Dragon age inquisition focus. In the Name of Andraste: A Review of Dragon Age: Inquisition. In the later stages of the game, you can skip regular equipment

Perks in Dragon age: Inquisition appear as the Inquisition develops and its influence increases. You can get this influence at the so-called "Table of War", passing various tasks, defeating enemies, completing missions, etc. Each time the level of influence is filled to the limit, you can increase your level and, accordingly, receive new perks.

Perks of the Inquisition are divided into four types. Three of them are bestowed by three advisers, and the fourth by the Inquisition itself. The powers bestowed by Cullen allow you to develop strength and endurance. Liliana's Secrets work out the hidden traits and skills of the characters. Josephine's communication perks will aid in diplomacy and persuasion. And finally, the perks of the Inquisition itself develop general abilities.

Note!

Getting perks in Dragon age: inquisition- the process is not so fast as to thoughtlessly invest in those perks that you will not need. Some perks are available from the very beginning of the game and require experience points to be invested in them.

Some advanced perks only become available after unlocking lower-tier perks. The perks recommended first are in bold.

Strength perks

NameEffects and Comments
Criminal knowledge Unlocks new dialogue options related to criminal activities and gives a bonus of + 50% experience for each new open code. A very useful perk that opens up the possibility of alternative passage of some tasks.
Massage method Gives a 5% bonus to experience for killing monsters. To get the most out of this perk, try to pick it up early in the game.
Rider postureReduces the risk of falling off the saddle. Not the most useful perk, as you will spend most of your battles not in the saddle.
Poured into the saddleReduces the risk of dropping out of the saddle even more. The comment is the same as for the perk above.
Improved concentrationImproves concentration from 100 to 200 points. May come in handy in battle.
Advanced concentration Improves concentration from 200 to 300 points. May come in handy in battle.
True giftIncreases the defense of all party members by 10%. A very useful perk for weakly defended characters (for example, mages or thieves), especially on a high difficulty level.
More healing potionsAllows you to carry four more healing potions. The perk can be useful on a high difficulty level, since in such a situation, the likelihood of spending all healing potions during one quest is much higher than on the normal difficulty level.
Mages blueprintsYou get new blueprints for creating items for magicians. It is better to take it by the end of the game, and even then only if you are concerned about the outfit of your magicians.
Thieves blueprintsYou get new blueprints for crafting items for thieves. It is better to take it by the end of the game, and even then only if you are concerned about the uniforms of your thieves.
Warrior BlueprintsYou get new blueprints for crafting items for warriors. It is better to take it by the end of the game, and even then only if you are concerned about the uniforms of your warriors.

Secrets perks

NameEffects and Comments
Secret knowledge Unlocks new dialogue options related to Shadow and arcane knowledge. Also gives a bonus when researching new manuscripts. This is a very useful perk as it allows you to complete many quests with alternative methods.
Experienced herbalismIncreases the chance to harvest an ingredient by 10%.
Eagle Eye Expands the field of view after pressing the corresponding key. A very useful perk that, after final improvement, will make it easier to explore the area.
Advanced researchGives a 50% bonus to experience for researching detected monsters. A useful perk if you like returning to Inquisition headquarters to research monsters.
Golden hands, good instruments Allows all thieves in the party to open Master level locks. A useful perk for thorough exploration of the surrounding world and access to chests with a high level of protection.
Preliminary reconnaissanceShows additional points of interest and important locations on the terrain map. A useless perk, as it is better to explore the area on your own.
Novice Herbalist
Experienced herbalistOpens general information on all herbs. You can take this perk if you are going to do alchemy and do not want to waste time on your own searches.
Master HerbalistOpens general information on all herbs. You can take this perk if you are going to do alchemy and do not want to waste time on your own searches. A very useful perk, since many herbs of this level are usually very difficult to find.

Communication Perks

NameEffects and Comments
Noble knowledge Unlocks new dialogue options related to diplomacy and politics. Also gives a bonus when researching manuscripts. This is a very useful perk, as it allows you to complete many quests using alternative methods.
Seller reputationYou get 10% more gold from the goods sold. This perk is best discovered early in the game, when the need for gold is very high.
One good turn deserves anotherYou buy goods 10% cheaper. A very useful perk, especially towards the end of the game when you need expensive and high quality items.
Honorary client Purchase / sale deals become 15% more profitable for you. The perk combines the previous two perks.
Rare reservesAllows you to buy rare materials for "crafting". You can choose this perk if you want to jump into the creation of items and do not want to waste time on your own searches.
Demanding buyer
Only betterAllows you to buy high quality materials for "crafting". You can choose this perk if you want to jump into the creation of items and do not want to waste time on your own searches.
Important listYou get the opportunity to buy rare materials from merchants. The perk will come in handy at the end of the game when you have an urgent need for good subjects, and the money will be enough.
Friends "from above"Once you get this perk, merchants will send messengers with news of discounts. This is, of course, not a prime perk.

