Frontal attacks will fail, the front of the tank is well protected, has armor from 70 to 115 mm. The turret of the vehicle is protected by 75 mm thick armor. Tracks with thin 20 mm armor and upper parts of the tank are well penetrated, which makes any tank vulnerable to artillery.

The sides of the hull have a fairly dense protection, 75 mm thick, but the rear of the tank is more vulnerable. The bottom of the vehicle is also poorly protected, which makes it dangerous for this tank to play on slopes. In more detail, you can view the booking of tanks on the website gamemodels3d com

The Soviet medium tank T-34, or "tank of victory", has a brune from 20 to 80 mm, except for the hatch cover, the thickness of which is only 15 mm. The entire hull of the vehicle is covered with armor from 40 to 45 mm, except for a thin strip of the front part of the hull separating the bottom of the tank, protection of which is 80. The gun mask is covered by a 52 mm thick screen, the turret armor has the same protection. Protection of tracks, bottom and top of the tank from 16 to 20 mm. For ST, the car has normal protection, it is vulnerable from the bottom and top.

The Soviet light tank of the seventh level LTTB has protection from 15 to 90 mm and a gun screen of 90 mm. Has good protection of the frontal part of the body, 90 mm. The side parts of the hull and caterpillars are poorly covered, from 15 to 45 mm of armor. The front of the turret has 90 mm of armor, the sides are 75 mm, and the rear is 52 mm. Weakly armored bottom and top, only 15 mm of armor. The tank easily breaks through from all mtorons, except for the frontal part.

Different types of tanks have different thicknesses of armor, each vehicle has vulnerabilities and impenetrable armor

The Soviet Tier 7 SPG SU-14-1 has very weak armor, from zero to 30 mm. The weapon is best protected. The tracks are covered by a 6 mm thick screen. The entire vehicle is covered with a thin layer of armor up to 20 mm.


The SU-122-44, a premium Soviet Tier 7 tank destroyer, has armor from 20 to 110 mm and a 120 mm gun screen. The most protected part is the frontal, covered with armor 90 mm thick. The side parts are protected by 75 mm, the tracks are 20 mm, the rear part has armor of 20-45 mm. Weakly, by 10 mm, the bottom and top of the machine are protected.

The best armor is given to heavy tanks, as they need it to reach the front lines. The weakest booking of "art", its whole in the game - to disguise and eliminate opponents from above.

Just started playing World of Tanks? Don't know which branches to download? It is better to be the first in the World of Tanks, of course, to swing Soviet heavyweights! Soviet heavy armor is thick and ricochet armor, steep rifled barrels and two equal branches of tank upgrades!

In World of Tanks, the Soviets have two full heavy tank branches. They are considered the most imposing and nagging in the game, and there is a simple explanation for this. Most of the players in World of Tanks are Russian-speaking, and they begin their acquaintance with the game with Soviet tanks. By their inept actions, the newcomers seriously squander the statistics on these tanks, and the developers, in turn, balance the tanks by the percentage of victories! When a player, having played on Soviet tanks, goes to download other nations, he already has good experience in the game, and he is much better at playing them.

As a result, in order to unleash the potential of a Soviet heavy tank, you really do not need either experience or skill. Although both, of course, will not hurt. So if you don't know which tanks to start your acquaintance with the game with, download the Soviet heavyweights!

In general, Soviet heavy tanks in World of Tanks have good guns with medium penetration, low accuracy, and high one-time damage. Thus, the KV-1S heavy tank boasts 175 mm penetration and 390 damage at a time, and all this splendor is already at Tier VI! However, Soviet heavy tanks also have a kind of nerf that is inherent in absolutely all tanks - the guns on Soviet tanks do not really go down, which leaves a serious imprint on the gameplay. Excellent all-round armor, ricochet armor with rational angles of inclination and diesel engines with a very low likelihood of ignition add to the joyful picture.

After upgrading the KV-1, Soviet heavy tanks are divided into two branches. The KV-1S, IS, IS-3, IS-8 and IS-7 received good dynamics and top speed in exchange for lightweight booking. T-150, KV-3, KV-4, ST-1 and IS-4, on the other hand, have excellent all-round booking, including thick sides, but weaker dynamics and lower maximum speed.

