Dragon age inquisition when the romance begins. Passage of romance lines in Dragon Age: Inquisition. Dog: the most faithful companion

Dragon age: Origins - FAQ: Companions


Dragon Age: Origins is party role-playing game. This means that other characters and companions will travel with you past your hero. These characters will be located in the Hero's camp and you can always take them with you. Often they are not inferior in strength to the Hero, and some are even superior. The game has such an indicator as the reputation of a companion. What does it mean? If your reputation is high, your companion character will receive a bonus to any attribute. Opportunities for obtaining quests from companions and romantic relationships will also open. If your reputation with a companion is low, then he will treat you with contempt, and if the reputation indicator reaches a critical point, the companion may leave the Hero.
So how can you prevent this? Very simple. Give your companions their due attention. Complete their quests, give gifts. Each companion requires a "special" approach. In addition, your code will often include helpful information to help you win your companion's appreciation.
There are 10 different companions in Dragon Age: Origins that you can enlist with. This thread will publish brief information for each of them.

1. Alistair

Class: Warrior
Specialization: Templar
Location: After arriving at Ostagar Fortress, Duncan will personally advise you to find Alistair. It is located near the tent of the magicians. We find it and speak. After that Alistair is your companion.
Note: Alistair cannot be kicked out until the Lands Gathering quest. Moreover, he will not leave your Hero even if the indicator of his attitude towards you drops to -100.
Personal quest: Personal quest Alistair is related to his sister Goldanna. To take the quest, you need to ask Alistair when he will turn to the Hero, saying that he has something to tell. Goldanna is in Denerim, in a house near Master Wade's forge. In order to enter her house, you will need Alistair himself. We go into the house and listen to the dialogue between Alistair and Goldanna.


Important: In the course of this easy quest, you will have the opportunity to toughen up Alistair. This moment can seriously affect his future behavior. To harden Alistair, after the conversation between him and Goldanna takes place, tell him that "Everyone only cares about himself."
If you toughen Alistair and leave Loghain alive at the land rally, Alistair will leave the Hero's party and express a desire to marry Anor and become the heir to the throne. The tightening also affects the ending of the Hero-Girl, who had an affair with Alistair. If Alistair did not give the throne to Anora, and he himself expressed a desire to become king, then only a Hero-girl of noble birth (the background for the Kuslandov) could persuade him to marry, thus becoming a queen. If you toughen up Alistair, then he will marry your heroine of any origin.
Romantic relationship: A romantic relationship with Alistair is possible only with a female Hero. To start a romantic relationship, simply ask Alistair about his life as a templar. Express your admiration for them. If the indicator of his gratitude increases, then upon meeting in the camp, Alistair will give your Heroine a flower. This will be a sign of the beginning of a romantic relationship.
Presents: Alistair's special gifts are his mother's amulet and Duncan's shield. Amulen is in Earl Redcliffe's writing desk. The shield can be obtained from the Gray Wardens' secret warehouse. Riordan will tell you about him if you bring him his documents. Also, Alistair will not mind getting runestones and various figurines from you.
The moment of the crisis: Alistair will only leave the Hero if you spare Loghain at the Land Gathering.

2. Morrigan

Class: Magician
Specialization: Werewolf
Location: The first time you will meet a young witch in Wild lands Korkari. After execution story quest"Tower of Ishala" The hero will be able to enlist her support.
Personal quest: As soon as you get to the tower of magicians, Morrigan will ask the Hero to find a dark grimoire in this tower. After you give her the book, talk to her again. She will ask you to kill her mother Flemeth and bring the old witch's book.
Romantic relationship: An affair with Morrigan is available only to a male Hero. To start a romance, just raise her attitude towards you high enough.
Presents: A special gift for cute Morrigan can be a mirror, similar to the one that broke her mother when Morrigan was still very young. The Mirror can be purchased from a merchant in Orzamar Fortress. Morrigan also adores jewelry.
The moment of the crisis: Without your team, Morrigan will not leave you, no matter how angry she is at you. However, she can still be kicked out.

3. Leliana

Class: Robber
Specialization: Bard
Location: You will meet Leliana at the tavern in the town of Lothering. After the soldiers of Loghain begin to pester the hero in the tavern, Leliana will intercede for you. After that, she will become your companion.
Personal quest: A personal quest will be associated with Leliana's chef Marjoline. First, ask Leliana about the reason for her appearance in Lothering. During questioning, she admits that she was previously a bard and worked for bandits. After that, when quickly traveling with Leliana between locations, a squad of assassins will attack the Hero. Having defeated their commander-in-chief, he will tell that he was hired by Marjoline to kill Leliana.
Romantic relationship: A romantic relationship with Leliana is available to both the male hero and the female hero. To start the novel as a Woman Hero, you need to raise Leliana's approval level to +50. The man's hero will have a little more difficulty. There are only two moments when you can start a romance.

  • Talk to Leliana about her life at the monastery and express your admiration for her beauty. Say that all the novices in the monastery pale in comparison to her.
  • After completing the quest with Marjoline, talk to Leliana at the camp. Ask her how she feels after what happened. Next, say that you understand what she is talking about. Then tell them that people change over time. If at the end of the dialogue Leliana noticed that you look like Marjoline, then this will be the beginning of your romantic relationship.
Important: In the course of completing Leliana's personal quest, you will have the opportunity to toughen up Leliana. This will not really affect the game, but will only give you the opportunity to persuade Leliana into a love triangle with Isabella, who is in the Pearl (Denerim) brothel. A quadrangle is also possible, if you persuade Zevran to do so. Also, if Andraste's ashes are desecrated, Leliana will not leave the Hero if you tightened her.
If you decide to toughen Leliana, then after completing her personal quest, talk to her at the camp and tell her that Marjoline is right in many ways. Killing others is part of Leliana's character.
Presents: Leliana's special gifts are "Andraste's flowers". Also, when talking with a naga catcher in Orzamar, Leliana will ask the Hero to buy her a naga. Leliana will be grateful to you if you will give her various symbols / amulets of Andraste and other church items.
The moment of the crisis: Leliana will leave the Hero's group if, during the "Urn of the Holy Ashes" quest, the Hero desecrated Andraste's ashes. If, at the time of the desecration, the urn with Leliana's ashes was not nearby, then she will still find out about it in the hero's camp. But with the proper skill and a great indicator of gratitude, it will be possible to persuade her to stay. If you toughened Leliana during her personal quest, then she will not leave the Hero even if he desecrates the urn in front of her eyes.