Inquisition perks

NameEffects and Comments
Knowledge of history Opens up new dialogue options related to Thedas story. Also gives a bonus to the research of manuscripts. This is a very useful perk as it allows you to complete many quests using alternative methods.
Inventory Increases inventory capacity by 15 slots. A very useful perk, since you will not get your "legal" 60 slots right away.
Imperial inventory Increases inventory by 15 more slots.
Tempered glass flasksAdds one additional potion slot. You can choose this perk if you want different characters in your party to have potions in the quick pick menu.
Extra educationYour character gains one additional ability point.

Large well-designed game projects have one important feature - a huge number of a wide variety of elements that should be taken into account when playing through the game. Most of them can be described in a couple of paragraphs, so it would not be wise to create a separate post for each advice or recommendation. Here I decided to just describe all the elements, details and minor points that can seriously make it easier for you passing Dragon Age: Inquisition and make it more fun.

Almost any major role-playing game is difficult to start. Thoughts in my head begin to get confused - first you think about choosing a race, then you immediately go on to consider the class, and after a couple of minutes interesting ideas for killing higher dragons begin to creep into your head, and at this time the menu is still "hanging" on the monitor screen with a character editor. In general, such huge opportunities sometimes give up, because sometimes you really don't know where to start. I hope my advice will help you get through this minor crisis.

Harness the power of Dragon Age Keep
Command BioWare launched a special Internet portal for her new project, which allows you to study in more detail the game events that took place in the first two games of the series, as well as choose how you would act in certain situations. After that, you can import the created world into Inquisition. This is a very innovative solution, because no one has ever created such a system before.
Choose your race carefully
When choosing a race, you should rely not only on your own tastes and preferences, but also on distinctive features races. That is, if you like to play as a rogue, then it is best to choose an elf, since representatives of this race are excellent at dodging ranged attacks. Qunari have increased resistance to close range attacks, so they make excellent warriors. Dwarves are not afraid of magical attacks, since they have considerable resistance to magic, but at the same time they cannot become magicians. Humans are given an extra skill point, making them a versatile race and a great choice for beginners.

Do not forget that the choice of race will depend on relationship game characters to the main character. In the Dragon Age universe, people still dominate the rest of the races, the elves do not value anything, the gnomes are practically not noticed, since they rarely get out to the surface, and the Qunari are considered aliens with a culture and traditions incomprehensible to many.

Think carefully about playing as a mage
Each class in Dragon Age: Inquisition is interesting in its own way and is very different from the other in many characteristics. However, magicians still have a peculiar advantage. If you decide to play as a magician, you will be able to feel more strongly on your character the global conflict that arose between the templars and magicians. This confrontation was shown in almost all games in the series, and it is much more interesting to follow it, having a direct relationship to it. In addition, the mages have an excellent set of spells, thanks to which you can easily change the composition of your party depending on the situation.

Plus, magicians have an interesting specialization, which makes it possible to pass the game as a knight-sorcerer, that is, your magician at one point turns into a powerful melee fighter. Something similar was introduced back in Dragon Age: Origins.