If you choose from two branches of pumping, it will be easier for a beginner to play on tanks from the second, heavily armored branch. This way, an inexperienced player will have less chances to rush off somewhere at the beginning of the battle and merge, and better booking will probably save lives in the middle of the battle. Skillful players, with a win rate of more than 50, are better suited to more dynamic tanks from the first branch. It is on the dynamic Soviet weight that the easiest way to make a decision and pull out a drain fight. Again, this is only if the arms grow from the right place.

Overview of the KV-1 tank and the booking scheme

The Soviet heavy tank KV-1 is one of the most nimble and easy-to-use heavy tanks in the World of Tanks game. When properly positioned with a diamond, the excellent 75mm circular armor makes it virtually invulnerable to classmates. This tank has three good weapons to choose from, which is also quite unusual. So, the 57 mm gun project 413 makes the KV-1 very similar to the Lendleigh Churchill III. However, unlike Churchill, the KV-1 has no concessions in the form of a reduced level of battles, therefore, it is strongly not recommended to ride with a 57 mm gun. Although at the top of the fight, the hole punch is a lot of fun to play.

Usually, players choose the 85mm F-30 gun, with which you can punch almost any Tier V - VI heavy tanks head-on.

Well, for those of you who came to World of Tanks for fun and bending over, and who are ready to send credits and play with premium shells, I recommend taking a closer look at the 122 mm U-11 bomb, which, in addition to land mines, has magic cumulative penetration 140 mm and one-time damage of 370 units, which is a record at Tier V. The pleasure, of course, is not cheap, each such shot will cost you 4800 credits. But believe me, if you're looking for a bend for the money, it's worth it.

Personally, I have the most pleasant memories of the KV-1. Even now, I periodically roll out this wonderful tank with a 122 mm U-11 "bomber" on cumulative charges, purely for pleasure.

Armor scheme for the KV-1 tank

At a long distance, the KV-1 is best punching into the lower armor plate or sides (75 mm), if you shoot at 90 degrees. At close range - to target weakened zones in the frontal projection - a mechanical drive hatch and a machine-gun apple (60 mm). When shooting at the rear of the tank, it makes sense to shoot at the top, where the armor is thinner (60 mm). The turret has better armor than the hull, and therefore it is not recommended to shoot at the turret.

Overview of the Churchill III tank and booking scheme

Speaking of Soviet heavy tanks, one cannot fail to mention the Churchill III Lendleigh tank. What should the average player need to know about premium tanks in general and Churchill in particular? In World of Tanks, premium tanks are sold for real money only. The main rule regarding premium tanks is that these tanks are good at farming credits, but they are always weaker than their classmates. Therefore, it is believed that premium tanks do not bend. You don't have to buy a crew on them, you can temporarily transfer a crew from any tank to premium tanks, the main thing is that these are tanks of the same class and of the same nation.

Although the Churchill III is inferior to the KV-1 in terms of armor, and has inexpressive dynamics and low maximum speed, Churchill has a hole punch that is quite decent for a Tier V premium tank, which strongly punishes light and medium tanks. But with the penetration of well-armored strands of the KV-1 and T-150 type, Churchill III is not doing very well. Fortunately, Church has a reduced level of battles and does not throw him above level VI.

Now about the farm: if you take the Master's achievement at Churchill III, you can get about 25 thousand clean credits. Those. in a regular battle, even with good hands, it is not at all easy to get more than 20 thousand credits on the Church. In this regard, Churchill III is not at all a competitor to the IS-6 and KV-5 Tier VIII farm combines. But wealthy guys can buy this tank for pumping crews, since you can earn much more experience on Churchill III than on a regular tank.

Personally, I bought this wonderful tank a long time ago, I shoot down stars on it almost every day, pumping the crews of Soviet heavyweights, and I am very pleased with the purchase.

Armor scheme of the Churchill III tank

The weakest point of Churchill III is the tower, in particular, the forehead of the tower on both sides of the gun mantlet (88 mm). If desired, you can target weakened areas in the frontal projection of the hull (60 mm), however, given the weak armor of the turret, this does not make much sense. The tank has a large number of screens in the most unexpected places, so it is not recommended to shoot it at the sides and stern with HEAT and HE shells.