4. Stan

Class: Warrior
Specialization: Not
Location: Stan is locked in a cage in the town of Lothering. Talk to him and offer to free him. Then go to church and persuade / force the Reverend Mother to let him go.
Note: If you leave Lothering, the village will soon be destroyed by the Outpourings of Darkness. Thus, you will lose the opportunity to get Stan as a companion.
Personal quest: The personal quest of Stan's Qunari is connected with his sword, called Beresaad's sword. For the quest, ask the silent Qunari about his life. Raise his attitude high enough, then he will tell you about his sword and ask you to return it.
Romantic relationship: Impossible
Presents: Stan won't mind if you gift him various totems. Stan also knows a lot about painting. Therefore, often give him pictures.
The moment of the crisis: Stan will try to take the lead over the Hero's squad if you take him to the village "Shelter" during the quest "Urn of Holy Ashes". Just defeat him alone by crushing his rebellion. If Stan is warm enough to you, he can be persuaded and not attacked.

5. Zevran

Class: Robber
Specialization: Killer
Location: You do not need to look for Zevran, he will find you himself.) During the course of the story, Loghain will hire him to kill you. In case of a chance meeting on the world map, Zevran will ambush the Hero. Having defeated the elf, decide what to do with him. Kill, or take as companions.
Personal quest: Zevran has no personal quest. But if you have enlisted his support, then after receiving the quest "Save the Queen", in Denerim, while quickly traveling around the city, his friend Talsen will attack you. Defeat him and decide what to do next for Zevran.
Romantic relationship: To start a romantic relationship, just chat with the elf. If you raise his gratitude score a little, then he himself will offer the Hero ... to go into the tent with him.) If you want romance, then refuse him. At the same time, Zevran will report that he will now be even more persistent. And when his gratitude mark reaches 75, Zevran will confess his love to you.


Presents: Special gifts for Zevran are Dalish gloves, which can be found in a chest in the Bressilian Forest, as well as Antique boots. Boots can be found in Vault Village.
The moment of the crisis: When Tallesen attacks you in the neighborhoods of Denerim, Zevran can leave the Hero and join the assassin if his attitude towards you is very negative. If Zevran treats you warmly, he will help deal with Tallesen. After that, you will have to decide what to do with the elf, drive away, or continue to travel with him.

6. Wynn

Class: Magician
Specialization: Spiritual Healer
Location: Winn can be found in the tower of the circle of magicians. Agree to help her deal with Uldred and go to the end of the tower. After that, Wynn will become your full-fledged companion.
Personal quest: Wynn's personal quest is connected with her student. Start by asking Wynn about her past. Once her Approval has surpassed the 24 mark while fast traveling across the map, you will be attacked twice by the Darkspawn. The first time Wynne will lose consciousness, but will quickly come to her senses. After this event, ask her at the camp. She will tell you about a certain spirit and her former teaching, whom she offended. She will ask you to find her student and offer him condolences. Aneirin, that is the name of Wynn's apprentice, is located in the eastern part of the Bressilian forest, not far from the insane hermit.
Note: The second attack of the Darkspawn Wynn will unlock a new ability, Spirit vessel.
Romantic relationship: Impossible
Presents: Wynn loves wine, various scrolls and magic books.
The moment of the crisis: Wynn will attack you if in the tower of the circle you agree with the templar Calen and decide to exterminate all the magicians. Wynn will also betray you if during the quest "Urn of Holy Ashes" the hero desecrates the urn. If you became a blood mage and confessed to Wynn, then she will leave you (if Wynne has taken the specialization as a blood mage, she will not leave the Hero).

7. Ogren

Class: Warrior
Specialization: Berserker
Location: During the "Perfect" story quest, you will be sent to explore deep paths in search of the perfect Branca. Ogren will meet you at the entrance to the trails and offer his help.
Note: Until the quest "Perfect" is completed, it will not be possible to talk to Ogren.
Personal quest: As soon as Ogren begins to trust you, he will ask you to find his former friend Felsi, who lives in the "Spoiled Princess" tavern, on Lake Kalenhad. When talking with Felsi, Ogren will ask you to help him get the gnome's favor. And here you can either help Ogren by telling him that he is a great and strong warrior, or make fun of him. Ultimately, Felsi and Ogren will either make up, or vice versa. Ogren's further disposition towards you will depend on this.
Romantic relationship: Impossible.
Presents: What do gnomes like the most? That's right, el. So if you treat him with a glass of ale / beer, then he will only be glad.
The moment of the crisis: If your relationship with Ogren falls to -100, then the gnome decides to leave you. In this case, you can either persuade him to stay, or defeat him in a fair fight, or let him go.

8. Dog

Class: Warrior
Specialization: Not
Location: There are two ways to enlist the support of a quadruple dog. When playing as a noble person, you will have a dog initially. If you choose a different story, you will have to complete the quest of the huntsman from the Ostagar fortress. Bring him a Special Flower from the Korkari Wilds. After that, when passing from the Flemeth hut to Lothering, the dog will come running to you.
Personal quest: Dig a hole in China) Just kidding. Bobby has no personal quest.
Romantic relationship: Impossible. Your relationship with a bobby is always +100.
Presents: The dog can be given a special bone that increases its abilities.
The moment of the crisis: Best friend person does not know what betrayal is.) The dog's attitude towards you will always be +100.

9. Loghain Mac Tyr

Class: Warrior
Specialization: Knight
Location: Loghain will join you on the Lands Gathering quest. During this quest, you can either kill him or have mercy.
Note: Having pardoned Loghain, Alistair will leave you.
Personal quest: No.
Romantic relationship: Impossible.
Presents: Loghain would be grateful if you would give him various topographic maps. You can also give Loghain gold / silver bars.
The moment of the crisis: Loghain can be killed at the Land Gathering. He himself will never leave the company of the hero, no matter how much he is angry with you.

10. Sheila

Notes: Sheila's companion is only available after installing the DLC - " Stone captive"Sheila also has various unique abilities that are inaccessible to anyone else. Sheila has no equipment. The only thing that can be inserted into the golem is special crystals. The first type of crystals affects the damage done, the second type affects armor.

Class: Warrior
Specialization: Not
Location: Go to the merchant Felix. His wagon train will be marked on the empire map. Next, buy a golem control rod from him. After that, head to the marked village of Honlith. There you have to slay the hordes of the Spawn of Darkness. Sheila will be standing in the center of the village. But she will be motionless. To bring her to her senses, explore the basements of the village. There you will meet all the same Spawn of Darkness, as well as a resident who will agree to help you revive the golem (by telling the correct words to revive) if you save his daughter.