Change the composition of your party
In the first and second parts of Dragon Age, most of the time I ran with a batch that was collected at the very beginning of the game. Inquisition is a little different. Naturally, I also got some favorites in the game, with whom I would like to spend much more time than with other companions. However, once, going to a non-dangerous region, I decided to change my already established party and take a couple of "newbies". As a result, I saw them from a completely different side. First, new conversations and dialogues have appeared to better understand the motives and personality of the characters. Secondly, for more high levels their fighting style turned out to be more effective than I thought earlier. In general, you should not constantly walk with the same heroes - change them when going to a non-dangerous location and, perhaps, the passage will become even more interesting for you.
Pay due attention to the character editor
The guys at BioWare have developed an excellent character editor, thanks to which you can create a truly unique protagonist, and not scold another "Pinocchio" and immediately go into battle. Do not be lazy and pay due attention to it. Naturally, there is no need to go to extremes, sitting over the editor all day trying to create perfection itself.
Don't be afraid to start all over again
Everyone can make a mistake, but not everyone tries to fix it. If, after completing the introduction, you realized that the created character absolutely does not suit you (you do not like him appearance, class or race), then restart the game. Better to go through the prologue again than playing for over a hundred hours with a character you don't like.
Don't be lazy to use the search button
The search button will be useful not only for collecting " loot"- the fact is that it is able to highlight all the important objects in the environment, and therefore with the help of it you can easily find the things that you need on assignment.
Turn off lip gloss in the editor
When creating your character, be sure to turn off the gloss on the lips function. To do this, go to the "Makeup" section and set the slider of the corresponding indicator to zero. If you do not do this or set the gloss to a minimum, then the lips of the character you have created will shimmer in the videos, which annoyed me personally.
You can redistribute the skills of your character almost for free only once
Not far from the forge, located in the Vault, you can find a small stall - it is located on the right side of the exit. In it you will find an amulet that makes it possible to redistribute the skills of the main character. For the first time, you will only be charged one coin. Thus, you can change skills at the very beginning if you don't like some of them. However, I advise you to save the game before doing this. This will help you redistribute several times until you find the optimal skill set.
First of all, explore the territory of the Vault
Shortly after the start of Dragon Age: Inquisition, you will be allowed to walk through your new home in the Vault. Formally, you can already go to the Hinterlands to begin performing secondary assignments, exploration of new locations and so on. However, I recommend you stay a little longer in the Vault. Be sure to check what quests are in the "Shelter" section and try to complete them. This will lead to new Vault related missions as you travel to the Hinterlands. These assignments can be an excellent source of experience in initial stage games.
Knowledge is power!
Dragon Age: Inqusition presents a very informative the code, in which you can find a lot of useful information about the characters, creatures, kingdoms and events of the world of Thedas. Be sure to check it out, especially if you haven't played the first two parts of the series or forgot what exactly happened in them. It will also be useful to take a look at the wiki. This will help you quickly become familiar with the universe and create a personal attachment to the game world. In this case, it will become much more interesting to play the game.
Remember to use research items for their intended purpose
In the Vault in Josephine's office, you can find a character leading various research projects... She takes yellow research items, which are needed to gain additional experience and damage. Therefore, upon returning to the fortress, be sure to visit this NPC. You can even write a reminder on a piece of paper or on a smartphone, as it is very easy to forget about it.
Runes can be replaced
Runes are incredibly useful additions to equipment. In most of the weapons, you can install only one rune, which adds a unique type of damage to it (Cold, Spirit, Electricity, and so on). The rune is only used once, that is, having installed it in a weapon, you cannot then remove the rune back. But it can be replaced with a stronger rune.
Upgrades for Bianca are sold in the market
Bianca is the crossbow of the dwarf Varric. Fortunately or unfortunately, it is the main weapon for this character, so it should be constantly improved, otherwise the effectiveness of the crossbow will decrease dramatically. By the way, the main merchant in the Vault will give you one type of each improvement for Bianca for free. After that, you can go to the forge and put these improvements on the crossbow. This procedure can be a great mini-tutorial in improving your own weapons.
Perform any available operations
Companions of the Inquisitor can perform three operations at once. As soon as the operation is completed, you will immediately receive a corresponding message. You can easily forget about this and continue the game. So try right away come back to the military table in order to re-use their comrades in new operations.

Some of the operations can take quite a long time, since the game takes into account real time. Therefore, leave your advisors to do the longest of them overnight. It is not necessary that the game be turned on - missions continue to run even when Inquisition is turned off.

Take care of your helmets
In the game, you can enable or disable the display of the helmet on the character. This means that the hero will formally wear a helmet and receive all the benefits from wearing it, but at the same time he will become completely invisible in the cutscenes of the game. This feature is very useful, because many people want to see the face of a character, to create which some could spend a couple of hours.
Remember to visit your base from time to time
It's good to explore new regions and complete missions, but don't forget to visit your base from time to time. There are a myriad of things that you can only do in Skyhold that are capable of helping you on the battlefield. Therefore, after completing a quest or completing a goal, think about whether you should now return to the fortress to assess the situation and plan further actions.
Make not weapons, but armor
Most good weapon you will most likely find it on the corpses of slain enemies or in chests. I do not claim that this applies to everyone, since no one has canceled random yet. However, for me, creating weapons turned out to be not very profitable, so I switched to armor... In addition, when I started hunting for dragons, I had a lot of valuable items, which made excellent armor.
Develop upgrades for your equipment
I have hardly come across good upgrades for equipment in the outer lands, so I recommend create them yourself... Add-ons like these can save your life or help you defeat a particularly powerful opponent. For this reason, you should not abandon the creation of improvements on the back burner, but rather do it as early as possible.
Communicate with your companions constantly
Fighting monsters and running around can sometimes be incredibly fun, but remember that this is a role-playing project from BioWare that encourages conversations with your companions. The developers have tried their best - each satellite turned out to be unique, and talking with many of them is no less exciting than handing out cuffs to the left and to the right. With the right conversation, you can open various quests and additional abilities from comrades in arms, and even start a romance with some.
Check outlets in Orlesian towns
In the first half of the game, according to the storyline, you have to go to a large city located in Orlais. Several of the best Dragon Age: Inquisition merchants operate here. For example, in this city you can find a merchant who sells pure runestones for almost nothing.
Take everything that is not bolted to the floor
Be sure to pick up things dropped from enemies or lying in chests. Even if you come across "trash", it will still be possible to sell it, and our Inquisitor really needs money. In addition, you can often find quite valuable materials required for crafting. powerful weapon or durable armor.
Listen to the bard in the tavern
In the Vault Tavern you can find a wonderful bard girl who can sing several different songs for you. You can greatly expand her repertoire by collecting lyrics from other songs for her. This has little effect on the plot, but it increases the atmosphere of the game.
Don't leave your comrades uncontrolled in battle
The normal difficulty level allows you to focus all your attention only on the main character, allowing the rest of the party to act independently. However, in some battles, for example, with high dragons, without additional control of satellites is better do not leave, since only you will be able to correctly place the characters, make up competent tactics and evade flying shells well. In addition, by controlling your companions, you will learn what it is like to play other classes in this RPG. Often, when walking through the wild lands, your hero or companions may drop a phrase like "It would be nice to look around." It means that there is some hidden object next to you. You can find it using the search button. In addition, such areas are usually highlighted on the minimap. However, they are easy to miss, so always listen to what your comrades-in-arms tell you, as there may well be some great armor or useful materials in the nearby bushes.
Do not overestimate your capabilities
Each zone has a recommended level range. Therefore, if you decide to go to the region for high-level characters as a low-level hero, then you will most likely have to be carried out from there with your feet first. But you should also not wander around the low-level locations for hours, otherwise at some point you will simply outgrow the unexplored zones, and it will become much more boring to go through them, because the objects found there will not correspond to your parameters, and the monsters will not be able to oppose you with anything.
Look for astrariums
Astrarium Are mysterious devices created during the true power of the Teventir Empire and scattered throughout Thedas. In Dragon Age: Inquisition, the player can find astrariums to receive pentagonal chests as a reward.