Overview of the KV-2 tank and the booking scheme

At one time, the KV-2 was just a top-end tower for the KV, and bent all living things at Tier V. But the subsequent division of the KV into KV-1 and KV-2, the transfer of the KV-2 to Tier VI, and a series of nerfs led to the fact that now the KV-2 is a heavy tank with sluggish dynamics and unusual game mechanics. If you want to get an unusual gaming experience and play with the 152 mm M-10 "bomber", take a tank boldly. If you want to go to the artillery by jumping from Tier VI KV-2 to Tier VII C-51 - even more so. In this case, you can put on the tank a good 107 mm ZiS-6 gun, just like on the T-150. But in general, the KV-2 is a cactus that doesn't have to be gnawed at all. And playing with the 107 mm ZiS-6 gun is better, after all, on the T-150.

For me personally, the KV-2 is a source of extremely unpleasant memories. After the introduction of premium shells for credits for about six months, the tank brutally bent on cumulative, but in patch 0.8.6. they were removed. Rolling the KV-2 on land mines and even more so - armor-piercing shells, I see no reason for myself.

Armor scheme of the KV-2 tank

At close range, in the frontal projection, there are weakened zones - a mechanical drive hatch and a machine-gun apple (60 mm). In the rear of the hull, the upper protruding part has weaker armor (60 mm) than the lower (70 mm). At the back of the tower there is a large weakened zone - a hatch (60 mm).

Overview of the KV-1S tank and booking scheme

This tank is a lightweight version of the KV-1 heavy Soviet tank. The side armor of the KV-1S is thinner, the engine is better, and the durability is higher. In the top configuration, the KV-1S is equipped with a 122 mm D2-5T imbe gun with excellent penetration at Tier VI and the largest single damage. Of course, this is partially offset by the long reload time, epic long mixing and huge spread, but only partially. In total, at Tier VI we have a very dynamic heavy tank with a monstrously powerful weapon.

Despite the good dynamics, you shouldn't think that the KV-1S is a medium tank. Compared to real STs, the KV-1S goes uphill sluggishly, and its visibility is much higher. In addition, with each shot from your top 122 mm muzzle brake gun, you will signal your enemies: “This is where I am! Shoot me! " At the same time, the speed of movement backwards causes sadness-sadness: to get out of the position under fire in reverse, oh how difficult it is!

In the middle and at the bottom of the list, the KV-1S in game mechanics resembles, rather, a turret tank destroyer, only without the inherent bonus of tank destroyers to stealth when stationary. So you need to bend on the KV-1S carefully. You should always remember that once it is at the very bottom of the list, the KV-1S automatically becomes the # 1 target for enemy tanks. He is very dangerous!

The KV-1S is one of the few tanks in the game that I have never sold or even thought about selling! It really is the decoration of the game.

Armor schemes for the KV-1S tank

The weakened zones of the KV-1S tank in the frontal projection are: the lower armor plate, the mechanic drive hatch and the machine-gun apple (60 mm). If the KV-1S is playing through the turret, the commander's hatch on the turret roof (90 mm) can be considered a weakened zone. The sides and sterns can be penetrated without any problems, while the turret of the KV-1S is rather ricochet and has the best armor.

Overview of the T-150 tank and booking scheme

Unlike the KV-1S with cardboard sides, the T-150 has improved armor compared to the KV-1, and the 107 mm ZiS-6 gun. Although it has less penetration and one-time damage than a 122 mm gun, playing with the 107 mm ZiS-6 is quite comfortable. With the correct setting with a rhombus on the T-150, you can very successfully tank and deal damage. In general, the T-150 is capable of upsetting any opponent, both with its weapon and with its armor. However, meeting the T-150 at random is not at all easy, because unlike the cheerful KV-1S, few leave it in the hangar.

I have the best memories of the T-150 tank. Even with only a couple of thousand fights under my belt, I felt like a real nibbler on him.

T-150 tank booking scheme

The weakened zones in the frontal projection of the T-150 tank are the lower part of the lower armor plate (75 mm) (however, it is convenient to shoot there only from somewhere below), the mechanic drive hatch and machine-gun apples (75 mm), as well as the commander's turret on the turret (75 mm).