Personal quest: Sheila's personal quest "Memory of the Stone". It becomes available during the quest "Perfect". At the end of this quest, you will meet Karidin. Mighty golem. If Sheila will be in your company, she herself will ask him about the place of her birth / creation. He will tell her about the ruins of Kadash, located on the deep paths.
If you did not take the golem with you, then just talk to her in the camp, after completing the "Perfect" quest. Agree to help her find the place of her creation. Go to Orzamar and descend the deep paths to any of the Teigi. After Sheila appears, she will speak to the Hero herself and Teiga Kadash's mark will appear on the map. Travel there and explore the ruins. there you will meet the Spawn of Darkness. At the end, a fight with a mighty Ogre awaits you. Deal with him. Next, Sheila will begin to read the notes on the stone saw. That's it, the quest is over.
Romantic relationship: Impossible.
Presents: Sheila loves gems.
The moment of the crisis: If during the quest "Perfect" you sided with Branca and went against Caridian, Sheila will try to stop you.

Throughout the Dragon Age series, one of the main components of the game is love relationships. Dragon Age Inquisition also does not deviate from the ideals of its older brothers. Let's start with the fact that gifts were removed from the AIM and relations can only be improved with the help of dialogues and some quest choices (kill / keep alive). Each character has his own point of view and only considers it the only correct one. If you do what he wants, the hero will approve of your decision, otherwise he will condemn.
There are 8 novels available in the game, both regular and same-sex. You can start romances with, and.

Cassandra

A character that immediately catches the eye and enlivens our lives throughout the game. Cassandra can only begin romance with a male character regardless of race.

As you travel, you will be able to agree with her methods and do the same, this will increase her sympathy for you. Also flirt whenever you get the chance. After completing the personal tasks "Unfinished Business", "Secret Hobby" and "The Right of Destruction" she will ask you about your feelings for her, here it is up to you to decide how and where this road of love will lead you.

Cullen


Knight-Commander of the Templars, who decided to leave his post for the purposes of the Inquisition. Cullen has his own taste, and therefore only a girl of the human or elven race can get close to him.
To start a romance, you need to constantly show sympathy and flirtation. Only lyrium can destroy your relationship, if Cullen is dear to you, in no case ask him to work with this thing!

Josephine


A unique character, because only she does not have a "bed scene" and the whole novel rests on the love of the heroes. Any man and any woman can start an affair with her. To do this, you need to constantly flirt and go through several personal quests: "Evil Rock" and "Duel". Further, Leliana will call you for a serious conversation, in which everything will fall into place.

Solas

Here it is, the love of all female elven characters - Solas. A renegade magician who, from the very beginning of the game, helps our hero to fight the threat of invasion. In order for our elf to reciprocate you, you must be romantic in every dialogue and try to do what Solas himself would do. An important point is whether you will kill the spirit on the personal assignment of Solas.

Sir

This very funny and playful elf greets us with an arrow and a task to find things. She loves to joke with everyone and prefers the brutal method of destroying her enemies. Sera also does not believe in Andraste and in everything connected with her. In terms of race, Sera is open. All female characters can start an affair with her after completing personal tasks.

Blackwall


Blackwall is the Gray Guardian, as well as the companion of our protagonist. In life, he is alone and tries to stick to his path as the Gray Warden.
Maintaining a relationship with Blackwall requires a fair and compassionate woman of any race. After completing his personal tasks "In memory of the guards" and "Discovery", he will leave Skyhold and become unavailable for the group, the task "Revelations" begins. V Val Royeaux free him from captivity and encourage him to fulfill his duty in the ranks of the Inquisition. After he returns to the Inquisition, you can talk to him about your romantic relationship.

Iron bull

Iron Bull is a Qunari who created his own squad of mercenaries and joined the Inquisition. His behavior is unique to Qunari. He respects Kun, but at the same time often violates it.
After completing his personal task "Kun's Requirements", regardless of the race and gender of the character, he will tell you about some customs and rules. If everything suits you, then you will start another personal task, at the end of which a funny video scene and the beginning of an affair with the Bull await you.

Dorian

Dorian is a Tevinter mage who has joined the Inquisition. He was born into a prestigious family and developed his magical gift. Dorian is very proud, and disenchanted with Tevinter, he became an outcast.
To start a relationship with Dorian, you need to complete his first personal assignment. After that, Leliana will give you a second task. Be careful, as killing Ponchard will end the quest and your relationship with Dorian. A man of any race can start a romance.

Everyone is probably already familiar with the fact that in couple games, dialog options can arise that can lead to romantic / love relationships / lines with other characters. The game was no exception! Here you can now flirt and raise the level of some "accessibility". This guide / walkthrough was written to make it easier for you to go through the love line for a certain hero and achieve success.

In order for your new relationship to start successfully, you must first consider whether there are opportunities for flirting. If there is, then you need to gradually increase the rating, along the way opening the path to more serious relationships, which in turn give something more.

In addition, your main character will be able to complete the task of the Inner Circle - this includes tasks / quests / missions of your party members / associates. In addition, you need to take into account your gender and race, since not all characters may be available to you when choosing a race and gender.

Cassandra

Only a man can twist with it, but absolutely any race! As with the rest, you just need to lay the foundation in the relationship - a little flirting. To raise the pace of the relationship, complete the appropriate tasks with her direct participation.

In addition, you can ask Varric to do one useful service, or rather write a new edition of "Swords and Shields", which will serve as part of the task (a gift for Cassandra). In addition, at one point she will inform you in Skyhold that your relationship cannot lead to anything, but do not despair and continue to put pressure on her. Soon she will still go to meet you.

Remember that if you have a relationship with Cassandra, then you will not be able to strike up a relationship with other characters. To start a relationship with another character, you will have to first part with Cassandra and then just start a new romance.

Solas

With Solas, only an elf girl can spin. Once you get a little rating from Solas, just kiss him upon arrival in Skyhold. Shortly after this point, he will ask you to free his spirit without killing him during the battle. If you do this, then you will raise your rating, if not, then the romance will end there.

If you succeed in doing everything successfully, then you and Solas will unleash a serious relationship. But for the final stage of the novel, you have to complete the task.

Sulfur

Only a girl can twist with her, but of any race. There is a slight exception with this character. There is a possibility that Qunari will be able to twist with her - has a much greater chance than humans and dwarves.