Quests for astrariums are issued in almost every more or less large location in the game. To do this, you need to find the astrarium on the map, which is indicated special badge: a four-pointed star in a circle. Most astrarium are located on hills, so try to find a path that leads to the top of the hill near the hills.

After activating the astrarium, a menu with a constellation will open on the screen of your monitor. Your goal will be connection of all stars as indicated in the figure in the lower right corner, while it is forbidden to pass along each line more than once.

Some constellations can be difficult for you, but if you know exactly how the system works, it will become much easier to open them. The main thing is to find the stars in it, where it converges odd number lines. If you find them, you should start with one of them, and end with the other, otherwise you will not be able to solve the problem.

However, in a number of constellations of such stars can not to be... Then you can start solving the puzzle from any star, but in it you will have to finish your journey. Sometimes you come across constellations with extra stars, that is, to them at all not necessary lead the lines. In order not to fall for the trick, carefully study the diagram presented at the bottom of the screen. After drawing all the lines, you should click on the "finish" button located on the left and then you will see the true appearance of the constellation.

After activating your first astrarium, you will immediately be given a quest to find the rest of the constellations. All of them will be marked on the map. To complete this quest, you will have to activate them all. The last of the astrarium will indicate the approximate location of the cave, where a reward for your labors will await you. The exact place is not marked, and therefore you, most likely, have to carefully explore the location. The cave entrance is usually hidden among trees or small hills. There may be different opponents inside: from giant spiders to vile living dead. Here you will find pentagonal chests where rare equipment is stored.

In total, Dragon Age: Inquisition features fifteen astrarium - three for each of the five game levels: Crestwood, Storm Coast, The Hinterlands, Emerald Graves and the Western Reach. For activating all constellations, you will be awarded the "Astrologer" achievement.

In a hurry, you will make people laugh
Do not rush and make rash decisions. Plan your next step carefully and set several goals for yourself at once. You do not need to rush through the story with a steam locomotive, otherwise you will miss a lot of interesting things prepared for you by the developers. In addition, in this case, you will not be able to get used to the world and personally experience all the hardships, joys and losses of the Inquisitor. Also try to explore new zones in which you can meet many interesting characters and complete a couple of exciting quests. Some side quests in terms of the intensity of passions and unexpected twists, they are practically not inferior to the main storyline.
Use tactical mode in difficult battles
Most of the battles on the medium difficulty level will not be too much of a problem for you. But in some battles you still have to sweat a lot. Able to facilitate a serious battle tactical mode, with which you can assess the situation and plan your further actions. Therefore, you should not neglect it.
This is not an escape! This is a tactical retreat!
Anything can happen in the game, including getting into a situation in which it is impossible to win. In this case, it may be much wiser not to die with your comrades on the battlefield, but to try to escape, group your forces and re-engage in battle. Remember, this is not a flight, but just a tactical retreat, so do not reproach yourself for such actions.
Before refilling potions, drink the remaining ones in your inventory.
Quite often, when completing tasks, you will notice boxes with elixirs on the ground. They are quite useful as potions are one of the most effective ways healing the hero during battles. But before replenishing your supplies, give the task to your companions to drink all the elixirs they have left. This will replenish their health bar and maximize their total hit points before you draw new potions.
Keep Companions of Different Classes with You
There are many closed locations in Thedas, which can be accessed in several ways. For example, robbers can open locked doors, only warriors can break through fragile walls, and only magicians can remove magic barriers. Therefore, I recommend keeping as diverse a team as possible in your party.
Conquer mountain peaks
Finally, in BioWare's game, the protagonist can jump. Now fences and fallen trees are no obstacle for you. Moreover, if you wish, you can even climb to the top of a nearby mountain. The main thing is not to give up when slipping and keep jumping towards the dream. When you get to the very top, your party members will automatically be transported to you.
In the later stages of the game, you can skip regular equipment
Towards the end, picking up simple equipment will become unprofitable, since they will be bought in stores for a pittance, but at the same time they will take up useful space in your inventory. Collect only purple and blue items.