IS tank overview and booking scheme

Virtually improved in all respects KV-1S. However, we pay for the best booking with a low maximum rate. IS's main problem is its neighbors. Both on the left and on the right (KV-1S and IS-3), and below - the "alternative" Soviet heavy KV-3 turned out to be very immobile.

So with all the advantages of IS, you are unlikely to leave it in your hangar. In World of Tanks, the IS turned out to be unbearably boring.

I have no bright memories of IS. Some are unpleasant - from an endless series of plums. This tank is clearly not for beginners.

IS tank booking scheme

Weakened zones in the frontal projection are the commander's cupola on the tank turret (90 mm), the lower armor plate (100 mm) and the mechanical drive hatch (110 mm).

Overview of the KV-3 tank and the booking scheme

Drum roll and fanfare: meet King VII, the Soviet KV-3 heavy tank. Excellent circular armor of the hull and a strong turret, a wonderful 122 mm D-25T gun allow you to bend everyone without any problems. What's the catch, you ask? Of course, in sluggish dynamics and low maximum speed. It is very difficult to disperse 68 tons to the passport 32 km / h. It is often simply impossible to move from flank to flank or return and knock down the capture on the KV-3. Although, everything is learned in comparison. The KV-3, after all, is not the legendary American T95 tank destroyer. After playing on tanks like it, the Soviet heavy KV-3 seems quite comfortable.

I was once in awe of the KV-3. If you are ready to sacrifice dynamics for the sake of a bend, this tank is for you!

Armor scheme for the KV-3 tank

In the frontal projection of the tank, the weakened zones are the lower armor plate, the mechanic drive hatch and the machine-gun apple (100 mm). When shooting at the stern of the KV-3, as usual, it makes sense to shoot at the upper part of the hull, where the armor is "only" 80 mm.

Review of the IS-3 tank and booking scheme

The IS-3 is a frankly imba tank at Tier VIII, which, however, requires the player to have straight arms. And knowledge of his strengths and weaknesses. So, it is not recommended to put a pike nose on the IS-3 with a rhombus - it is only easier to pierce it. At the same time, from guns with a standard Soviet penetration of 175 mm, it easily breaks through at distances of up to 100 meters. Impenetrable cheat boards, on the other hand, are capable of driving an inexperienced player into a stupor. The trick of the IS-3 and IS-8 is that the fenders are hidden behind the bulwarks that act as screens, and the sides themselves have a reverse angle of inclination. Therefore, shooting at the fenders is strictly not recommended. Especially from above.

The standard tactic of playing the IS-3 is to hide the pike nose and tank with a reverse rhombus, giving out an amazing 390 HP damage per CD. Well, the pike nose helps well at long distances, from which classmates, as a rule, do not pierce it.

Only the best memories of the game on the IS-3 remain. The main complaint about this tank is the very small depression angle of the gun.

Armor scheme of the IS-3 tank

In frontal projection, the IS-3 has no pronounced weak points. Unless the tower can easily penetrate the roof (20 mm) from close range from tall tanks. It is better to shoot at the sides at 90 degrees under the fenders (90 mm) through the tracks. It is better not to shoot at the ricochet tower at all.

Overview of the KV-4 tank and the booking scheme

It would seem that the IS-3 at Tier VIII cannot have a competitor, as the tank turned out to be painfully flexible. But it seems so only until you pump the super-heavy Soviet KV-4 tank into the top. Fantastic all-round hull armor and sturdy turret make this tank very easy to use. In terms of armor, the KV-4 is very similar to another Soviet heavyweight - the KV-5 premium tank. And if the main weak point of the KV-5 is the machine-gun turret on the hull of the tank, in which the always shell-shocked radio operator sits, then the KV-4 has no pronounced weakened zones. Even the machine-gun turret at the top of the turret has armor up to 180 mm and complex geometry, and therefore does not always break through. After patch 0.8.6. and the significantly increased firing accuracy of all tanks, without exception, it became quite easy to target it at the KV-4.

Low top speed and sluggish dynamics became the payment for the imbo booking. It is certainly possible to plug up some flank on the KV-4, but in most cases it will not work to move to the other flank or return to the base to shoot down the capture on the KV-4.