If you have any connections with other characters, then you will have to end relationships with others and switch to her. As you complete all the indicated tasks, then you will have to make sure that all topics are closed, after which you will reach the final moment.

Blackwall

Absolutely any girl can twist with it. This character is quite simple and straightforward in relationships that relate to flirting. You will be able to express all your feelings to him after you destroy the Vault, but he will inform you that now is not the most the best time for this. In order for him to succumb to you in the end, you need to first complete all the tasks that concern him and at the same time increase his rating. Soon he will summon you to Stormshore territory as a gift assignment.

After completing his own line, he will leave the Skyhold fortress, but the task will be completed. You will either send him to the Gray Wardens, or invite him to choose his own path. If he remains in the Inquisition, then you can reach the finale in your relationship with him.

Iron bull

This character will be available to absolutely everyone. You just need to flirt with him and in the end, you will find yourself in your chambers with him and get the opportunity to make love. After that, he will discuss some "rules" with you.

He will ask you to get a medallion, which is made from a dragon's tooth. Here you have to find a dragon, then kill and make a medallion from the extracted resources.

Dorian

With Dorian, a man of any race will be able to spin. You can only lay the foundation in a relationship by doing it. storyline... After that, you just have to talk to him about your interest in him and start spinning the "shura-mura".

Soon Leliana will call you and talk about one task. You will have to leave Poncard alive, otherwise the relationship with Dorian will not go anywhere further. After you complete the task, then talk to him already in Skyhold and then he will offer you to go to your chambers for the final moment. If you break up with him, then there will be no negative moments in this.

Cullen

To start a relationship with Cullen, you need to be an elf girl or a human. If you want to twist with it, then you first have to cut off all existing ones. And remember that you cannot discuss "Lirium" with him because of him all relations are cut off. Even in the middle of a relationship, you can't do it.

Josephine

The only character that has no limits! The most liberal girl when it comes to romance. To start building a relationship with her, you just need to talk to her in Skyhold and start flirting a little. Move your relationship until Leliana asks you who you are interested in. After that, you can finally start your romance with Josephine.

Everyone knows that role-playing games from Bioware have one interesting feature - you can, through various manipulations, achieve a romance with this or that character and even get to the so-called adult content like love lines in Dragon Age: Inquisition.

Below we will briefly describe which character with whom you can have a relationship and what approximately you need to do for this.

Cassandra

Features: she is fanatical about religion, so her reproaches for this should be avoided. Teasing and teasing are best. You will need to wait a decent amount of time before this character agrees to a romantic relationship. Naturally, nothing will happen if you do not complete a romantic task with flowers and romance.

Dorian

Preferences - Exclusively male.

Previously, there were no such precedents, but now we see the first magician in the game with a completely unconventional orientation. Doubtful entertainment, but if you really want to have fun, then there is such an option to choose from.

Joke, emphasize his courage, complete a side quest and get what you wanted.

Blakewall

The Harsh Gray Guardian found in The Hinterlands and take on the team. By the way, you can flirt almost immediately, and thus lure him to yourself, to the Inquisition.

The character is very trusting and easily leads to sweet conversations with ladies who have not paid attention to him for a long time.

Sir

Preferences - Exclusively women.

Another character who has received an exclusively gay orientation. She has a great sense of humor, but inappropriate behavior and an extremely strange style.

You can start by telling her that you like her and then continuing to chat with her from time to time in the Vault Tavern. The more you communicate with her, the more the character will be revealed from the other side.

Preferences - All Genders and Races;

This is a skillful warrior and spy who, for the sake of the good, is ready for any experiments. Starting an affair with him, you will learn that closeness for the Qunari is something that is simply necessary purely for physical needs, rather than for feelings.

In order for him to show interest in you, you will have to pacify for a very long time and try to call for something remotely similar to romance.

Solas

Preferences - Exclusively elf.

This character is only interested in representatives of his own family. Moreover, to win the heart of a Shadow Specialist, you will need to put in a lot of effort.

To succeed, support him and be interested in his preferences, support free magicians and lay flowers on the shrines of the Dalish.

Cullen

Preferences - Exclusively elf or female human.

A character with whom it will be quite easy to flirt - you yourself will not understand how at some point a romantic relationship will begin between the characters.

Josephine

Preferences - All Genders and Races.

There are quite a few options for flirting with her, so it will be quite easy to start a relationship. The character has a playful character and with the help of a sharp mind and diplomacy, you can achieve pretty good results.

With other companions and non-companions, you will not be romantically successful for one reason or another.

From my personal experience I have convinced that it is possible to take attention and time and draw to cooperation even the most popular people in America, if only for them there is nothing.

Dale Carnegie, "How to Win Friends and Influence People"

So you've decided to take a road trip around Ferelden? "Gray Guards" is the oldest company in this market, and we are glad to offer you our services! We have several more applications from all over the country, so we will pick up other tourists on the way. I am sure you will like the company we have selected! They are, of course, different people, but nothing - the trainings included in your trip will help you become a real team. How exactly? You will find out now.

  • Putting together a group
  • Alistair: The Penultimate Guardian
  • Morrigan: witchcraft beauty
  • Dog: the most faithful companion
  • Leliana: the enlightened assassin
  • Stan: The Qunari don't give up!
  • Zevran: death is funny
  • Ogren: child of the mountains
  • Loghain: an unexpected ally

Putting together a group

To maximize the effectiveness of your squad, collect all the companions as quickly as possible. This way you can start managing their development earlier as you progress through the levels. Your first companions will be a warrior Alistair(specialization - weapons and shield) and the sorceress Morrigan... On the way to Lothering will find you dog, and in the town itself the robber-bard will join Leliana and one more warrior - Sten(prefers two-handed). After that, I advise you to head to Redcliffe - the first part of this task can be completed without facing particularly strong enemies. Then you will have to interrupt (we will talk about the reasons for this later) and clear the tower of the Circle of Mages - this is a more difficult task, but a sorceress will join you Wynn... Elf assassin Zevrana you can be accepted into the squad by freeing Redcliffe from the undead or by completing any of the main missions. Finally, the dwarf warrior Ogren(also prefers two-handed weapons) you will find, of course, in Orzammar. Actually, clearing the dwarven dungeons is more difficult than negotiating with the elves, but here you can cheat: having replenished your ranks with this fighter, go to Brecilian and only then return to the abandoned dwarven teig.