At this point I will probably end. If you also have useful tips, then you can write them in the comments to the post.

All characteristics of the character are reflected in the attributes. Their values ​​determine the strength of the character. Attributes interact with each other according to certain formulas, we have also collected the known ones on this page.

To see your attributes click P

Attributes

Basic, fundamental parameters of the character. Attributes from other groups largely depend on the main ones.


Force

  • Warrior gain 0.5 strength
  • 1 strength point = + 1% attack (only for warriors)
  • 1 point of strength = + 1% bonus to damage against defense

Agility

  • For each new level, characters of the Rogue class receive 0.5 dexterity
  • 1 Agility Point = + 1% Attack (Rogues Only)
  • 1 point of agility = + 1% bonus to critical damage

Magic

  • For each new level, characters of the Mage class receive 0.5 magic
  • 1 point of magic = + 1% attack (only for mages)
  • 1 point of magic = + 1% bonus to damage against the barrier

Cunning

  • 1 point of cunning = + 0.5% to critical chance
  • 1 point of cunning = + 0.5% protection against ranged attacks

Strength of will

  • 1 point of willpower = + 0.5% attack
  • 1 point of willpower = + 0.5% magic defense

Body type

  • 1 point physique = +5 maximum health
  • 1 point constitution = + 0.5% melee defense

Attack

The offensive characteristics of your character are listed here.


Attack

The characteristic "attack" increases all the damage inflicted by the character.

  • 1% attack = + 1% base damage of all types
  • Damage bonus applied before target armor is deducted
  • Weapon * (1 + Attack%) - Armor, NOT (Weapon - Armor) * (1 + Attack%)

Note: The damage of different abilities is calculated differently.

Damage Bonus vs Defense

Increases damage against enemies with the "defense" effect.

  • 1% bonus damage against defense = + 1% to all types of damage against the target's defense
  • The effect stacks multiplicatively with other damage bonuses

Armor penetration

Armor penetration points allow you to ignore the corresponding number of target's armor points when dealing damage.

  • 1% of armor penetration ignores 1% of the target's armor (taken into account for physical damage)
  • It cannot be combined with other bonuses, i.e. the bonus will be the same for critical and non-critical hits
  • The effectiveness of this parameter is slightly inferior to Attack: 1% attack> 2% armor penetration

Damage bonus against barrier

Increases damage against enemies with the "barrier" effect.

  • 1% bonus to damage against the barrier = + 1% to all types of damage against the target's barrier

Critical Damage Bonus

Increases the bonus damage dealt on a critical hit.

  • 1% bonus to critical damage = + 1% damage on critical hit (example: 100 damage and 50% bonus to critical damage will give 150 damage when crit)
  • Applied before Armor Damage Reduction
  • The effect stacks multiplicatively with other damage bonuses.

Critical Hit Probability

Critical hit chance when attacking.

  • The value of this parameter will indicate the percentage of the probability of a critical hit (example: with a 10% probability of a critical hit, 1 out of 10 of your hits (on average) will be critical)
  • When attacking several targets at once, the critical strike chance is calculated for each hit separately
  • There is no internal delay for a second critical hit

Primary Weapon Damage

Damage dealt by the weapon in the main hand on each hit.

  • Basic hit per normal attack
  • All other damage modifiers apply to Weapon Damage as their primary base stat.
  • A more useful metric is a specific hit, rather than DPS (average damage per second), because when calculating the damage of abilities, the impact value is used, not the DPS.
  • Secondary weapon damage has a similar mechanic.

Secondary Weapon Damage

Secondary weapon damage.

  • Cm. main weapon damage

Bleeding on hit

Chance on hit to cause the target to bleed. The effect lasts for a few seconds.

  • At the moment this parameter does not work, we are waiting for it to be fixed

Daze on hit

Chance to stun target on hit. The effect lasts for a few seconds.

  • Indicates the percentage chance to stun the target for 3 seconds on impact
  • Status is not displayed in the interface (like flying out damage numbers), unlike stun abilities

Kill Healing

Damage healed with each finishing blow.