The 107 mm ZiS-24 gun mounted on the KV-4 is noticeably inferior to the 122 mm BL-9 gun mounted on the IS-3. Including for such an indicator as damage per minute. In addition, the ZiS-24 is a unique weapon that can only be installed on the KV-4. So, after examining the next ST-1 tank, you will have to ride it with the 122 mm D-25T gun, inherited from the KV-3. At the seventh level, it looked good, but at IX it is simply impossible to play normally with the D-25T. So, while playing on the KV-4, save up credits to buy premium shells, or accumulate free experience to research BL-9. And, perhaps, the best option is to open BL-9, pumping over the IS-3.

The KV-4 is a really great tank to buy and leave in the hangar. Especially if you don't have the premium Soviet heavyweight KV-5. If you learn to place the tank in a reverse diamond, the KV-4 will be pretty easy to play.

Armor scheme of the KV-4 tank

In the frontal projection, the weakened zones are the mechanical drive hatch and machine-gun apples (120 mm). On the sides, the lower half of the KV-4 hull is worse armored (130 mm) than the upper one. There is a weakened zone (120 mm) in the rear of the turret. The stern has armor of the same thickness of 90 mm.

Overview of the KV-5 and IS-6 tanks and the booking scheme

Watch the video about the features and tactics of playing Tier VIII premium tanks:

Armor scheme of the KV-5 tank

In the frontal projection of the tank, the weakened zones are the machine-gun turret, in which the eternally shell-shocked radio operator sits (120 mm in front and 140 mm from the sides and rear) and the machine-gun turret on the tank turret, where the loader is located (150 mm). If the KV-5 turns the turret a little, you can try to punch it in the cheek (150 mm).

Armor scheme of the IS-6 tank

The main weakened zone of the IS-6 is the mechanical drive hatch (90 mm). If the IS-6 is a diamond, it is best to punch it into the bevels of the hull. In general, the tank does not particularly have weakened zones.

Review of the IS-8 tank and booking scheme

The IS-8 is a rather strange Soviet heavy tank. It is better not to rely on armor here, Tier IX and X tanks with top guns sew IS-8 in all projections. In fact, compared to the IS-3, this tank has more durability, better gun and better visibility, and a higher maximum speed. The IS-8 tries very hard to pretend it is actually a medium tank. However, due to its considerable weight, it rides very sluggishly uphill, and with disguise, the IS-8's affairs are, frankly, unimportant. The tank is clearly designed for players with arms as straight as sleepers. It will be very, very difficult for the rest of the players to play the IS-8.

But straight-handed players will definitely appreciate the excellent dynamics and the 122 mm M62-T2 cannon as on the ST-1 and IS-4. The IS-8 is the tank that, due to its excellent dynamics and high maximum speed, can change positions, return to capture the capture from its base and move from flank to flank. Well, the 122 mm gun M62-T2 really punishes.

On the IS-8, what I personally disliked was the absolutely non-descending cannon. In general, the IS-8 does not in any way correspond to my ideas about what a Soviet heavy tank should be.

IS-8 tank booking scheme

The pike nose is easiest to pierce into the lower armor plate (120 mm) if the IS-8 is turned straight forward, or into the upper armor plate closest to you (120 mm) if the IS-8 is in a diamond shape. The sides are easiest to pierce through the tracks (80 mm), because the fenders have slopes and are partially hidden by screens.

Overview of the ST-1 tank and the booking scheme

What catches your eye when you look at the ST-1? First, the epic size of the tower into which our patient flies from the artillery. It is also very comfortable to shoot at the sides of a tank in silhouette from tanks and ATs. And secondly, the ST-1 hull is almost identical to the top Soviet IS-4 heavy tank. Indeed, the difference in booking is only 20 mm, and even then on the sides. Unlike the IS-8, the ST-1 can be tanked quite successfully by placing a reverse rhombus. After all, like on the IS-4, the sides here are practically impenetrable. But in terms of dynamics and rate of fire, the ST-1 is noticeably inferior to its single-tier comrade from the rival branch of Soviet heavy tanks. In general, it will be much easier for a newcomer to play the ST-1 than the IS-8.

In my opinion, the ST-1 is very similar to the IS-4, including the tactics of its use. In World of Tanks, this is really a real Soviet heavy, not a "semi-ST" like the IS-8.