Of course, companions may not only join the squad, but also wish to leave it if your relationship is very bad or you have done an act contrary to their beliefs. But reaching 25, 50, 75 and 90 relationship points inspires your companions, which will lead to the growth of some of basic characteristics per unit. Morrigan has magic, Wynn has willpower, Alistair and Ogren have physique, Stan and Loghain have strength, Leliana has cunning, and Zevran has agility.

Three ways to mend relationships

You can earn the respect of your comrades-in-arms through conversations, gifts and special assignments. You almost always have to start a conversation: if someone overcame shyness and turned himself, more often than not, things are bad. Either some trouble has happened, or you are doing something that your companion does not like at all. In the second case, the skill of persuasion helps - your character needs to develop it first. If there is an option in the dialogue with such a mark, it is most often necessary to select it. The result will depend on the skill level and the complexity of the situation.

"A sad rural cemetery," you say? What's in the Vault is a meeting " easter eggs". Honored and Gary Gigax, depicting
retailer of the AD&D system, traces of which can be seen and
in Dragon Age.

On a note: you can start many important conversations only in the camp - look there more often.

Often in dialogues, you are asked to express the same idea. in different words... You will achieve the best results by speaking in the same style as the other person. Talk to Wynn seriously; talk to Stan directly and without equivocation; trying to joke with them, like with Zevran, will lead to a deterioration in relations. You may not even notice this - the result of the dialogue will be, say, +2 - but instead of +6 for the right choice tone.

If you run out of topics of conversation, please your companions with gifts - items that from a game point of view are almost always useless. The effect is calculated as follows. The base value is 5; it decreases by one for each gift made earlier to this character, but never falls below 1. If the souvenir falls into the area of ​​his interests, then another 5 is added. For special plot gifts (they can be given only to those for whom they are important) - an increase 10. However, if the relationship with the companion has fallen below zero, then it will not be so easy to buy his trust - the effect drops by half.

On a note: keep in mind that the effect of all gifts decreases by -1 for each gift given.

Well, if the first two methods have brought success, then one day friends will make a small request. For example: “I recently left my family ruby ​​in a compost heap, very expensive, can you help me find it?” But that is another story.

Alistair: the penultimate guard

Alistair is honest, kind and simple-minded. He is a loyal friend and is ready to follow you - although, it would seem, as a more experienced Guardian, should have taken command. Alas, leadership is a burden for him, although logically it should be in the blood. He is the illegitimate son of the previous King Maric, but together with his tutor, Earl Eamon, he did everything to keep it secret. Alistair is not in the least like Macbeth, and the words "The king is to come!" they only scare him, so don't expect gratitude if you help him climb into the stupid seat called the throne.

Of course, a visit to Redcliffe, where he spent his childhood, will be especially important here. After clearing the castle from undead, you will face a problem - what to do with the possessed Connor. The correct (and actually the easiest) solution is to go to the Circle of Magicians for help, and then defeat the demon in the Shadow. In this case, Alistair will be grateful to you for saving the family of his teacher (+7). The murder of Connor or his mother will lead to a strong deterioration in the relationship (-10). Be sure to find in Earl's office Alistair's mother necklace.

Gifts to Alistair
Present Where to look
Alistair's mother's amulet Eamon's office
Duncan's Shield Guardian Warehouse, Trade District
White runestone Circle Tower, 3rd floor
Warrior stone figurine Asylum
Stone dragon figurine Redcliffe Castle, top floor
Small carved figurine Lothering
Onyx Demon Figurine East Brecilian
Black runestone Teig Edukan

Talking to his brother in the order before visiting Denerim, you can find out that his sister lives there, next to Wade's store. Goldanna... Alas, she will not be happy with her brother. If you try to console Alistair, who is upset by the meeting, he will thank you later. If you explain about the severity of life, you will draw conclusions: it will become more rigid and pragmatic. On the one hand, it is a less pleasant companion. On the other hand, if you plan to make him king, then naivety and immediacy will not best features for the ruler. In addition, the "new" Alistair will agree to marry Queen Anora if you decide to pardon her father, although he leaves the party. So this option has its advantages.

Thanks to the magic of Flemeth, Aleister suddenly learned to fly. But how to wave a shield?

Alistair knows that the Gray Guards had a base in Denerim. However, you can find the secret entrance only by freeing another brother in the order, Riordan, from the dungeons. Be sure to visit - a lot of equipment for sale disappears there, and most importantly, it has survived. Duncan's shield, not taken by him under Ostagar. As you probably understood from the conversations, for Alistair it will be best gift... Moreover, in the hands of your companion, it turns into, perhaps, the best shield in the game, with which it is not a shame to go to the last battle.

The main test of your friendship is the decisions on the Loghain case and the vacant throne. Alistair will leave the squad if you decide to spare the renegade regent, and Anora refuses to marry the one who killed her father. And becoming the queen alone, she will try to get rid of the rival and order him to be executed if you do not intervene. The best option- to deal with Loghain for you, and then arrange royal wedding... However, if you, madam, are not a gnome or an elf and, moreover, of a noble birth, then you yourself may well turn out to be a good queen! Well, if you, good sir, are a nobleman, then you can well rule together with Anora, relieving Alistair of the heavy burden of the crown (and leaving him to get even with the ruler-pest).

Morrigan: witchcraft beauty

Sorceress Morrigan is sarcastic, cold and calculating. The other members of the squad will not win her sympathy - their conversations will at best be dives, if not squabbles. However, you can try to melt the ice with which she fences herself off. Indeed, deep down, she is the same girl who once risked her life to get a beautiful golden mirror! But her mother is a witch Flemeth- she did not appreciate the impulse and broke the mirror she had obtained. Don't miss your chance - this is exactly what Garin (a gnome jeweler, not an engineer) sells in Orzammar. In addition, some decorations will delight the witch.

Morrigan's Gifts
Present Where to look
Black grimoire Circle Tower, Irving's Chambers
Grimoire Flemet Hut Flemeth
Gold mirror Orzammar, Garin's store
Gold rope necklace Lothering
Golden amulet Orzammar, Garin's store
Demon's gold pendant Room with an urn with Andraste's ashes
Medallion Shelter, shop
Silver brooch Dalish Camp, Shop
Silver chain Circle Tower, 2nd floor
Silver medallion Elven Ruins, Upper Level

The only copy of the "Frozen Dragon" sculpture is exhibited in the Frosty Mountains. Tourists need to take into account that he very often thaws, falling into a bad mood.