  • Indicates the% of your maximum health that will be restored after a kill
  • For this effect to work, it is necessary to personally finish off the target with an attack or ability
  • There is no internal delay for re-triggering the treatment

Flank Damage Bonus

Percentage bonus to damage when hitting a target from the side or from behind.

  • 1% bonus to damage when attacking from the flank = + 1% to all types of damage when attacking from the flank (with a base 25%, damage to the enemy from the flank will be multiplied by 1.25)
  • Applied before Armor Damage Reduction
  • The effect stacks multiplicatively with other damage bonuses.

Protection

The defensive characteristics of your character are listed here.


Magic protection

Percentage of resistance to damage from magical and elemental attacks.

  • Percentage reduction in final damage
  • Example: 30% magic protection will reduce all magic damage taken by 30%

Melee Defense

Percentage of resistance to damage from all physical melee attacks.

  • Percentage Reduced Final Melee Damage

Protection against ranged attacks

Percentage of resistance to damage from all physical attacks at a distance.

  • Percentage reduction in total ranged attack damage
  • Applied after Reducing Armor Damage

Cold resistance

Percentage of resistance to damage from cold attacks.

  • Percentage reduction in total Cold Magic Damage
  • Example: 30% protection from cold magic will reduce damage taken from cold magic by 30%

Resistant to electricity

Percentage of resistance to damage from electricity attacks.

  • Percentage reduction in total damage from electricity magic
  • Example: 30% electricity protection will reduce electricity damage taken by 30%

Fire resistance

Percentage of resistance to damage from fire attacks.

  • Percentage Reduction of Final Fire Magic Damage
  • Example: 30% fire protection will reduce fire damage taken by 30%

Resistant to spirit magic

Percentage of resistance to damage from attacks by spirit magic.

  • Percentage reduction in total damage from spirit magic
  • Example: 30% protection from spirit magic will reduce damage taken from spirit magic by 30%

Defense

Before damaging the character's health, the enemy must damage the defense, if any.

  • Defense is like extra health that can be gained through some abilities
  • Max Defense = 25% of your Max Health
  • Some abilities increase the maximum amount of defense
  • Bug: Ability Unwavering Defense does not increase maximum defense

Armor level

The character's armor level reduces physical damage taken.

  • Reduces received physical damage in melee and ranged combat by the value of armor * coefficient depending on the difficulty (varies within 1-2, there is no exact information yet)
  • Applies before melee / ranged armor reduction
  • Some enemies have their own armor characteristics

Armor level: before

Physical damage done to the character from the front is reduced by the level of armor.

  • Functions like normal armor level, but only used when taking damage from the front
  • This parameter increases when wearing a shield, for all others the Armor Level and Armor Level: in front will be the same

Health

A character whose health has dropped to zero falls unconscious and loses the ability to fight.

  • Current amount of health

Maximum health

The maximum amount of health that a character has.

  • The amount of maximum health determines the survivability of the character: the more there is, the more damage you can take and stay on your feet

Cause bleeding when hit

The likelihood that when an enemy attack against a character, the enemy bleeds. The effect lasts for a few seconds.

  • At the moment, this parameter does not work.

Stun by getting hit

The probability that when the enemy attacks you, he will be stunned. The effect lasts for a few seconds.

  • Indicates the percentage chance to stun the target for 3 seconds when hit
  • Can be triggered on ranged attacks if the enemy is standing close
  • Stun allows you to use combos (trigger abilities)
  • There is no internal re-stun delay

Other

Concentration

A resource acquired when dealing damage. Each member of the squad has its own focus scale, but whoever caused the damage, the entire squad gets the concentration.

  • Focus is required to use focus abilities, see specializations for more details

Maximum concentration

The maximum concentration this character can accumulate.

  • Base value: 100, allows use of level 1 focus abilities
  • When upgraded for the first time, it becomes equal to 200, allows using level 2 focus abilities
  • With the second upgrade, it becomes equal to 300, allows you to use focus abilities of 3 levels

Focus Accumulation Bonus

To the received concentration (regardless of what it was received for), the specified% bonus is added.

  • A value that increases the Focus Gain by n%

Mana / stamina

The amount of current mana / stamina the character has. Mana and stamina are needed to use abilities (for warriors and robbers, this is stamina, for mages - mana).


Maximum mana / stamina

The maximum possible mana / stamina reserve for the character. Mena and stamina are needed to use abilities.

  • Maximum mana / stamina = 100 and does not increase with level

Combat Experience Points

The character's current experience points.

  • Experience can be obtained for killing enemies, completing tasks and many other actions
  • By gaining experience, the level of the character increases

Level

The current combat level of the character. Read more about levels on a separate page.


Ability cooldown modifier

Reduces the cooldown of all abilities of the character.