Armoring scheme of the ST-1 tank

If CT-1 plays through the tower, you can try to punch him in the cheeks (if, of course, he turns the tower away and turns his cheek). However, this is only possible with top-end guns with high penetration, the armor in the turret's cheeks is 220 mm. The body as a whole has no weakened zones.

Review of the IS-7 tank and booking scheme

A very controversial Tier X heavy tank in World of Tanks. When used correctly, it has almost impenetrable frontal armor, and a strange weapon with very weak penetration at its level, long aiming and high one-time damage. With booking, too, everything is ambiguous. On the one hand, there is a strong pike nose, thick fenders and small side skirts, and on the other, the thickness of the sides under the fenders is only 100 mm. In general, the tank is very much an amateur, like the IS-8. Before buying, it is strongly recommended to test the IS-7 in order not to waste more than 6 thousand silver. However, this is a standard recommendation for all high tier tanks in the game.

After numerous pokatushek on the test server, I decided not to buy the IS-7. I don't need two top Soviet heavy tanks, and of the two Tier X heavy tanks I liked the IS-4 better. Which has a better gun, and it is easier for me to use armor for me personally.

Armor scheme of the IS-7 tank

In the frontal projection of the IS-7, the easiest way is to pierce into the lower armor plate (150 mm) and into the "headlights" on the body (closer to the place where the upper armor plates pass into the fenders). In these places, the angles of inclination of the upper armor plates are the most favorable. The easiest way to pierce the sides of the IS-7 is through the tracks, behind them the armor is only 100 mm thick. But it is not recommended to shoot at the fenders.

Review of the IS-4 tank and booking scheme

The IS-4 is arguably the best heavy tank in the game. An excellent 122 mm M62-T2 gun, familiar to us from the IS-8 and ST-1, but without the rate of fire nerf. An excellent hull, moreover, the sides, the lower frontal part and the "bill acceptor" have better armor than the upper armor plate. So, when tanking on the IS-4, it is recommended to hide your forehead in every possible way, leaving on opponents with a reverse diamond. Weak VLD is perhaps the only drawback of the tank. Shooting at enemies with the muzzle forward, as on the IS-7, is strictly not recommended on it.

In my opinion, the IS-4 is an excellent tank, for which it is absolutely not a pity to pay more than 6 thousand credits. If you learn to hide the hull's forehead, the IS-4 is incredibly oppressive on city maps. A sort of Soviet Mouse.

Armor scheme of the IS-4 tank

The main weak points in the IS-4's armor are the upper armor plate (140 mm) and the turret roof (30 mm), which can be easily hit in a clinch from a tall tank.

Reviews of other pumping branches:

  • WOT-Review:
Just started playing World of Tanks? Don't know which branches to download? It is better to be the first in the World of Tanks, of course, to swing Soviet heavyweights! Soviet heavy armor is thick and ricochet armor, steep rifled barrels and two equal branches of tank upgrades! See for yourself by looking at the armor schemes for Soviet tanks!
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If you have not yet decided which side to fight for in the popular game World of Tanks, then we advise you to start with the Soviet Union. Leveling Soviet technology is not only one of the most understandable and accessible, but also carries a lot of advantages for beginners. Also today we will talk about tank booking schemes in World of Tanks - a question that worries many players.

general characteristics

It is possible to unleash the full potential of one or another Soviet tank in the game without having a lot of experience or distinctive skills. That is why beginners prefer to start their acquaintance with this particular category.

In general, these tanks can be described as heavy vehicles with medium guns, low accuracy and powerful one-shot damage. The KB-1C's penetration is 175 millimeters, and the damage is about 390 units - such statistics can be achieved already at the sixth level. Also, Soviet tanks boast rounded armor, rebound armor and diesel engines, the likelihood of which is very, very low.

If the meaning of the word "booking" is clear, then what about its scheme? As a rule, any scheme for armoring World of Tanks tanks in 3D is presented. This is a pictorial representation of the model with the most protected areas. Each area is painted in a different color.

Tanks KV-1 and Churchill III

The KV-1 model tank is one of the most powerful and stable units. Correct placement on the field makes him practically invulnerable and gives a considerable advantage over enemies. As for the guns, here you can choose one of three. We advise you to take a closer look at the U-11 land mine with a caliber of 122 mm and a damage capacity of 370 units. Having such a weapon at the fifth level, you can easily deal with any enemy.