On a note: some gifts not listed in the above lists might seem to fall within the characters' sphere of interest, but in fact do not inspire them with enthusiasm. For example, a thief can steal a tiara from Lady Hybren in Denerim's Trade District. It would seem - decoration! But Morrigan probably doesn't think she's good.

In the Tower of the Circle, in the office of the senior sorcerer Irving, grab the mysterious Black grimoire... The sorceress will be very happy at first, but at the next stop in the camp she will report that Flemeth has lived for many centuries thanks to the fact that she possessed the bodies of her daughters. Morrigan loves his mother not enough to become another victim, and will ask you to kill the old witch.

You will have to go to Flemeth's hut without Morrigan - otherwise you will not find anyone there. You have two ways to complete the task. If you want - just take grimoire Flemet, letting go of its owner in peace, and deceive your companion, saying that the deed is done (note, Wynn will not approve of this). If you don't want to, get ready for a serious battle. Maybe you thought your witch was a tough werewolf? One way or another, Morrigan, having received her mother's notes, will be glad, and you can also offer her a fashionable cloak + 20% to ice magic, among other things.

How to go to the dragon?

They brought in more recruits, right? Eh, young, green ... Well, listen. The most powerful we have are magicians with " A cone of cold" and " Force field". You will not only attach the beast to the first, but also freeze it for a couple of seconds, giving it plenty of chopping. The second is more tricky: if you put a worm in the "jar", the squad will be able to use poultices or lyrium. But they win battles differently: when the bastard gets angry, cover up the comrade who got hit. The eye sees, but the tooth is numb, the tail does not thresh, the fire does not burn: the enemy of the good half a minute will continue to beat the invulnerable victim. By the way, at this time you can treat a friend and heal.

Going to the dragon, you cannot do without a healer. Before starting to heal, he will even have five seconds, he will be able to throw a couple of lightning bolts. But most importantly, he must help the detachment " Mass cleansing": Magicians can drink lyrium, but what about the warriors? That's it. If there are no other magicians, they will come in handy " Acceleration" and " Ice weapon". You can't really catch the lizards with fire, so whoever has fiery runes applied should be replaced.

If you decide to fight Flemeth, set a couple of traps before talking. Yes and
rune of paralysis will help to win a few seconds

It's very nice to take an archer with you: the dragon will not chase him most often. Just let them aim better, the scales of the creatures are strong. For weapon fighters, swords or axes are best. Armor is needed the most heavy, it hits the beast very much. Best of all - from the scales of dragons, they protect from fire, but where can you find them? It is true that Denerim is the master of Wade he knows how to do such. If you put on some sparkles with fire protection - it's also good. But all sorts of balms ... well, them. To keep track of where the bastard is aiming with his tail - and then, then, find a bottle, and tuck your head - but you will be so thrashed at this time that you will stutter until dinner! It's good if your own.

As the bastard arrives, run away from each other so that he does not hurt everyone with one spit. And do not spare the potions. If the reptile removes half of the health, then the warriors can get by with a large poultice, and the magicians and robbers - the usual one. But if there is not even a quarter left, then it’s better for the fighters to take the strongest, but the rest will have enough - they didn’t come out in health.

Well, have you learned? Okay, go dragon around the corner. Don't be scared, it's wooden yet.

Until the very end of the game, you will not have any problems with Morrigan. But on the eve of performing for the final battle, it turns out that she has a special offer of a personal nature for you. However, it is quite possible to convey it, for example, to Alistair - this thought will not cause a protest in him, although their relationship with the witch cannot be called excellent. The offer looks beneficial for everyone, but for some reason it seems that there is a catch somewhere ...

On a note: there is one great option for those who are especially in love: agree to the proposal, but do not take her to the squad thereafter. She, of course, will be offended, but then you will get a normal, not a demonic heir.

However, keep in mind: if you refuse, the sorceress will leave the squad, and in the battle with the archdemon she would be very useful. If you agree, then she will leave without saying goodbye right after the battle, and the search for her will have to be postponed until the next part of the game ...

Dog: the most faithful companion

Power Lightning who taught you to let go, Darth Wynn?

The dog never argues with your decisions, always in good mood, and the relationship with him is 100%, so it is simply impossible to improve them. You cannot confuse the gifts intended for him with anything: it seems that Mor has caused a food crisis in Ferelden. Otherwise, why are there only a few bones and pieces of meat all over the country?

But mabari will bring some gifts himself, if you ask if there is anything interesting around. Some of them can only be obtained in this way - for example, torn silk pants or a skein of yarn (I don't know where he found it on the Deep Paths, but Winn just promised to knit the Wall with something warm if she finds material). But sometimes he brings something that you yourself missed in this location. He often finds equipment, and very good equipment. In general, even if the dog does not fall into your main composition, it is not bad to walk it, having already cleared the territory of the enemy - the dog has to run around, in fact.

Gifts to the dog
Present Where to look
Lamb bone Redcliffe Castle, ground floor
Big bone Asylum, in the store
Cow bone West Brecilian
Beef bone Ostagar, Tower of the Circle
Cake Finds himself
Tangled ball of yarn Finds himself
Calf bone Elfinage

Leliana: the enlightened assassin

When you first meet, you may think that Leliana is a rather unusual character: a robber nun. However, everything is even more confusing: she is also a spy bard. With all this, she is a kind and sympathetic girl.

Defensive fire, as well as storm, blizzard and earthquake

Her past is a separate story, which she will not tell everyone. Surprisingly, he won't tell his friends either. To receive the task later “ Leliana's past", You should talk to her before that how your relationship will reach the milestone of +25 (however, if this has already happened, you can always tell the girl nasty things). Ask how she got to the monastery and learn that Leliana used to be a bard in Orlais. When you become friends, talk about how bards seem to be spies in Orlais - and learn about the difference between bards and minstrels. True, the third time you won't have to cast the net: at the next stop in the camp, she will speak to you herself and admit that she has hidden something. She did spy, but Marjoline, her mentor, set her up, which is why she had to flee to neighboring Ferelden.

Well, the next step will be taken by Marjoline. Another random encounter will be with a weak squad of killers, the leader of which, in order to save his life, will tell you where to look for the customer. And Leliana, following Alistair, will ask for five minutes in Denerim for a social visit. The Orlesian is a serious enemy (and a couple of magicians and warriors will unexpectedly come to her aid), but you can solve the matter without a fight if you convince her that Leliana has left her past behind. One way or another, do not forget to look into the side room: the chest does not store dresses for the Orlais fashion show, but much more practical things. Including excellent “ Onion Marjoline"From the thorn of a dragon.