  • A value that reduces the recovery rate of abilities by n%

The team of Gmbox has prepared a collection of basic tips for the game. Although BioWare quite lucidly reveals the main subtleties of the gameplay of its new project, sometimes the developers do it out of time. We decided in advance to arm you with the most important information so that there are no problems with the conquest of Dragon Age: Inquisition.

Visit Dragon Age Keep first

Unfortunately, you will not be able to transfer saves from past games in the series to Inquisition. However, this does not mean that all the merits have sunk into oblivion - no one is forgotten, nothing is forgotten. The results of decisions made in and can be restored using the Dragon Age Keep service. Whether the Gray Guard from the original DA survived, resolved the conflict between the elves and werewolves, which side Hawk took in DA2, and much more - all these parameters can be recreated in Dragon Age Keep. All important decisions in one way or another will affect the world of the game in Dragon Age: Inquisition. In addition, you have a great opportunity to brush up on the main events of the past parts.

Choose your batch carefully

The personnel issue is of paramount importance in Dragon Age: Inquisition. Most of the time, you will travel the game world with three companions. It is important to ensure that the party is balanced. There must be a warrior with a shield in it - he must divert the attention of enemies to himself. It is highly desirable to have at least one mage and a robber: the former can support allies or temporarily incapacitate enemies, while the latter deals a lot of damage. The last place can be given to whoever you like best. At the very beginning of the Inquisition, you will be given a balanced squad: it will include the "tank" warrior Cassandra, the magician Solas and the robber Varric. Later, the composition of the party can be changed.

Try to develop characters so that their abilities complement those of allies

In the game, you can take up to three magic allies to the Inquisition: Solas, Vivienne and Dorian. You should not develop them according to the same template - say, invest all skill points in pyromancy. Let each wizard be a master of his school - spirit, lightning, cold, and so on. The same is true for warriors with robbers. Choose your party members and their abilities so as not to repeat themselves. Variety is strength.

Keep three different mage staves

As you explore the world of Inquisition, you will encounter magical barriers - they usually block the path to something interesting. To destroy them, the wizard must attack the barriers with staff shots. The difficulty is that there are three types of magical barriers: fire (red), ice (blue) and spiritual (purple). They receive damage only from attacks of the opposite element: fire deactivates ice and vice versa, and electric attacks will help against the spirit barrier. If you don't want to miss anything, then keep in your inventory three staffs with different elements.

Level up the Skillful Hands perk as soon as possible

In Inquisition, you develop not only characters, but also an entire organization - the Inquisition. By completing quests, you level up and gain access to special perks. We strongly recommend that you be among the first to pump Deft Hands, Fine Tools in the Secrets category. This ability allows all rogues to pick complex locks that usually hide valuable loot.

Take advantage of the tactical pause in difficult battles

With a properly composed party and the appropriate level, most battles in Dragon Age: Inquisition can be completed without using tactical pause... But sometimes there are battles in which one second can turn the tide of the whole battle. In them, the pause mode is critical. When it's hard, switch to a tactical look, think, plan, issue instructions to subordinates - and so on until the bitter end. It will take longer, but the chances of success are much higher.

Make camp while traveling

We advise you to start exploring a new location with one important thing - visit the places where you can camp. You will not regret the time spent. Firstly, you can quickly move between them - this will come in handy while completing side quests. Secondly, in the camps you can rest and replenish the supply of health potions. You will remember this when, in the midst of your travels, you suddenly find yourself in a difficult battle and without healing bubbles.

Talk to anyone that knows how to talk

Veterans of BioWare games already know this, but everyone else should also adopt this rule. The Inquisition has a myriad of creatures capable of keeping up a conversation. Communicating with them will help you better understand the world of Dragon Age, learn about the relationships between the characters, and get a lot of quests. This is especially true of your allies - they can tell a lot of interesting things. We recommend that you communicate with all your party members after each big task: this way you will not miss the chance to increase (or decrease) the reputation with an ally, get a task from him or see interesting situations - for example, how Cassandra is furiously beating Varric.

Collect useful resources

You will constantly come across mines with valuable metals and all kinds of plants. Do not be lazy to spend time collecting them: in Inquisition it happens quite quickly, and the benefits are huge. Firstly, with their help you can create new or improve existing equipment. Secondly, sets of resources are needed to pump the Inquisition. Thirdly, with their help, you can complete some tasks. Fourth ... it's just addictive.

While you slash dragons and save the world by the sweat of your brow, your advisors chill in the fortress. To get the most out of your time in Dragon Age: Inquisition, you need to keep them busy regularly. Return to base often and give directions in the meeting room. Your agents can raise money to support the Inquisition, resolve political differences, establish useful contacts, procure party equipment, and more. Each advisor takes a certain amount of time to complete the task - from a couple of minutes to several hours. The counter runs in real time, so we recommend giving the most difficult and lengthy tasks before exiting Inquisition. When you return, the advisor will be ready to report back.