If you are fighting a KV-1 tank at a long distance, then shoot at the lower armor plate. During close-range combat, you can gain an advantage by breaking through any weakened zone in the front. It is not worth attacking the tower, as its armor is much stronger than any other section.

Tank "Churchill III" is included in the premium category, which is sold to players for real money. Despite the fact that the armor of this model is significantly different from the KV-1, and not for the better, its main advantage is its powerful hole punch. It can be used to deal with light and medium tanks. You will not be able to attack vehicles with higher stats. If the class and nation of Churchill III coincides with any other tank in your collection, then one crew can be divided between them.

Unlike the KV-I, on Churchill III it is the tower that is the weakest and most vulnerable place. The screens are located in the most unexpected places, and their number can vary greatly, so avoid areas of the side and stern, and do not shoot at them with a land mine.

You can look at the World of Tanks armor scheme for the KV-1 and Churchill III tanks in the photo below. The illustration clearly demonstrates all the details.

Armor scheme for tanks in World of Tanks - Japanese vehicles

What about foreign tanks? Japanese tanks, along with Soviet ones, are very popular among WoT players. Having reached the fifth level of pumping, vehicles from the Land of the Rising Sun begin to pose a serious threat to their opponent.

The Japanese armoring scheme for World of Tanks tanks does not have much variation. Almost all tanks have a "cardboard" roof and stern. If you play for the neutral side, and your goal is to break through the Japanese giant, then we do not recommend focusing on the lower armor plate, since only a cannon with a caliber of at least 100 millimeters can pierce it.

The best targets in this case are the turret and the armor plate located at the top. As for the protective screens on both sides of the stern, they can be dealt with with the help of a land mine or splash attacks.

Tank Inspector

Tank Inspector is an automatic program for armoring schemes for World of Tanks tanks. Using this software, you will receive the most complete information about a particular tank, the model of which is in the game. In addition to ready-made booking schemes, in the Tank Inspector you can find information about average income, the number of points for strength, about movement speed, overview indicators, statistics of the level of balancing during battles, and much more. The developers are constantly adding something new to the already available functions to make the program even more useful.

Description

Information:
  • The application language is selected based on system settings.

What's new in version 2.5:

  • Updating blitz data 3.1.

QR code

Screenshots and videos

Description

Did the shell hit the harp without damage? Pierced into the mask? Do you know where to penetrate heavy tanks? Don't know how to set a corner on E100?

How much can you endure it! Download this app faster! It will explain to you all your non-penetration and ricochets, teach you how to tank on a TT, show you the vulnerable spots of any tank.

Over 300+ tanks to explore! Detailed information about each group of armor on the tank, and, most importantly, the display of the chance to penetrate any tank from the selected weapon. Find out where you can penetrate any tank with your gun, and where they can penetrate you. Download this free application right now!

Information:
  • The application language is selected based on system settings.
  • The damage card from HE shells is constantly being built. The longer the picture is still, the more accurate the result.

What's new in version 2.5:

  • Updating blitz data 3.1.
  • HD textures! HD textures show the tank as it looks in the game. They are downloaded on request for each tank separately and require a network connection.
  • Photo. The button in the upper right corner allows you to hide the interface and view the tank on the entire screen. You can also take a screenshot, save it, email it or get an imgur link.

QR code

Screenshots and videos

Description

Did the shell hit the harp without damage? Pierced into the mask? Do you know where to penetrate heavy tanks? Don't know how to set a corner on E100?

How much can you endure it! Download this app faster! It will explain to you all your non-penetration and ricochets, teach you how to tank on a TT, show you the vulnerable spots of any tank.

Over 300+ tanks to explore! Detailed information about each group of armor on the tank, and, most importantly, the display of the chance to penetrate any tank from the selected weapon. Find out where you can penetrate any tank with your gun, and where they can penetrate you. Download this free application right now!

Information:
  • The damage card from HE shells is constantly being built. The longer the picture is still, the more accurate the result.

This application (service) is a product of third parties not related to Wargaming.net. Under no circumstances will Wargaming.net be liable for the legality of the application (service) and does not compensate for losses caused by its use or inability to use it. However, please notify Wargaming.net immediately if you are aware that the application infringes on the intellectual property of third parties or is otherwise illegal.

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