On a note: if in the next conversation you tell Leliana that she really loves stormy life special agents and in vain hides it from herself, then her character will change. Like Alistair, she will get rid of idealism, become less "correct" and more practical. So, the thought of desecrating Andraste's ashes will no longer cause her objections. Really, why would you need it?

Gifts to Leliana
Present Where to look
Grace of Andraste Redcliffe Village; West Brecilian; Elfinage
Adorable nude Orzammar, Dusty City
Amulet of the Church Circle Tower, 2nd floor
Bronze symbol of Andraste Lothering Church
Golden symbol of Andraste Orzammar, Legnar's Store
Silver sword of mercy Vendor Old Tegrin
Steel symbol of Andraste Denerim, home of Genitivi
Etched Silver Symbol Teig Ortan

On a note: even if the character has not yet told you a story from which you will understand that a gift is valuable to him, the effect of the gift will not diminish.

As you can see, most of the gifts for Leliana are related to religion. But " Grace of Andraste"- this is not a boring treatise or some kind of amulet, but a flower. Of course, any girl will be pleased to receive flowers as a gift, but these Leliana will especially like them. Their smell reminds of the house - with such petals, my mother shifted the things folded in the closets. Probably, she is not alone: ​​it is clearly time to put the flower in the Red Book, because over the many months of your travel to protected places you will find only three of them. And you will surely pluck it, putting a rare plant on the brink of complete destruction!

It is interesting: Leliana's appearance is copied from the model's appearance Alexandra Stein(Alexandra "Alleykatze" Stein), and Morrigan - with Victoria Johnson(Victoria Johnson).

Good dog, let me scratch your ear!

It turns out that Leliana named her little animal Schmuples.

But how Leliana will carry another gift with her, I do not know. At the entrance to the Diamond Halls of Orzammar stands an unfortunate merchant of nagas - not those with whom Riki-Tiki-Tavi fought, but such pig-breeds. It seems that he is a rare muddler, since not too nimble animals managed to scatter, and is ready to pay a reward for the fugitives. It is not difficult to find them in the back streets of the Community Halls, but you can catch them with your bare hands. If Leliana "goes to business" with you, then, after talking with her, you will understand: here it is, her girlish happiness on her legs: these animals such paws...

When you come to the Dusty City - the quarter of the poor, take a couple of minutes to talk with the gnome-idler, who stands on the mini-forum of this area. Since the main professions here are a beggar and a bandit, he will be happy to catch a well-fed grunt for you - even five silver coins will pass him for wealth. Unfortunately, you won't see happy Leliana walking with her pet on a leash.

Stan: The Qunari don't give up!

Stan calls himself an "evil giant" and, frankly, he is much better suited for a sword fight than any kind dwarf. Him brave Heart and a noble soul - but it is better for you not to be the one whom he decided in his hearts to break with all his heart. Some comrades did not have time to quickly and convincingly explain where his sword had gone - and what did it lead to? The wall means that he was put in a cage for the murder, and now, instead of a quiet business trip to collect information about the Sea, he has to fight this Mora.

Stan, bend down, throwing lightning!

It was hot!

It is interesting: in fact, Sten is not a name, but a title. But it hardly coincides with the Swedish and Danish words for "stone."

Yes, about the sword. When you win the respect of the Wall, he will ask you to help find the lost weapon - otherwise the way home is closed for him. Let's be honest: although the two-hander is much larger than a needle, Ferelden is not a haystack either! But the main thing is to believe in success. Although from the battle at Lake Calenhad a lot of time has passed, some man is still robbing perfectly preserved corpses. He will send you to Farin, a dealer in "used equipment" in the market in Frosty Mountains, and he - to Dvina to the village of Redcliffe. This is the dwarf you almost kicked out to fight during the "night of the living dead". This time he will be no more happy about your visit, but you can convince him to part with the souvenir voluntarily and free of charge. By the way, like Duncan's shield, the sword will turn from a gift into a weapon, quite suitable for use before the appearance of Orzammar's red steel counterparts.

Gifts Wall
Present Where to look
Sword Wall Redcliffe village
Still life in a silver frame Castle Redcliffe
Tarnished portrait Circle Tower, 2nd floor
Portrait of a girl with geese Frosty mountains, Farin
Portrait of a rebellious queen Vendor Old Tegrin
Totem Crossroads of Karidin

Stan is determined and despises magic. A child obsessed? Find and destroy. To waste time calling the wizards from the Circle is stupid (-10). Were going to fight the creatures of darkness - so there is no need to run through the mountains in search of mythical urns. With a developed persuasion skill, you can persuade the Qunari that you need Eamon's support, and there is no other hope of curing him. But if the attempt is not crowned with success, then it will be possible to force him to remain in the detachment only by force.

This is a bug: due to the wrong script, you can easily raise the respect of the Wall to the maximum. Ask him why he came to Ferelden, then choose any answer option. Then ask why the Qunari is worried about Mor. To the counter question, answer that it is your duty to fight the Blight as gray guard and ask if he found the answer to the question. Now you have the option again: "Why is the Qunari worried about Mor?" Each such cycle increases the respect of the Wall.

Wynn: the witch on the warpath

If your character is a wizard, then you will meet Wynn in the prologue. The rest will be able to throw a few words in Ostagar, but she will join your squad in the tower of the Circle, which will have to be cleared of blood magicians and demon-possessed ones. She is an excellent support mage, heals and strengthens the rest of the squad, but she also knows several offensive spells. Wynn is judicious, calm, confident and ready to defend what is dear to her, even at the cost of her life.

If you want to win the battle with Cotrien, try saying "Tempest" and "Blizzard" to her squad before entering the room - they will take effect at the beginning of the battle. "This is what I call aggressive negotiations!"

You will be convinced of this soon after the meeting: if you agree with the exhausted templar and decide to kill all the magicians in the tower, you will have to go through the corpse of the sorceress. Better promise to save everyone - practice, you still have not to. An attempt to desecrate the urn with Andraste's ashes will also cause categorical disagreement: if Wynn is in the squad, she will attack you, otherwise she will leave after the first stop in the camp. She also doesn't like blood mages. But he loves books, but since the book trade in Ferelden is poorly developed (as you will see, some gnomes are even forced to steal literature), you will often have to get them with a fight.