Dragon Age: Inquisition was released on November 18 for PC, PS3, PS4, Xbox 360 and Xbox One. The game received a review from GmbH.

If we take Skyrim, for example, this is a typical Scandinavian saga. Dragon Age: Inqusition, on the other hand, is, in all respects, a medieval epic. In its scope, variety and abundance of plot twists, the game is more like three pieces of "The Lord of the Rings" put together, filmed simultaneously by Peter Jackson, Michael Bay and JJ Abrams.

In the world of Thedas, all the same problems. Mages and templars continue to be sworn opponents. Each faction has split off its renegades, and in general, none of them can boast of their former influence and power. To end the bloodshed, the Church convened a special conclave. As always, everything went wrong, and our protagonist was the only survivor. At the same time, some “gaps of reality” began to appear all over the world, from which demons, ghosts and other evil spirits fell. To combat the new scourge, it was decided to restore the ancient order of the Inquisition, the development of which will have to be dealt with throughout the game.

Dragon Age: Inquisition can be called a giant standing on the shoulders of its predecessors - Dragon Age: Origins and Dragon Age 2. The new game took over a lot from them plot moves and a lot of mechanics. All the best came from Origins, and the worst, alas, from Hawk's adventures. Which, by the way, we will also meet on the way to the roundabout.

The first thing that is impressive is the scale of the Inquisition. This is the main reason why the game can be called an epic. The territories here are huge. Only in the first of them, in the so-called " Hinterlands", You can spend more than ten hours completing a variety of quests. You may not even understand that this is not the main story line, and side quests. Despite its simplicity, in almost every side quest you have to take responsibility for someone's fate. The ghost cannot go to another world until he takes revenge a powerful demon, your scout's girlfriend has disappeared and is most likely in a dangerous situation. In the city reclaimed from the bandits, there is not enough food and blankets. In Inquisition, even additional missions are a lot of emotions.

Sometimes the journey to the designated point is more interesting than the decision itself. For example, to reach the barbarians who captured your squad, you need to make your way through the swamps full of the dead. Fighting them on rare islands of land, in complete darkness, is one of the brightest RPG experiences for recent times... What can we say about the storming of a huge fortress or a journey through the world of demons.

In addition to tasks, neutral territories are full of other interesting points. Caves, fragments of ancient devices, special "astrariums" with a mini-game "draw lines between the stars to form a constellation." In each location, you can put the flag of the Inquisition, symbolically "appropriating" the surrounding area and getting points of influence for this.


By the way, about the points of influence. As the head of the Inquisition, you have many options to manage your organization. Various tasks are available on the command table: you can send your assistants to them or open them for independent passage. Some of these quests will require influence points. Thus, in order to advance in the plot, in any case, you will have to explore neutral zones and complete side quests... It seems that no matter how many tasks you complete in the world of Inquisition, this is just the tip of the iceberg and there are even more to come.


But the management of the Inquisition is not only tasks, but also attracting allies to your side, developing your own base, strengthening the defenses of the soldiers. In the course of completing the story missions, the player will have Inquisition points that can be spent on specific skills. Some give a simple bonus to the sale of items from merchants, while others will open new dialogue lines or strengthen the order in one way or another. From the middle of the game, the size and power of the Inquisition is already awe-inspiring. The aristocrats will ask for your audience, a real throne will be placed in the main hall, and during major battles your soldiers will carry the banners of the order to the church litany.


Locations in the game look just great: southern swamps covered with eternal fog, rocky northern shores and kilometers of deserts in the west. The only negative is the lack of variety. local residents... In each of the zones, you will meet mainly assorted bandits, the dead and several types of local fauna. In some places, however, even dragons fly.

Bioware has done a very serious job on the soundtrack. It is above all praise here. Each composition is very precisely matched to the situation, creating the right atmosphere. The environment in each of the locations sounds different.

But the mechanics of the battles let us down. This is more likely not Origins, but Dragon Age 2 with a minimum of active spells and skills. During the battle, you can switch between tactical mode, during which it is possible to slowly issue orders to everyone, and real-time mode. However, it makes sense to switch to "tactics" only when meeting with a really dangerous enemy.


Dragon Age: Inquisition consists of many small parts that together create a very interesting and addictive story. She plays on memories of previous stories Gray Guardian and the Kirkwall hero Hawke, while not forgetting that she is still different.

Dragon age: inquisition

Pros:

  • excellent plot
  • storytelling and atmosphere
  • well-developed world around
  • Inquisition management
  • Varric's jokes.

Minuses:

  • small variety of combat mechanics

Grade: 9.5

Verdict: Inqusition is a revenge for Dragon Age 2, and a successful one. The game hasn't become something revolutionary new, but it's still insanely good.

Share with your friends or save for yourself:

Loading...