To get a special task for the sorceress, talk about how she needs a rest. Next time she will feel better, but after the first collision on the roads, she will fall unconscious. And when he stopped at the camp, he confesses: she inspired Remarque to the novel “Life on loan”. Wynn is only alive thanks to some spirit that sustains her existence - alas, gradually weakening. And in the next skirmish, she will save everyone thanks to the "Vessel of the Spirit" - an ability that restores her mana and health, and at the same time stuns inadvertently approaching enemies. True, there is unpleasant consequences which will help to get rid of Aneirin's amulet... You will receive it by completing a special task.

By making friends with Wynn, you can learn that she blames herself for the death of her first student. Almost certainly death - but what if a miracle happened? The Dalish elves, whom he wanted to get to, would gladly confirm that they knew only one Aneirin - a famous healer. You can find him in East Breciliana, next to the hermit's burrow. The conversation will literally remove the stone from the soul of the sorceress. Let's hope that the spirit in the Shadow feels better.

Winn's Gifts
Present Where to look
Wine Lake Kalenhad, Lothering
Guerrins of Ferelden Castle Redcliffe
Exquisite scroll
The search for a true prophet Orzammar, Hall of the Chroniclers
Rose of Orlais Circle Tower, 2nd floor
Dragon Blood Secrets Ruined temple

Zevran: death is funny

Somehow this sylvan is frozen and burning at the same time.

Elf Zevran is a hired killer, and his next victim is you. True, his frivolity and self-confidence this time went sideways: he chose not skillful assistants. The ambush is well planned, but area spells will help you deal with the archers lurking on the flanks. Realizing that the contract could not be fulfilled, this impudent person will not find anything better than asking to join you in the squad - they say, all the same now the former owners will hunt for the loser ... Leliana will approve of this plan, Wynne does not care, but the opinion of the rest of yours satellites will deteriorate by 3-5 points. Meanwhile, the benefit from Zevran will be: high dexterity allows him to dodge melee attacks even strong fighters, and stealth will serve as a "spotter of fire" for magicians.

As you can imagine, he is not a moralist. The proposal to slaughter all the elves or destroy the Anvil of the Nether will cause him a protest, but he can be convinced that it is necessary. He can leave your squad when his friend Taliesin calls, who continues to hunt you, but friendly relations will keep Zevran from another betrayal.

There will be ingots in the taste of an elf precious metals and two pairs of objects reminiscent of the past - Dalish gloves and antivan boots(both of them turn into good equipment). The gloves can be found in West Breciliana, in a chest on the site of an abandoned camp behind the Rhyming Oak. Boots - in the Shelter, in the chest in the shop there.

It is interesting: One of the prototypes of Zevran is called the Puss in Boots from "Shrek 2": he is also a killer sent by the king, and the elf's gift boots in this case are also not accidental. In the original game, the accent is also said to be similar.

Gifts for Zevran
Present Where to look
Antivan Leather Boots Shelter, shop
Dalish Gloves West Brecilian
Small Gold Ingot Circle Tower, 3rd floor
Small Silver Ingot Vault Church
Medium Gold Bar Earl Denerim's estate
Medium Silver Bar Anvil of the Nether

Ogren: child of the mountains

Ogren's manners are as straightforward as a two-handed sword, and the word "gallantry" is not at all about him, but he is not lacking in courage. He is a berserker fighter that will come in handy not only on the Deep Roads. He has his own reason to join the squad: if for you the search for Perfect Branca is a way to achieve the crown for your henchman, then for him it is to return his wife and clear his reputation. After all, two years ago Branca went to look for the secret of making golems and took with her all the members of her house - except her husband. These two years proved to be a difficult test, including for Ogren's liver. And now, if you want to please this bearded man, offer him a bottle of something stronger.

He said "I won’t be back," and this abyss swallowed him without a trace

Getting to the places where Branca now lives is not easy, and meeting with her will not go at all the way Ogren dreamed. As a result, you will have to once again choose one of the parties in a fundamental conflict. And although your companion understands that his wife has committed terrible crimes, her death, if you support Karidin, will greatly upset the dwarf. You can partially make amends: when Karidin asks what you want as a reward for your help, find out if Ogren wants something - the main result of the mission will not change from this, and you will gain the respect you deserve.

When Ogren becomes your friend, he will ask for your help in a delicate matter: to help restore relations with his ex. Felsi... To do this, go to a hotel near Lake Kalenhad and help Ogren out in a conversation with a dwarf woman who is brisk in her tongue. It depends on you whether your comrade will look like a hero or a loser drunk in her eyes. You won't let down good old Ogren, will you? True, not every ground worker will understand that things have gone well, but rest assured - two brave warriors may well talk one girl out.

It is interesting: The developers' special sympathy for Ogren was manifested in the creation of a unique hairstyle. Apart from him, only the Morrigan was honored.

Gifts to Ogren
Present Where to look
"White cut" Elven Ruins, Lower Floor
"Blonde in the Sun" Circle Tower, Templar Rooms
"Golden braid" Lothering
Backyard King's Jar Orzammar, Legnar's Store
Hasind bag mead Ruined temple
Garbolt's Rural Reserve Can Find the Dog

Loghain: an unexpected ally

After the Battle of Ostagar, could you have assumed that the former hero of the Battle of Dane would go with you to the last battle? So Alistair could not: you will have to choose who you want to see in your squad. Loghain learned the same weapon and shield style as Alistair, but would it be a worthy replacement? Probably not: the templar who matured under your strict guidance in the last battle will certainly be more useful, if only because of his class, than the knight Loghain. But what if you want to show mercy to the fallen one?

The acquaintance will be short-lived, and the former regent will not have any special assignments. In fact, what to wish for: the daughter is attached, the head does not hurt about the state, the environment is simple and pleasant, there are no court scoundrels like Howe there. Of course, there can be problems with mutual trust, but in the coming battle you will have to fight shoulder to shoulder - so it's worth building relationships.

Gifts to Loghain
Present Where to look
Ancient Map Empire Denerim, "The Miracles of Thedas"
Botanical Map of Tedes Castle Redcliffe
Anderfels Map Denerim, Gorim's shop
Occupied Ferelden Map Redcliffe Castle, 2nd floor
Map of modern Ferelden Elfinage


Well, are you happy with your companions? I am sure the trip was also remembered. The last memory frames next to the defeated archdemon, a solemn banquet is coming soon - on this I leave you. I'm sure we'll meet again in Ferelden!

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